TombEngine/TR5Main/Objects/TR5/tr5_dog.cpp
2019-12-30 07:14:36 +01:00

313 lines
No EOL
6 KiB
C++

#include "../newobjects.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
byte DogAnims[] = { 20, 21, 22, 20 };
BITE_INFO DogBite = { 0, 0, 100, 3 };
void InitialiseDog(short itemNum)
{
ITEM_INFO* item;
item = &Items[itemNum];
item->currentAnimState = 1;
item->animNumber = Objects[item->objectNumber].animIndex + 8;
if (!item->triggerFlags)
{
item->animNumber = Objects[item->objectNumber].animIndex + 1;
// TODO: item->flags2 ^= (item->flags2 ^ ((item->flags2 & 0xFE) + 2)) & 6;
}
item->frameNumber = Anims[item->animNumber].frameBase;
}
void ControlDog(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
short angle = 0;
short joint2 = 0;
short joint1 = 0;
short joint0 = 0;
ITEM_INFO* item = &Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
if (item->hitPoints <= 0)
{
if (item->animNumber == obj->animIndex + 1)
{
item->hitPoints = obj->hitPoints;
}
else if (item->currentAnimState != 11)
{
item->animNumber = obj->animIndex + DogAnims[GetRandomControl() & 3];
item->currentAnimState = 11;
item->frameNumber = Anims[item->animNumber].frameBase;
}
}
else
{
if (item->aiBits)
GetAITarget(creature);
else
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
int distance;
if (creature->enemy == LaraItem)
{
distance = info.distance;
}
else
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
ATAN(dz, dx);
distance = SQUARE(dx) + SQUARE(dz);
}
if (info.ahead)
{
joint2 = info.xAngle; // Maybe swapped
joint1 = info.angle;
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
if (!creature->mood)
creature->maximumTurn >>= 1;
angle = CreatureTurn(item, creature->maximumTurn);
joint0 = 4 * angle;
if (creature->hurtByLara || distance < SQUARE(3072) && !(item->aiBits & MODIFY))
{
AlertAllGuards(itemNumber);
item->aiBits &= ~MODIFY;
}
short random = GetRandomControl();
int frame = item->frameNumber - Anims[item->animNumber].frameBase;
switch (item->currentAnimState)
{
case 0:
case 8:
joint1 = 0;
joint2 = 0;
if (creature->mood && (item->aiBits) != MODIFY)
{
item->goalAnimState = 1;
}
else
{
creature->flags++;
creature->maximumTurn = 0;
if (creature->flags > 300 && random < 128)
item->goalAnimState = 1;
}
break;
case 1:
case 9:
if (item->currentAnimState == 9 && item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
break;
}
creature->maximumTurn = 0;
if (item->aiBits & GUARD)
{
joint1 = AIGuard(creature);
if (GetRandomControl())
break;
if (item->currentAnimState == 1)
{
item->goalAnimState = 9;
break;
}
}
else
{
if (item->currentAnimState == 9 && random < 128)
{
item->goalAnimState = 1;
break;
}
if (item->aiBits & PATROL1)
{
if (item->currentAnimState == 1)
item->goalAnimState = 2;
else
item->goalAnimState = 1;
break;
}
if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target == item || !info.ahead || item->hitStatus)
{
item->requiredAnimState = 3;
item->goalAnimState = 9;
}
else
{
item->goalAnimState = 1;
}
break;
}
if (creature->mood)
{
item->requiredAnimState = 3;
if (item->currentAnimState == 1)
item->goalAnimState = 9;
break;
}
creature->flags = 0;
creature->maximumTurn = ANGLE(1);
if (random < 256)
{
if (item->aiBits & MODIFY)
{
if (item->currentAnimState == 1)
{
item->goalAnimState = 8;
creature->flags = 0;
break;
}
}
}
if (random >= 4096)
{
if (!(random & 0x1F))
item->goalAnimState = 7;
break;
}
if (item->currentAnimState == 1)
{
item->goalAnimState = 2;
break;
}
}
item->goalAnimState = 1;
break;
case 2:
creature->maximumTurn = ANGLE(3);
if (item->aiBits & PATROL1)
{
item->goalAnimState = 2;
break;
}
if (!creature->mood && random < 256)
{
item->goalAnimState = 1;
break;
}
item->goalAnimState = 5;
break;
case 3:
creature->maximumTurn = ANGLE(6);
if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead)
item->goalAnimState = 9;
}
else if (creature->mood)
{
if (info.bite && info.distance < SQUARE(1024))
{
item->goalAnimState = 6;
}
else if (info.distance < SQUARE(1536))
{
item->requiredAnimState = 5;
item->goalAnimState = 9;
}
}
else
{
item->goalAnimState = 9;
}
break;
case 5:
creature->maximumTurn = ANGLE(3);
if (creature->mood)
{
if (creature->mood == ESCAPE_MOOD)
{
item->goalAnimState = 3;
}
else if (info.bite && info.distance < SQUARE(341))
{
item->goalAnimState = 12;
item->requiredAnimState = 5;
}
else if (info.distance > SQUARE(1536) || item->hitStatus)
{
item->goalAnimState = 3;
}
}
else
{
item->goalAnimState = 9;
}
break;
case 6:
if (info.bite
&& item->touchBits & 0x6648
&& frame >= 4
&& frame <= 14)
{
CreatureEffect2(item, &DogBite, 2, -1, DoBloodSplat);
LaraItem->hitPoints -= 20;
LaraItem->hitStatus = true;
}
item->goalAnimState = 3;
break;
case 7:
joint1 = 0;
joint2 = 0;
break;
case 12:
if (info.bite
&& item->touchBits & 0x48
&& (frame >= 9
&& frame <= 12
|| frame >= 22
&& frame <= 25))
{
CreatureEffect2(item, &DogBite, 2, -1, DoBloodSplat);
LaraItem->hitPoints -= 10;
LaraItem->hitStatus = true;
}
break;
default:
break;
}
}
CreatureTilt(item, 0);
CreatureJoint(item, 0, joint0);
CreatureJoint(item, 1, joint1);
CreatureJoint(item, 2, joint2);
CreatureAnimation(itemNumber, angle, 0);
}