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tr5_autoguns.cpp
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Decompiled Entity Initialise
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2019-12-20 11:23:03 +01:00 |
tr5_brownbeast.cpp
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Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
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2019-12-29 23:43:32 +01:00 |
tr5_cybord.cpp
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Decompiled Entity Initialise
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2019-12-20 11:23:03 +01:00 |
tr5_doberman.cpp
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Decompiled doberman
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2019-12-29 20:15:30 +01:00 |
tr5_dog.cpp
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Decompiled ID_HUSKIE
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2019-12-30 07:14:36 +01:00 |
tr5_ghost.cpp
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Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
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2019-12-29 23:43:32 +01:00 |
tr5_gladiator.cpp
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Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
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2019-12-29 23:43:32 +01:00 |
tr5_guard.cpp
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Moved Mafia to tr5_guard.cpp
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2019-12-30 00:01:00 +01:00 |
tr5_hydra.cpp
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Decompiled Entity Initialise
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2019-12-20 11:23:03 +01:00 |
tr5_imp.cpp
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Decompiled ID_IMP
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2019-12-29 21:22:21 +01:00 |
tr5_larson.cpp
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Decompiled ID_TR5_LARSON and ID_TR5_PIERRE
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2019-12-30 09:37:50 +01:00 |
tr5_moving_block.cpp
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Reverted flyby changes; Fixed TR5 pushables; Decompiling dog;
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2019-12-27 08:25:27 +01:00 |
tr5_rats.cpp
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Decompiling little rats
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2019-12-29 23:53:48 +01:00 |
tr5_reaper.cpp
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Decompiled reaper; Decompiled sniper;
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2019-12-29 20:53:05 +01:00 |
tr5_romanstatue.cpp
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Decompiled Entity Initialise
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2019-12-20 11:23:03 +01:00 |
tr5_submarine.cpp
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Decompiled Entity Initialise
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2019-12-20 11:23:03 +01:00 |
tr5_willowwisp.cpp
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Decompiled Entity Initialise
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2019-12-20 11:23:03 +01:00 |