TombEngine/TR5Main/Objects/TR5/tr5_brownbeast.cpp

196 lines
No EOL
4.4 KiB
C++

#include "../newobjects.h"
#include "../../Game/items.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
#include "../../Game/effect2.h"
#include "../../Game/tomb4fx.h"
BITE_INFO BrownBeastBite1 = { 0, 0, 0, 16 };
BITE_INFO BrownBeastBite2 = { 0, 0, 0, 22 };
void InitialiseBrownBeast(short itemNum)
{
ITEM_INFO* item;
item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[item->objectNumber].animIndex;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void ControlBrowsBeast(short itemNumber)
{
if (CreatureActive(itemNumber))
{
ITEM_INFO* item = &Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short angle = 0;
if (item->hitPoints <= 0)
{
item->hitPoints = 0;
if (item->currentAnimState != 7)
{
item->animNumber = Objects[ID_MAZE_MONSTER].animIndex + 10;
item->currentAnimState = 7;
item->frameNumber = Anims[item->animNumber].frameBase;
}
}
else
{
if (item->aiBits)
{
GetAITarget(creature);
}
else if (creature->hurtByLara)
{
creature->enemy = LaraItem;
}
AI_INFO info;
CreatureAIInfo(item, &info);
int distance;
if (creature->enemy == LaraItem)
{
distance = info.distance;
}
else
{
int dx = LaraItem->pos.xPos - item->pos.xPos;
int dz = LaraItem->pos.zPos - item->pos.zPos;
ATAN(dz, dz);
distance = SQUARE(dx) + SQUARE(dz);
}
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
creature->maximumTurn = ANGLE(7);
switch (item->currentAnimState)
{
case 1:
creature->flags = 0;
if (creature->mood == ATTACK_MOOD)
{
if (distance <= SQUARE(1024))
{
if (GetRandomControl() & 1)
item->goalAnimState = 4;
else
item->goalAnimState = 6;
}
else if (GetRandomControl() & 1)
{
item->goalAnimState = 2;
}
else
{
item->goalAnimState = 3;
}
}
else
{
item->goalAnimState = 1;
}
break;
case 2:
case 3:
if (distance < SQUARE(1024) || creature->mood != ATTACK_MOOD)
item->goalAnimState = 1;
SoundEffect(SFX_IMP_BARREL_ROLL, &item->pos, 0);
break;
case 4:
case 6:
creature->maximumTurn = 0;
if (abs(info.angle) >= ANGLE(2))
{
if (info.angle > 0)
item->pos.yRot += ANGLE(2);
else
item->pos.yRot -= ANGLE(2);
}
else
{
item->pos.yRot += info.angle;
}
if (creature->flags)
break;
if (item->touchBits & 0x3C000)
{
if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 8)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 19
&& item->frameNumber < Anims[item->animNumber].frameBase + 25)
{
CreatureEffect2(item, &BrownBeastBite1, 20, item->pos.yRot, DoBloodSplat);
LaraItem->hitPoints -= 150;
LaraItem->hitStatus = true;
creature->flags |= 1;
break;
}
}
if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 2)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 6
&& item->frameNumber < Anims[item->animNumber].frameBase + 16)
{
CreatureEffect2(item, &BrownBeastBite1, 20, item->pos.yRot, DoBloodSplat);
LaraItem->hitPoints -= 150;
LaraItem->hitStatus = true;
creature->flags |= 1;
break;
}
}
}
if (!(item->touchBits & 0xF00000))
break;
if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 8)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 13
&& item->frameNumber < Anims[item->animNumber].frameBase + 20)
{
CreatureEffect2(item, &BrownBeastBite2, 20, item->pos.yRot, DoBloodSplat);
LaraItem->hitPoints -= 150;
LaraItem->hitStatus = true;
creature->flags |= 2;
break;
}
}
if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 2)
{
if (item->frameNumber > Anims[item->animNumber].frameBase + 33
&& item->frameNumber < Anims[item->animNumber].frameBase + 43)
{
CreatureEffect2(item, &BrownBeastBite2, 20, item->pos.yRot, DoBloodSplat);
LaraItem->hitPoints -= 150;
LaraItem->hitStatus = true;
creature->flags |= 2;
break;
}
}
break;
default:
break;
}
}
CreatureAnimation(itemNumber, angle, 0);
}
}