mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
313 lines
No EOL
6 KiB
C++
313 lines
No EOL
6 KiB
C++
#include "../newobjects.h"
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#include "../../Game/Box.h"
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#include "../../Game/effects.h"
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byte DogAnims[] = { 20, 21, 22, 20 };
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BITE_INFO DogBite = { 0, 0, 100, 3 };
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void InitialiseDog(short itemNum)
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{
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ITEM_INFO* item;
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item = &Items[itemNum];
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item->currentAnimState = 1;
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item->animNumber = Objects[item->objectNumber].animIndex + 8;
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if (!item->triggerFlags)
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{
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item->animNumber = Objects[item->objectNumber].animIndex + 1;
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// TODO: item->flags2 ^= (item->flags2 ^ ((item->flags2 & 0xFE) + 2)) & 6;
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}
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item->frameNumber = Anims[item->animNumber].frameBase;
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}
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void ControlDog(short itemNumber)
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{
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if (!CreatureActive(itemNumber))
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return;
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short angle = 0;
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short joint2 = 0;
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short joint1 = 0;
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short joint0 = 0;
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ITEM_INFO* item = &Items[itemNumber];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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OBJECT_INFO* obj = &Objects[item->objectNumber];
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if (item->hitPoints <= 0)
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{
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if (item->animNumber == obj->animIndex + 1)
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{
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item->hitPoints = obj->hitPoints;
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}
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else if (item->currentAnimState != 11)
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{
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item->animNumber = obj->animIndex + DogAnims[GetRandomControl() & 3];
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item->currentAnimState = 11;
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item->frameNumber = Anims[item->animNumber].frameBase;
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}
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}
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else
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{
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if (item->aiBits)
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GetAITarget(creature);
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else
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creature->enemy = LaraItem;
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AI_INFO info;
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CreatureAIInfo(item, &info);
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int distance;
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if (creature->enemy == LaraItem)
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{
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distance = info.distance;
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}
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else
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{
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int dx = LaraItem->pos.xPos - item->pos.xPos;
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int dz = LaraItem->pos.zPos - item->pos.zPos;
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ATAN(dz, dx);
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distance = SQUARE(dx) + SQUARE(dz);
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}
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if (info.ahead)
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{
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joint2 = info.xAngle; // Maybe swapped
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joint1 = info.angle;
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}
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GetCreatureMood(item, &info, VIOLENT);
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CreatureMood(item, &info, VIOLENT);
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if (!creature->mood)
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creature->maximumTurn >>= 1;
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angle = CreatureTurn(item, creature->maximumTurn);
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joint0 = 4 * angle;
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if (creature->hurtByLara || distance < SQUARE(3072) && !(item->aiBits & MODIFY))
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{
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AlertAllGuards(itemNumber);
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item->aiBits &= ~MODIFY;
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}
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short random = GetRandomControl();
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int frame = item->frameNumber - Anims[item->animNumber].frameBase;
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switch (item->currentAnimState)
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{
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case 0:
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case 8:
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joint1 = 0;
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joint2 = 0;
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if (creature->mood && (item->aiBits) != MODIFY)
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{
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item->goalAnimState = 1;
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}
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else
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{
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creature->flags++;
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creature->maximumTurn = 0;
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if (creature->flags > 300 && random < 128)
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item->goalAnimState = 1;
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}
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break;
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case 1:
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case 9:
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if (item->currentAnimState == 9 && item->requiredAnimState)
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{
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item->goalAnimState = item->requiredAnimState;
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break;
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}
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creature->maximumTurn = 0;
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if (item->aiBits & GUARD)
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{
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joint1 = AIGuard(creature);
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if (GetRandomControl())
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break;
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if (item->currentAnimState == 1)
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{
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item->goalAnimState = 9;
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break;
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}
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}
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else
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{
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if (item->currentAnimState == 9 && random < 128)
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{
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item->goalAnimState = 1;
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break;
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}
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if (item->aiBits & PATROL1)
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{
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if (item->currentAnimState == 1)
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item->goalAnimState = 2;
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else
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item->goalAnimState = 1;
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break;
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}
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target == item || !info.ahead || item->hitStatus)
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{
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item->requiredAnimState = 3;
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item->goalAnimState = 9;
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}
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else
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{
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item->goalAnimState = 1;
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}
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break;
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}
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if (creature->mood)
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{
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item->requiredAnimState = 3;
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if (item->currentAnimState == 1)
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item->goalAnimState = 9;
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break;
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}
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creature->flags = 0;
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creature->maximumTurn = ANGLE(1);
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if (random < 256)
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{
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if (item->aiBits & MODIFY)
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{
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if (item->currentAnimState == 1)
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{
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item->goalAnimState = 8;
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creature->flags = 0;
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break;
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}
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}
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}
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if (random >= 4096)
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{
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if (!(random & 0x1F))
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item->goalAnimState = 7;
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break;
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}
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if (item->currentAnimState == 1)
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{
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item->goalAnimState = 2;
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break;
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}
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}
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item->goalAnimState = 1;
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break;
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case 2:
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creature->maximumTurn = ANGLE(3);
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if (item->aiBits & PATROL1)
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{
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item->goalAnimState = 2;
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break;
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}
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if (!creature->mood && random < 256)
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{
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item->goalAnimState = 1;
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break;
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}
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item->goalAnimState = 5;
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break;
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case 3:
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creature->maximumTurn = ANGLE(6);
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target != item && info.ahead)
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item->goalAnimState = 9;
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}
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else if (creature->mood)
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{
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if (info.bite && info.distance < SQUARE(1024))
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{
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item->goalAnimState = 6;
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}
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else if (info.distance < SQUARE(1536))
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{
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item->requiredAnimState = 5;
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item->goalAnimState = 9;
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}
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}
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else
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{
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item->goalAnimState = 9;
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}
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break;
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case 5:
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creature->maximumTurn = ANGLE(3);
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if (creature->mood)
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{
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if (creature->mood == ESCAPE_MOOD)
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{
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item->goalAnimState = 3;
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}
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else if (info.bite && info.distance < SQUARE(341))
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{
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item->goalAnimState = 12;
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item->requiredAnimState = 5;
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}
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else if (info.distance > SQUARE(1536) || item->hitStatus)
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{
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item->goalAnimState = 3;
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}
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}
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else
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{
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item->goalAnimState = 9;
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}
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break;
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case 6:
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if (info.bite
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&& item->touchBits & 0x6648
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&& frame >= 4
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&& frame <= 14)
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{
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CreatureEffect2(item, &DogBite, 2, -1, DoBloodSplat);
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LaraItem->hitPoints -= 20;
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LaraItem->hitStatus = true;
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}
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item->goalAnimState = 3;
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break;
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case 7:
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joint1 = 0;
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joint2 = 0;
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break;
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case 12:
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if (info.bite
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&& item->touchBits & 0x48
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&& (frame >= 9
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&& frame <= 12
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|| frame >= 22
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&& frame <= 25))
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{
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CreatureEffect2(item, &DogBite, 2, -1, DoBloodSplat);
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LaraItem->hitPoints -= 10;
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LaraItem->hitStatus = true;
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}
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break;
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default:
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break;
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}
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}
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CreatureTilt(item, 0);
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CreatureJoint(item, 0, joint0);
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CreatureJoint(item, 1, joint1);
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CreatureJoint(item, 2, joint2);
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CreatureAnimation(itemNumber, angle, 0);
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} |