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Don't use ANIM_MASK
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1 changed files with 1 additions and 1 deletions
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@ -95,7 +95,7 @@ void Player::WhatIs(Event *ev)
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animname = NULL;
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if (gi.modeltiki(ent->model)) {
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animname = gi.Anim_NameForNum(ent->edict->tiki, ent->edict->s.frameInfo[0].index & ANIM_MASK);
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animname = gi.Anim_NameForNum(ent->edict->tiki, ent->edict->s.frameInfo[0].index);
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}
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if (!animname) {
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