mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
196 lines
No EOL
4.4 KiB
C++
196 lines
No EOL
4.4 KiB
C++
#include "../newobjects.h"
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#include "../../Game/items.h"
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#include "../../Game/Box.h"
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#include "../../Game/effects.h"
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#include "../../Game/effect2.h"
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#include "../../Game/tomb4fx.h"
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BITE_INFO BrownBeastBite1 = { 0, 0, 0, 16 };
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BITE_INFO BrownBeastBite2 = { 0, 0, 0, 22 };
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void InitialiseBrownBeast(short itemNum)
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{
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ITEM_INFO* item;
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item = &Items[itemNum];
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ClearItem(itemNum);
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item->animNumber = Objects[item->objectNumber].animIndex;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 1;
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item->currentAnimState = 1;
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}
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void ControlBrowsBeast(short itemNumber)
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{
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if (CreatureActive(itemNumber))
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{
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ITEM_INFO* item = &Items[itemNumber];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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short angle = 0;
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if (item->hitPoints <= 0)
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{
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item->hitPoints = 0;
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if (item->currentAnimState != 7)
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{
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item->animNumber = Objects[ID_MAZE_MONSTER].animIndex + 10;
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item->currentAnimState = 7;
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item->frameNumber = Anims[item->animNumber].frameBase;
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}
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}
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else
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{
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if (item->aiBits)
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{
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GetAITarget(creature);
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}
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else if (creature->hurtByLara)
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{
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creature->enemy = LaraItem;
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}
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AI_INFO info;
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CreatureAIInfo(item, &info);
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int distance;
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if (creature->enemy == LaraItem)
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{
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distance = info.distance;
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}
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else
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{
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int dx = LaraItem->pos.xPos - item->pos.xPos;
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int dz = LaraItem->pos.zPos - item->pos.zPos;
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ATAN(dz, dz);
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distance = SQUARE(dx) + SQUARE(dz);
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}
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GetCreatureMood(item, &info, VIOLENT);
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CreatureMood(item, &info, VIOLENT);
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angle = CreatureTurn(item, creature->maximumTurn);
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creature->maximumTurn = ANGLE(7);
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switch (item->currentAnimState)
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{
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case 1:
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creature->flags = 0;
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if (creature->mood == ATTACK_MOOD)
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{
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if (distance <= SQUARE(1024))
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{
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if (GetRandomControl() & 1)
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item->goalAnimState = 4;
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else
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item->goalAnimState = 6;
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}
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else if (GetRandomControl() & 1)
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{
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item->goalAnimState = 2;
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}
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else
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{
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item->goalAnimState = 3;
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}
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}
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else
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{
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item->goalAnimState = 1;
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}
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break;
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case 2:
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case 3:
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if (distance < SQUARE(1024) || creature->mood != ATTACK_MOOD)
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item->goalAnimState = 1;
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SoundEffect(SFX_IMP_BARREL_ROLL, &item->pos, 0);
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break;
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case 4:
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case 6:
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creature->maximumTurn = 0;
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if (abs(info.angle) >= ANGLE(2))
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{
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if (info.angle > 0)
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item->pos.yRot += ANGLE(2);
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else
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item->pos.yRot -= ANGLE(2);
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}
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else
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{
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item->pos.yRot += info.angle;
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}
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if (creature->flags)
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break;
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if (item->touchBits & 0x3C000)
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{
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if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 8)
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{
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if (item->frameNumber > Anims[item->animNumber].frameBase + 19
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&& item->frameNumber < Anims[item->animNumber].frameBase + 25)
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{
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CreatureEffect2(item, &BrownBeastBite1, 20, item->pos.yRot, DoBloodSplat);
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LaraItem->hitPoints -= 150;
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LaraItem->hitStatus = true;
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creature->flags |= 1;
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break;
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}
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}
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if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 2)
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{
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if (item->frameNumber > Anims[item->animNumber].frameBase + 6
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&& item->frameNumber < Anims[item->animNumber].frameBase + 16)
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{
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CreatureEffect2(item, &BrownBeastBite1, 20, item->pos.yRot, DoBloodSplat);
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LaraItem->hitPoints -= 150;
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LaraItem->hitStatus = true;
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creature->flags |= 1;
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break;
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}
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}
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}
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if (!(item->touchBits & 0xF00000))
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break;
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if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 8)
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{
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if (item->frameNumber > Anims[item->animNumber].frameBase + 13
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&& item->frameNumber < Anims[item->animNumber].frameBase + 20)
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{
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CreatureEffect2(item, &BrownBeastBite2, 20, item->pos.yRot, DoBloodSplat);
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LaraItem->hitPoints -= 150;
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LaraItem->hitStatus = true;
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creature->flags |= 2;
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break;
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}
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}
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if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 2)
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{
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if (item->frameNumber > Anims[item->animNumber].frameBase + 33
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&& item->frameNumber < Anims[item->animNumber].frameBase + 43)
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{
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CreatureEffect2(item, &BrownBeastBite2, 20, item->pos.yRot, DoBloodSplat);
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LaraItem->hitPoints -= 150;
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LaraItem->hitStatus = true;
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creature->flags |= 2;
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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CreatureAnimation(itemNumber, angle, 0);
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}
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} |