mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
734 lines
18 KiB
C++
734 lines
18 KiB
C++
#include "../newobjects.h"
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#include "../oldobjects.h"
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#include "../../Game/lara.h"
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#include "../../Game/draw.h"
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#include "../../Global/global.h"
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#include "../../Game/items.h"
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#include "../../Game/collide.h"
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#include "../../Game/effects.h"
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#include "../../Game/laramisc.h"
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#include "../../Game/Box.h"
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short MovingBlockBounds[12] = {
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-300, 300, 0, 0, -692, -512,
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-10 * ONE_DEGREE, 10 * ONE_DEGREE,
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-30 * ONE_DEGREE, 30 * ONE_DEGREE,
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-10 * ONE_DEGREE, 10 * ONE_DEGREE
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};
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short PushableBlockBounds[12] = {
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0x0000, 0x0000, 0xFF00, 0x0000,
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0x0000, 0x0000, 0xF8E4, 0x071C,
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0xEAAC, 0x1554, 0xF8E4, 0x071C
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};
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PHD_VECTOR PushableBlockPos = { 0, 0, 0 };
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int DoPushPull = 0;
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void InitialisePushableBlock(short itemNum)
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{
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ITEM_INFO* item = &Items[itemNum];
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ClearMovableBlockSplitters(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber);
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//if (item->status != ITEM_INVISIBLE)
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// AlterFloorHeight(item, -1024);
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}
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void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber)
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{
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FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
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Boxes[floor->box].overlapIndex &= (~BLOCKED);
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short height = Boxes[floor->box].height;
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short baseRoomNumber = roomNumber;
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floor = GetFloor(x + 1024, y, z, &roomNumber);
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if (floor->box != NO_BOX)
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{
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if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
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ClearMovableBlockSplitters(x + 1024, y, z, roomNumber);
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}
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roomNumber = baseRoomNumber;
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floor = GetFloor(x - 1024, y, z, &roomNumber);
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if (floor->box != NO_BOX)
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{
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if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
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ClearMovableBlockSplitters(x - 1024, y, z, roomNumber);
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}
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roomNumber = baseRoomNumber;
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floor = GetFloor(x, y, z + 1024, &roomNumber);
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if (floor->box != NO_BOX)
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{
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if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
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ClearMovableBlockSplitters(x, y, z + 1024, roomNumber);
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}
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roomNumber = baseRoomNumber;
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floor = GetFloor(x, y, z - 1024, &roomNumber);
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if (floor->box != NO_BOX)
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{
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if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
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ClearMovableBlockSplitters(x, y, z - 1024, roomNumber);
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}
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}
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void PushableBlockControl(short itemNumber)
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{
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ITEM_INFO* item = &Items[itemNumber];
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PHD_VECTOR pos;
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pos.x = 0;
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pos.y = 0;
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pos.z = 0;
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unsigned short quadrant = (unsigned short)((LaraItem->pos.yRot + 0x2000) / 0x4000);
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int x, z;
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FLOOR_INFO* floor;
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ROOM_INFO* r;
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int height;
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short roomNumber;
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switch (LaraItem->animNumber)
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{
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case ANIMATION_LARA_OBJECT_PUSH:
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if ((LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 30
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|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 67)
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&& (LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 78
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|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 125)
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&& (LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 140
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|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 160))
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{
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if (DoPushPull)
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{
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SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2);
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DoPushPull = 0;
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}
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}
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else
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{
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SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2);
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DoPushPull = 1;
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}
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GetLaraJointPosition(&pos, LJ_LHAND);
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switch (quadrant)
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{
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case 0:
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z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
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if (abs(item->pos.zPos-z) < 512 && item->pos.zPos < z)
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item->pos.zPos = z;
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break;
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case 1:
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x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
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if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x)
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item->pos.xPos = x;
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break;
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case 2:
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z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
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if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z)
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item->pos.zPos = z;
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break;
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case 3:
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x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
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if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x)
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item->pos.xPos = x;
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break;
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default:
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break;
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}
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if (LaraItem->frameNumber == Anims[LaraItem->animNumber].frameEnd - 1)
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{
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if (TrInput & IN_ACTION)
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{
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if (!TestBlockPush(item,1024,quadrant))
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LaraItem->goalAnimState = STATE_LARA_STOP;
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}
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else
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{
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LaraItem->goalAnimState = STATE_LARA_STOP;
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}
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}
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break;
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case ANIMATION_LARA_OBJECT_PULL:
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if ((LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 40
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|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 122)
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&& (LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 130
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|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 170))
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{
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if (DoPushPull)
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{
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SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2);
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DoPushPull = 0;
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}
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}
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else
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{
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SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2);
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DoPushPull = 1;
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}
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GetLaraJointPosition(&pos, LJ_LHAND);
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switch (quadrant)
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{
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case 0:
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z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
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if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z)
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item->pos.zPos = z;
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break;
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case 1:
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x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
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if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x)
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item->pos.xPos = x;
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break;
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case 2:
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z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
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if (abs(item->pos.zPos - z) < 512 && item->pos.zPos < z)
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item->pos.zPos = z;
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break;
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case 3:
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x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
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if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x)
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item->pos.xPos = x;
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break;
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default:
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break;
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}
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if (LaraItem->frameNumber == Anims[LaraItem->animNumber].frameEnd - 1)
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{
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if (TrInput & IN_ACTION)
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{
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if (!TestBlockPull(item, 1024, quadrant))
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LaraItem->goalAnimState = STATE_LARA_STOP;
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}
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else
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{
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LaraItem->goalAnimState = STATE_LARA_STOP;
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}
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}
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break;
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case ANIMATION_LARA_PUSHABLE_PUSH_TO_STAND:
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case ANIMATION_LARA_PUSHABLE_PULL_TO_STAND:
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if (LaraItem->frameNumber == Anims[ANIMATION_LARA_PUSHABLE_PUSH_TO_STAND].frameBase
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|| LaraItem->frameNumber == Anims[ANIMATION_LARA_PUSHABLE_PULL_TO_STAND].frameBase)
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{
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item->pos.xPos = item->pos.xPos & 0xFFFFFE00 | 0x200;
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item->pos.zPos = item->pos.zPos & 0xFFFFFE00 | 0x200;
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}
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if (LaraItem->frameNumber == Anims[LaraItem->animNumber].frameEnd)
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{
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roomNumber = item->roomNumber;
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floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
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GetFloorHeight(floor, item->pos.xPos, item->pos.yPos - 256, item->pos.zPos);
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TestTriggers(TriggerIndex, 1, item->flags & 0x3E00);
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RemoveActiveItem(itemNumber);
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item->status = ITEM_INACTIVE;
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}
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break;
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}
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return;
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// TR3 code below, to add in the future
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if (item->flags & ONESHOT)
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{
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AlterFloorHeight(item, 1024);
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KillItem(itemNumber);
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return;
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}
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AnimateItem(item);
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roomNumber = item->roomNumber;
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floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
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if (item->pos.yPos < height)
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item->gravityStatus = true;
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else if (item->gravityStatus)
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{
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item->gravityStatus = false;
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item->pos.yPos = height;
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item->status = ITEM_DEACTIVATED;
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floor_shake_effect(item);
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SoundEffect(SFX_LARA_THUD, &item->pos, 0);
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}
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if (item->roomNumber != roomNumber)
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ItemNewRoom(itemNumber, roomNumber);
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if (item->status == ITEM_DEACTIVATED)
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{
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item->status = ITEM_INACTIVE;
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RemoveActiveItem(itemNumber);
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AlterFloorHeight(item, -1024);
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AdjustStopperFlag(item, item->itemFlags[0] + 0x8000, 0);
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roomNumber = item->roomNumber;
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floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
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TestTriggers(TriggerIndex, 1, 0);
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}
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}
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void PushableBlockCollision(short itemNum, ITEM_INFO * l, COLL_INFO * coll)
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{
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ITEM_INFO* item = &Items[itemNum];
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short roomNumber = item->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
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item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos - 256, item->pos.zPos);
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if (item->roomNumber != roomNumber)
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ItemNewRoom(itemNum, roomNumber);
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if ((!(TrInput & IN_ACTION)
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|| l->currentAnimState != STATE_LARA_STOP
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|| l->animNumber != ANIMATION_LARA_STAY_IDLE
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|| l->gravityStatus
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|| Lara.gunStatus
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|| item->status == ITEM_INVISIBLE
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|| item->triggerFlags < 0)
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&& (!Lara.isMoving || Lara.generalPtr != item))
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{
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if (l->currentAnimState != STATE_LARA_PUSHABLE_GRAB
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|| (l->frameNumber != Anims[ANIMATION_LARA_START_OBJECT_MOVING].frameBase + 19)
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|| Lara.cornerX != (int)item)
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{
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ObjectCollision(itemNum, l, coll);
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return;
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}
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unsigned short quadrant = (unsigned short)((l->pos.yRot + 0x2000) / 0x4000);
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if (TrInput & IN_FORWARD)
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{
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if (!TestBlockPush(item, 1024, quadrant))
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return;
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l->goalAnimState = STATE_LARA_PUSHABLE_PUSH;
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}
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else if (TrInput & IN_BACK)
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{
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if (!TestBlockPull(item, 1024, quadrant))
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return;
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l->goalAnimState = STATE_LARA_PUSHABLE_PULL;
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}
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else
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{
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return;
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}
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item->status = ITEM_ACTIVE;
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AddActiveItem(itemNum);
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Lara.headYrot = 0;
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Lara.headXrot = 0;
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Lara.torsoYrot = 0;
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Lara.torsoXrot = 0;
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PHD_VECTOR pos;
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pos.x = 0;
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pos.y = 0;
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pos.z = 0;
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GetLaraJointPosition(&pos, LJ_LHAND);
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l->itemFlags[0] = pos.x;
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l->itemFlags[2] = pos.z;
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item->itemFlags[0] = item->pos.xPos;
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item->itemFlags[2] = item->pos.zPos;
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}
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else
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{
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short roomNumber = l->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
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if (roomNumber == item->roomNumber)
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{
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short* bounds = GetBoundsAccurate(item);
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PushableBlockBounds[0] = (bounds[0] >> 1) - 100;
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PushableBlockBounds[1] = (bounds[1] >> 1) + 100;
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PushableBlockBounds[4] = bounds[4] - 200;
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PushableBlockBounds[5] = 0;
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short rot = item->pos.yRot;
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item->pos.yRot = (l->pos.yRot + ANGLE(45)) & 0xC000;
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if (TestLaraPosition(PushableBlockBounds, item, l))
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{
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if (((item->pos.yRot / 0x4000) + ((rot + 0x2000) / 0x4000)) & 1)
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PushableBlockPos.z = bounds[0] - 35;
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else
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PushableBlockPos.z = bounds[4] - 35;
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if (MoveLaraPosition(&PushableBlockPos, item, l))
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{
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l->animNumber = ANIMATION_LARA_START_OBJECT_MOVING;
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l->frameNumber = Anims[l->animNumber].frameBase;
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l->currentAnimState = STATE_LARA_PUSHABLE_GRAB;
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l->goalAnimState = STATE_LARA_PUSHABLE_GRAB;
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Lara.isMoving = false;
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Lara.gunStatus = LG_HANDS_BUSY;
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Lara.cornerX = (int)item;
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item->pos.yRot = rot;
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}
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else
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{
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Lara.generalPtr = item;
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item->pos.yRot = rot;
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}
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}
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else
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{
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if (Lara.isMoving && Lara.generalPtr == item)
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{
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Lara.isMoving = false;
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Lara.gunStatus = LG_NO_ARMS;
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}
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item->pos.yRot = rot;
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}
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}
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}
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return;
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// TR3 code to add in the future
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if (!(TrInput & IN_ACTION) ||
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item->status == ITEM_ACTIVE ||
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l->gravityStatus ||
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l->pos.yPos != item->pos.yPos)
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return;
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unsigned short quadrant = (unsigned short)(l->pos.yRot + 0x2000) / 0x4000;
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if (l->currentAnimState == STATE_LARA_STOP)
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{
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if (Lara.gunStatus != LG_NO_ARMS)
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return;
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switch (quadrant)
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{
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case NORTH:
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item->pos.yRot = 0;
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break;
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case EAST:
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item->pos.yRot = ANGLE(90);
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break;
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case SOUTH:
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item->pos.yRot = -ANGLE(180);
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break;
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case WEST:
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item->pos.yRot = -ANGLE(90);
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break;
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}
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if (!TestLaraPosition(MovingBlockBounds, item, l))
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return;
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short roomNumber = l->roomNumber;
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FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
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if (roomNumber != item->roomNumber)
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return;
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switch (quadrant)
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{
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case NORTH:
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l->pos.zPos &= -1024;
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l->pos.zPos += 1024 - LARA_RAD;
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break;
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case SOUTH:
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l->pos.zPos &= -1024;
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l->pos.zPos += LARA_RAD;
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break;
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case EAST:
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l->pos.xPos &= -1024;
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l->pos.xPos += 1024 - LARA_RAD;
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break;
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case WEST:
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l->pos.xPos &= -1024;
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l->pos.xPos += LARA_RAD;
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break;
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}
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l->pos.yRot = item->pos.yRot;
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l->goalAnimState = STATE_LARA_PUSHABLE_GRAB;
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AnimateLara(l);
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if (l->currentAnimState == STATE_LARA_PUSHABLE_GRAB)
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Lara.gunStatus = LG_HANDS_BUSY;
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}
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else if (l->currentAnimState == STATE_LARA_PUSHABLE_GRAB)
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{
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if (l->frameNumber != Anims[ANIMATION_LARA_START_OBJECT_MOVING].frameBase + 19)
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return;
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if (!TestLaraPosition(MovingBlockBounds, item, l))
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return;
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if (TrInput & IN_FORWARD)
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{
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if (!TestBlockPush(item, 1024, quadrant))
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return;
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item->goalAnimState = 2;
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l->goalAnimState = STATE_LARA_PUSHABLE_PUSH;
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}
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else if (TrInput & IN_BACK)
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{
|
|
if (!TestBlockPull(item, 1024, quadrant))
|
|
return;
|
|
item->goalAnimState = 3;
|
|
l->goalAnimState = STATE_LARA_PUSHABLE_PULL;
|
|
}
|
|
else
|
|
return;
|
|
|
|
AddActiveItem(itemNum);
|
|
AlterFloorHeight(item, 1024);
|
|
AdjustStopperFlag(item, item->itemFlags[0], 1);
|
|
item->status = ITEM_ACTIVE;
|
|
|
|
AnimateItem(item);
|
|
AnimateLara(l);
|
|
|
|
Lara.headXrot = Lara.headYrot = 0;
|
|
Lara.torsoXrot = Lara.torsoYrot = 0;
|
|
}
|
|
}
|
|
|
|
int TestBlockMovable(ITEM_INFO * item, int blokhite)
|
|
{
|
|
short roomNumber = item->roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
|
if (floor->floor == NO_HEIGHT / 256)
|
|
return 1;
|
|
|
|
if (floor->floor * 256 != item->pos.yPos - blokhite)
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int TestBlockPush(ITEM_INFO * item, int blockhite, unsigned short quadrant)
|
|
{
|
|
//if (!TestBlockMovable(item, blokhite))
|
|
// return 0;
|
|
|
|
int x = item->pos.xPos;
|
|
int y = item->pos.yPos;
|
|
int z = item->pos.zPos;
|
|
|
|
short roomNum = item->roomNumber;
|
|
switch (quadrant)
|
|
{
|
|
case NORTH:
|
|
z += 1024;
|
|
break;
|
|
|
|
case EAST:
|
|
x += 1024;
|
|
break;
|
|
|
|
case SOUTH:
|
|
z -= 1024;
|
|
break;
|
|
|
|
case WEST:
|
|
x -= 1024;
|
|
break;
|
|
}
|
|
|
|
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNum);
|
|
ROOM_INFO* r = &Rooms[roomNum];
|
|
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
|
|
return 0;
|
|
|
|
if (GetFloorHeight(floor, x, y - 256, z) != y)
|
|
return 0;
|
|
|
|
GetFloorHeight(floor, x, y, z);
|
|
if (HeightType)
|
|
return 0;
|
|
|
|
int ceiling = y - blockhite + 100;
|
|
floor = GetFloor(x, ceiling, z, &roomNum);
|
|
if (GetCeiling(floor, x, ceiling, z) > ceiling)
|
|
return 0;
|
|
|
|
int oldX = item->pos.xPos;
|
|
int oldZ = item->pos.zPos;
|
|
item->pos.xPos = x;
|
|
item->pos.zPos = z;
|
|
GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 0);
|
|
item->pos.xPos = oldX;
|
|
item->pos.zPos = oldZ;
|
|
|
|
return CollidedItems[0] == NULL;
|
|
|
|
// TR3 code
|
|
/*COLL_INFO scoll;
|
|
scoll.quadrant = quadrant;
|
|
scoll.radius = 500;
|
|
if (CollideStaticObjects(&scoll, x, y, z, roomNum, 1000))
|
|
return 0;
|
|
|
|
if (((int)floor->floor << 8) != y)
|
|
return 0;
|
|
|
|
GetFloorHeight(floor, x, y, z);
|
|
if (HeightType != WALL)
|
|
return 0;
|
|
|
|
int cmax = y - (blokhite - 100);
|
|
floor = GetFloor(x, cmax, z, &roomNum);
|
|
if (GetCeiling(floor, x, cmax, z) > cmax)
|
|
return 0;
|
|
|
|
item->itemFlags[0] = LaraItem->pos.yRot;
|
|
return 1;*/
|
|
}
|
|
|
|
int TestBlockPull(ITEM_INFO * item, int blockhite, short quadrant)
|
|
{
|
|
//if (!TestBlockMovable(item, blokhite))
|
|
// return (0);
|
|
|
|
int xadd = 0;
|
|
int zadd = 0;
|
|
|
|
switch (quadrant)
|
|
{
|
|
case NORTH:
|
|
zadd = -1024;
|
|
break;
|
|
|
|
case EAST:
|
|
xadd = -1024;
|
|
break;
|
|
|
|
case SOUTH:
|
|
zadd = 1024;
|
|
break;
|
|
|
|
case WEST:
|
|
xadd = 1024;
|
|
break;
|
|
}
|
|
|
|
int x = item->pos.xPos + xadd;
|
|
int y = item->pos.yPos;
|
|
int z = item->pos.zPos + zadd;
|
|
short roomNum = item->roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(x, y - 256, z, &roomNum);
|
|
|
|
ROOM_INFO* r = &Rooms[roomNum];
|
|
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
|
|
return 0;
|
|
|
|
if (GetFloorHeight(floor, x, y - 256, z) != y)
|
|
return 0;
|
|
|
|
if (GetFloor(x, y - blockhite, z, &quadrant)->ceiling * 256 > y - blockhite)
|
|
return 0;
|
|
|
|
int oldX = item->pos.xPos;
|
|
int oldZ = item->pos.zPos;
|
|
item->pos.xPos = x;
|
|
item->pos.zPos = z;
|
|
GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 0);
|
|
item->pos.xPos = oldX;
|
|
item->pos.zPos = oldZ;
|
|
|
|
if (CollidedItems[0] != NULL)
|
|
return 0;
|
|
|
|
x += xadd;
|
|
z += zadd;
|
|
roomNum = item->roomNumber;
|
|
floor = GetFloor(x, y - 256, z, &roomNum);
|
|
|
|
if (GetFloorHeight(floor, x, y - 256, z) != y)
|
|
return 0;
|
|
|
|
if (GetFloor(x, y - 762, z, &roomNum)->ceiling * 256 > y - 762)
|
|
return 0;
|
|
|
|
x = LaraItem->pos.xPos + xadd;
|
|
z = LaraItem->pos.zPos + zadd;
|
|
|
|
roomNum = LaraItem->roomNumber;
|
|
GetFloor(x, y, z, &roomNum);
|
|
|
|
r = &Rooms[roomNum];
|
|
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
|
|
return 0;
|
|
|
|
oldX = LaraItem->pos.xPos;
|
|
oldZ = LaraItem->pos.zPos;
|
|
LaraItem->pos.xPos = x;
|
|
LaraItem->pos.zPos = z;
|
|
GetCollidedObjects(LaraItem, 256, 1, &CollidedItems[0], 0, 0);
|
|
LaraItem->pos.xPos = oldX;
|
|
LaraItem->pos.zPos = oldZ;
|
|
|
|
return (CollidedItems[0] == NULL);
|
|
|
|
/*
|
|
COLL_INFO scoll;
|
|
scoll.quadrant = quadrant;
|
|
scoll.radius = 500;
|
|
if (CollideStaticObjects(&scoll, x, y, z, roomNum, 1000))
|
|
return 0;
|
|
|
|
if (((int)floor->floor << 8) != y)
|
|
return 0;
|
|
|
|
int cmax = y - blokhite;
|
|
floor = GetFloor(x, cmax, z, &roomNum);
|
|
if (((int)floor->ceiling << 8) > cmax)
|
|
return 0;
|
|
|
|
x += xadd;
|
|
z += zadd;
|
|
roomNum = item->roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNum);
|
|
|
|
if (((int)floor->floor << 8) != y)
|
|
return 0;
|
|
|
|
cmax = y - LARA_HITE;
|
|
floor = GetFloor(x, cmax, z, &roomNum);
|
|
if (((int)floor->ceiling << 8) > cmax)
|
|
return 0;
|
|
|
|
x = LaraItem->pos.xPos + xadd;
|
|
y = LaraItem->pos.yPos;
|
|
z = LaraItem->pos.zPos + zadd;
|
|
roomNum = LaraItem->roomNumber;
|
|
floor = GetFloor(x, y, z, &roomNum);
|
|
scoll.quadrant = (quadrant + 2) & 3;
|
|
scoll.radius = LARA_RAD;
|
|
if (CollideStaticObjects(&scoll, x, y, z, roomNum, LARA_HITE))
|
|
return 0;
|
|
|
|
item->itemFlags[0] = LaraItem->pos.yRot + ANGLE(180);
|
|
|
|
return 1;*/
|
|
}
|
|
|