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https://github.com/TombEngine/TombEngine.git
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58 lines
No EOL
1.2 KiB
C++
58 lines
No EOL
1.2 KiB
C++
#include "../newobjects.h"
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#include "../../Game/items.h"
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#include "../../Game/Box.h"
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void InitialiseReaper(short itemNum)
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{
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ITEM_INFO* item;
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ClearItem(itemNum);
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item = &Items[itemNum];
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item->animNumber = Objects[item->objectNumber].animIndex + 1;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 2;
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item->currentAnimState = 2;
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}
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void ControlReaper(short itemNumber)
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{
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if (CreatureActive(itemNumber))
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{
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ITEM_INFO* item = &Items[itemNumber];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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if (item->aiBits)
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GetAITarget(creature);
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else
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creature->enemy = LaraItem;
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AI_INFO info;
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CreatureAIInfo(item, &info);
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GetCreatureMood(item, &info, TIMID);
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CreatureMood(item, &info, TIMID);
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short angle = CreatureTurn(item, ANGLE(2));
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if (item->currentAnimState == 2
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&& !(GetRandomControl() & 0x3F))
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item->goalAnimState = 1;
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if (creature->reachedGoal)
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{
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if (creature->enemy)
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{
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if (creature->enemy->flags & 2)
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item->itemFlags[3] = item->pad2[6] - 1;
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item->itemFlags[3]++;
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creature->reachedGoal = false;
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creature->enemy = NULL;
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}
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}
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item->pos.xRot = -12288;
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CreatureAnimation(itemNumber, angle, 0);
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CreatureUnderwater(item, 1024);
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}
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} |