#include "../newobjects.h" #include "../../Game/items.h" #include "../../Game/Box.h" #include "../../Game/effects.h" #include "../../Game/effect2.h" #include "../../Game/tomb4fx.h" BITE_INFO BrownBeastBite1 = { 0, 0, 0, 16 }; BITE_INFO BrownBeastBite2 = { 0, 0, 0, 22 }; void InitialiseBrownBeast(short itemNum) { ITEM_INFO* item; item = &Items[itemNum]; ClearItem(itemNum); item->animNumber = Objects[item->objectNumber].animIndex; item->frameNumber = Anims[item->animNumber].frameBase; item->goalAnimState = 1; item->currentAnimState = 1; } void ControlBrowsBeast(short itemNumber) { if (CreatureActive(itemNumber)) { ITEM_INFO* item = &Items[itemNumber]; CREATURE_INFO* creature = (CREATURE_INFO*)item->data; short angle = 0; if (item->hitPoints <= 0) { item->hitPoints = 0; if (item->currentAnimState != 7) { item->animNumber = Objects[ID_MAZE_MONSTER].animIndex + 10; item->currentAnimState = 7; item->frameNumber = Anims[item->animNumber].frameBase; } } else { if (item->aiBits) { GetAITarget(creature); } else if (creature->hurtByLara) { creature->enemy = LaraItem; } AI_INFO info; CreatureAIInfo(item, &info); int distance; if (creature->enemy == LaraItem) { distance = info.distance; } else { int dx = LaraItem->pos.xPos - item->pos.xPos; int dz = LaraItem->pos.zPos - item->pos.zPos; ATAN(dz, dz); distance = SQUARE(dx) + SQUARE(dz); } GetCreatureMood(item, &info, VIOLENT); CreatureMood(item, &info, VIOLENT); angle = CreatureTurn(item, creature->maximumTurn); creature->maximumTurn = ANGLE(7); switch (item->currentAnimState) { case 1: creature->flags = 0; if (creature->mood == ATTACK_MOOD) { if (distance <= SQUARE(1024)) { if (GetRandomControl() & 1) item->goalAnimState = 4; else item->goalAnimState = 6; } else if (GetRandomControl() & 1) { item->goalAnimState = 2; } else { item->goalAnimState = 3; } } else { item->goalAnimState = 1; } break; case 2: case 3: if (distance < SQUARE(1024) || creature->mood != ATTACK_MOOD) item->goalAnimState = 1; SoundEffect(SFX_IMP_BARREL_ROLL, &item->pos, 0); break; case 4: case 6: creature->maximumTurn = 0; if (abs(info.angle) >= ANGLE(2)) { if (info.angle > 0) item->pos.yRot += ANGLE(2); else item->pos.yRot -= ANGLE(2); } else { item->pos.yRot += info.angle; } if (creature->flags) break; if (item->touchBits & 0x3C000) { if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 8) { if (item->frameNumber > Anims[item->animNumber].frameBase + 19 && item->frameNumber < Anims[item->animNumber].frameBase + 25) { CreatureEffect2(item, &BrownBeastBite1, 20, item->pos.yRot, DoBloodSplat); LaraItem->hitPoints -= 150; LaraItem->hitStatus = true; creature->flags |= 1; break; } } if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 2) { if (item->frameNumber > Anims[item->animNumber].frameBase + 6 && item->frameNumber < Anims[item->animNumber].frameBase + 16) { CreatureEffect2(item, &BrownBeastBite1, 20, item->pos.yRot, DoBloodSplat); LaraItem->hitPoints -= 150; LaraItem->hitStatus = true; creature->flags |= 1; break; } } } if (!(item->touchBits & 0xF00000)) break; if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 8) { if (item->frameNumber > Anims[item->animNumber].frameBase + 13 && item->frameNumber < Anims[item->animNumber].frameBase + 20) { CreatureEffect2(item, &BrownBeastBite2, 20, item->pos.yRot, DoBloodSplat); LaraItem->hitPoints -= 150; LaraItem->hitStatus = true; creature->flags |= 2; break; } } if (item->animNumber == Objects[ID_MAZE_MONSTER].animIndex + 2) { if (item->frameNumber > Anims[item->animNumber].frameBase + 33 && item->frameNumber < Anims[item->animNumber].frameBase + 43) { CreatureEffect2(item, &BrownBeastBite2, 20, item->pos.yRot, DoBloodSplat); LaraItem->hitPoints -= 150; LaraItem->hitStatus = true; creature->flags |= 2; break; } } break; default: break; } } CreatureAnimation(itemNumber, angle, 0); } }