TombEngine/TR5Main/Objects/TR5/tr5_moving_block.cpp

734 lines
18 KiB
C++

#include "../newobjects.h"
#include "../oldobjects.h"
#include "../../Game/lara.h"
#include "../../Game/draw.h"
#include "../../Global/global.h"
#include "../../Game/items.h"
#include "../../Game/collide.h"
#include "../../Game/effects.h"
#include "../../Game/laramisc.h"
#include "../../Game/Box.h"
short MovingBlockBounds[12] = {
-300, 300, 0, 0, -692, -512,
-10 * ONE_DEGREE, 10 * ONE_DEGREE,
-30 * ONE_DEGREE, 30 * ONE_DEGREE,
-10 * ONE_DEGREE, 10 * ONE_DEGREE
};
short PushableBlockBounds[12] = {
0x0000, 0x0000, 0xFF00, 0x0000,
0x0000, 0x0000, 0xF8E4, 0x071C,
0xEAAC, 0x1554, 0xF8E4, 0x071C
};
PHD_VECTOR PushableBlockPos = { 0, 0, 0 };
int DoPushPull = 0;
void InitialisePushableBlock(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearMovableBlockSplitters(item->pos.xPos, item->pos.yPos, item->pos.zPos, item->roomNumber);
//if (item->status != ITEM_INVISIBLE)
// AlterFloorHeight(item, -1024);
}
void ClearMovableBlockSplitters(int x, int y, int z, short roomNumber)
{
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
Boxes[floor->box].overlapIndex &= (~BLOCKED);
short height = Boxes[floor->box].height;
short baseRoomNumber = roomNumber;
floor = GetFloor(x + 1024, y, z, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x + 1024, y, z, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x - 1024, y, z, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x - 1024, y, z, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x, y, z + 1024, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x, y, z + 1024, roomNumber);
}
roomNumber = baseRoomNumber;
floor = GetFloor(x, y, z - 1024, &roomNumber);
if (floor->box != NO_BOX)
{
if (Boxes[floor->box].height == height && (Boxes[floor->box].overlapIndex & BLOCKABLE) && (Boxes[floor->box].overlapIndex & BLOCKED))
ClearMovableBlockSplitters(x, y, z - 1024, roomNumber);
}
}
void PushableBlockControl(short itemNumber)
{
ITEM_INFO* item = &Items[itemNumber];
PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
unsigned short quadrant = (unsigned short)((LaraItem->pos.yRot + 0x2000) / 0x4000);
int x, z;
FLOOR_INFO* floor;
ROOM_INFO* r;
int height;
short roomNumber;
switch (LaraItem->animNumber)
{
case ANIMATION_LARA_OBJECT_PUSH:
if ((LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 30
|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 67)
&& (LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 78
|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 125)
&& (LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 140
|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 160))
{
if (DoPushPull)
{
SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2);
DoPushPull = 0;
}
}
else
{
SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2);
DoPushPull = 1;
}
GetLaraJointPosition(&pos, LJ_LHAND);
switch (quadrant)
{
case 0:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos-z) < 512 && item->pos.zPos < z)
item->pos.zPos = z;
break;
case 1:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x)
item->pos.xPos = x;
break;
case 2:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z)
item->pos.zPos = z;
break;
case 3:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x)
item->pos.xPos = x;
break;
default:
break;
}
if (LaraItem->frameNumber == Anims[LaraItem->animNumber].frameEnd - 1)
{
if (TrInput & IN_ACTION)
{
if (!TestBlockPush(item,1024,quadrant))
LaraItem->goalAnimState = STATE_LARA_STOP;
}
else
{
LaraItem->goalAnimState = STATE_LARA_STOP;
}
}
break;
case ANIMATION_LARA_OBJECT_PULL:
if ((LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 40
|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 122)
&& (LaraItem->frameNumber < Anims[LaraItem->animNumber].frameBase + 130
|| LaraItem->frameNumber > Anims[LaraItem->animNumber].frameBase + 170))
{
if (DoPushPull)
{
SoundEffect(SFX_PUSH_BLOCK_END, &item->pos, 2);
DoPushPull = 0;
}
}
else
{
SoundEffect(SFX_PUSHABLE_SOUND, &item->pos, 2);
DoPushPull = 1;
}
GetLaraJointPosition(&pos, LJ_LHAND);
switch (quadrant)
{
case 0:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos > z)
item->pos.zPos = z;
break;
case 1:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos > x)
item->pos.xPos = x;
break;
case 2:
z = pos.z + item->itemFlags[2] - LaraItem->itemFlags[2];
if (abs(item->pos.zPos - z) < 512 && item->pos.zPos < z)
item->pos.zPos = z;
break;
case 3:
x = pos.x + item->itemFlags[0] - LaraItem->itemFlags[0];
if (abs(item->pos.xPos - x) < 512 && item->pos.xPos < x)
item->pos.xPos = x;
break;
default:
break;
}
if (LaraItem->frameNumber == Anims[LaraItem->animNumber].frameEnd - 1)
{
if (TrInput & IN_ACTION)
{
if (!TestBlockPull(item, 1024, quadrant))
LaraItem->goalAnimState = STATE_LARA_STOP;
}
else
{
LaraItem->goalAnimState = STATE_LARA_STOP;
}
}
break;
case ANIMATION_LARA_PUSHABLE_PUSH_TO_STAND:
case ANIMATION_LARA_PUSHABLE_PULL_TO_STAND:
if (LaraItem->frameNumber == Anims[ANIMATION_LARA_PUSHABLE_PUSH_TO_STAND].frameBase
|| LaraItem->frameNumber == Anims[ANIMATION_LARA_PUSHABLE_PULL_TO_STAND].frameBase)
{
item->pos.xPos = item->pos.xPos & 0xFFFFFE00 | 0x200;
item->pos.zPos = item->pos.zPos & 0xFFFFFE00 | 0x200;
}
if (LaraItem->frameNumber == Anims[LaraItem->animNumber].frameEnd)
{
roomNumber = item->roomNumber;
floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos - 256, item->pos.zPos);
TestTriggers(TriggerIndex, 1, item->flags & 0x3E00);
RemoveActiveItem(itemNumber);
item->status = ITEM_INACTIVE;
}
break;
}
return;
// TR3 code below, to add in the future
if (item->flags & ONESHOT)
{
AlterFloorHeight(item, 1024);
KillItem(itemNumber);
return;
}
AnimateItem(item);
roomNumber = item->roomNumber;
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
height = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (item->pos.yPos < height)
item->gravityStatus = true;
else if (item->gravityStatus)
{
item->gravityStatus = false;
item->pos.yPos = height;
item->status = ITEM_DEACTIVATED;
floor_shake_effect(item);
SoundEffect(SFX_LARA_THUD, &item->pos, 0);
}
if (item->roomNumber != roomNumber)
ItemNewRoom(itemNumber, roomNumber);
if (item->status == ITEM_DEACTIVATED)
{
item->status = ITEM_INACTIVE;
RemoveActiveItem(itemNumber);
AlterFloorHeight(item, -1024);
AdjustStopperFlag(item, item->itemFlags[0] + 0x8000, 0);
roomNumber = item->roomNumber;
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
TestTriggers(TriggerIndex, 1, 0);
}
}
void PushableBlockCollision(short itemNum, ITEM_INFO * l, COLL_INFO * coll)
{
ITEM_INFO* item = &Items[itemNum];
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
item->pos.yPos = GetFloorHeight(floor, item->pos.xPos, item->pos.yPos - 256, item->pos.zPos);
if (item->roomNumber != roomNumber)
ItemNewRoom(itemNum, roomNumber);
if ((!(TrInput & IN_ACTION)
|| l->currentAnimState != STATE_LARA_STOP
|| l->animNumber != ANIMATION_LARA_STAY_IDLE
|| l->gravityStatus
|| Lara.gunStatus
|| item->status == ITEM_INVISIBLE
|| item->triggerFlags < 0)
&& (!Lara.isMoving || Lara.generalPtr != item))
{
if (l->currentAnimState != STATE_LARA_PUSHABLE_GRAB
|| (l->frameNumber != Anims[ANIMATION_LARA_START_OBJECT_MOVING].frameBase + 19)
|| Lara.cornerX != (int)item)
{
ObjectCollision(itemNum, l, coll);
return;
}
unsigned short quadrant = (unsigned short)((l->pos.yRot + 0x2000) / 0x4000);
if (TrInput & IN_FORWARD)
{
if (!TestBlockPush(item, 1024, quadrant))
return;
l->goalAnimState = STATE_LARA_PUSHABLE_PUSH;
}
else if (TrInput & IN_BACK)
{
if (!TestBlockPull(item, 1024, quadrant))
return;
l->goalAnimState = STATE_LARA_PUSHABLE_PULL;
}
else
{
return;
}
item->status = ITEM_ACTIVE;
AddActiveItem(itemNum);
Lara.headYrot = 0;
Lara.headXrot = 0;
Lara.torsoYrot = 0;
Lara.torsoXrot = 0;
PHD_VECTOR pos;
pos.x = 0;
pos.y = 0;
pos.z = 0;
GetLaraJointPosition(&pos, LJ_LHAND);
l->itemFlags[0] = pos.x;
l->itemFlags[2] = pos.z;
item->itemFlags[0] = item->pos.xPos;
item->itemFlags[2] = item->pos.zPos;
}
else
{
short roomNumber = l->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos - 256, item->pos.zPos, &roomNumber);
if (roomNumber == item->roomNumber)
{
short* bounds = GetBoundsAccurate(item);
PushableBlockBounds[0] = (bounds[0] >> 1) - 100;
PushableBlockBounds[1] = (bounds[1] >> 1) + 100;
PushableBlockBounds[4] = bounds[4] - 200;
PushableBlockBounds[5] = 0;
short rot = item->pos.yRot;
item->pos.yRot = (l->pos.yRot + ANGLE(45)) & 0xC000;
if (TestLaraPosition(PushableBlockBounds, item, l))
{
if (((item->pos.yRot / 0x4000) + ((rot + 0x2000) / 0x4000)) & 1)
PushableBlockPos.z = bounds[0] - 35;
else
PushableBlockPos.z = bounds[4] - 35;
if (MoveLaraPosition(&PushableBlockPos, item, l))
{
l->animNumber = ANIMATION_LARA_START_OBJECT_MOVING;
l->frameNumber = Anims[l->animNumber].frameBase;
l->currentAnimState = STATE_LARA_PUSHABLE_GRAB;
l->goalAnimState = STATE_LARA_PUSHABLE_GRAB;
Lara.isMoving = false;
Lara.gunStatus = LG_HANDS_BUSY;
Lara.cornerX = (int)item;
item->pos.yRot = rot;
}
else
{
Lara.generalPtr = item;
item->pos.yRot = rot;
}
}
else
{
if (Lara.isMoving && Lara.generalPtr == item)
{
Lara.isMoving = false;
Lara.gunStatus = LG_NO_ARMS;
}
item->pos.yRot = rot;
}
}
}
return;
// TR3 code to add in the future
if (!(TrInput & IN_ACTION) ||
item->status == ITEM_ACTIVE ||
l->gravityStatus ||
l->pos.yPos != item->pos.yPos)
return;
unsigned short quadrant = (unsigned short)(l->pos.yRot + 0x2000) / 0x4000;
if (l->currentAnimState == STATE_LARA_STOP)
{
if (Lara.gunStatus != LG_NO_ARMS)
return;
switch (quadrant)
{
case NORTH:
item->pos.yRot = 0;
break;
case EAST:
item->pos.yRot = ANGLE(90);
break;
case SOUTH:
item->pos.yRot = -ANGLE(180);
break;
case WEST:
item->pos.yRot = -ANGLE(90);
break;
}
if (!TestLaraPosition(MovingBlockBounds, item, l))
return;
short roomNumber = l->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
if (roomNumber != item->roomNumber)
return;
switch (quadrant)
{
case NORTH:
l->pos.zPos &= -1024;
l->pos.zPos += 1024 - LARA_RAD;
break;
case SOUTH:
l->pos.zPos &= -1024;
l->pos.zPos += LARA_RAD;
break;
case EAST:
l->pos.xPos &= -1024;
l->pos.xPos += 1024 - LARA_RAD;
break;
case WEST:
l->pos.xPos &= -1024;
l->pos.xPos += LARA_RAD;
break;
}
l->pos.yRot = item->pos.yRot;
l->goalAnimState = STATE_LARA_PUSHABLE_GRAB;
AnimateLara(l);
if (l->currentAnimState == STATE_LARA_PUSHABLE_GRAB)
Lara.gunStatus = LG_HANDS_BUSY;
}
else if (l->currentAnimState == STATE_LARA_PUSHABLE_GRAB)
{
if (l->frameNumber != Anims[ANIMATION_LARA_START_OBJECT_MOVING].frameBase + 19)
return;
if (!TestLaraPosition(MovingBlockBounds, item, l))
return;
if (TrInput & IN_FORWARD)
{
if (!TestBlockPush(item, 1024, quadrant))
return;
item->goalAnimState = 2;
l->goalAnimState = STATE_LARA_PUSHABLE_PUSH;
}
else if (TrInput & IN_BACK)
{
if (!TestBlockPull(item, 1024, quadrant))
return;
item->goalAnimState = 3;
l->goalAnimState = STATE_LARA_PUSHABLE_PULL;
}
else
return;
AddActiveItem(itemNum);
AlterFloorHeight(item, 1024);
AdjustStopperFlag(item, item->itemFlags[0], 1);
item->status = ITEM_ACTIVE;
AnimateItem(item);
AnimateLara(l);
Lara.headXrot = Lara.headYrot = 0;
Lara.torsoXrot = Lara.torsoYrot = 0;
}
}
int TestBlockMovable(ITEM_INFO * item, int blokhite)
{
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
if (floor->floor == NO_HEIGHT / 256)
return 1;
if (floor->floor * 256 != item->pos.yPos - blokhite)
return 0;
return 1;
}
int TestBlockPush(ITEM_INFO * item, int blockhite, unsigned short quadrant)
{
//if (!TestBlockMovable(item, blokhite))
// return 0;
int x = item->pos.xPos;
int y = item->pos.yPos;
int z = item->pos.zPos;
short roomNum = item->roomNumber;
switch (quadrant)
{
case NORTH:
z += 1024;
break;
case EAST:
x += 1024;
break;
case SOUTH:
z -= 1024;
break;
case WEST:
x -= 1024;
break;
}
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNum);
ROOM_INFO* r = &Rooms[roomNum];
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
return 0;
if (GetFloorHeight(floor, x, y - 256, z) != y)
return 0;
GetFloorHeight(floor, x, y, z);
if (HeightType)
return 0;
int ceiling = y - blockhite + 100;
floor = GetFloor(x, ceiling, z, &roomNum);
if (GetCeiling(floor, x, ceiling, z) > ceiling)
return 0;
int oldX = item->pos.xPos;
int oldZ = item->pos.zPos;
item->pos.xPos = x;
item->pos.zPos = z;
GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 0);
item->pos.xPos = oldX;
item->pos.zPos = oldZ;
return CollidedItems[0] == NULL;
// TR3 code
/*COLL_INFO scoll;
scoll.quadrant = quadrant;
scoll.radius = 500;
if (CollideStaticObjects(&scoll, x, y, z, roomNum, 1000))
return 0;
if (((int)floor->floor << 8) != y)
return 0;
GetFloorHeight(floor, x, y, z);
if (HeightType != WALL)
return 0;
int cmax = y - (blokhite - 100);
floor = GetFloor(x, cmax, z, &roomNum);
if (GetCeiling(floor, x, cmax, z) > cmax)
return 0;
item->itemFlags[0] = LaraItem->pos.yRot;
return 1;*/
}
int TestBlockPull(ITEM_INFO * item, int blockhite, short quadrant)
{
//if (!TestBlockMovable(item, blokhite))
// return (0);
int xadd = 0;
int zadd = 0;
switch (quadrant)
{
case NORTH:
zadd = -1024;
break;
case EAST:
xadd = -1024;
break;
case SOUTH:
zadd = 1024;
break;
case WEST:
xadd = 1024;
break;
}
int x = item->pos.xPos + xadd;
int y = item->pos.yPos;
int z = item->pos.zPos + zadd;
short roomNum = item->roomNumber;
FLOOR_INFO* floor = GetFloor(x, y - 256, z, &roomNum);
ROOM_INFO* r = &Rooms[roomNum];
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
return 0;
if (GetFloorHeight(floor, x, y - 256, z) != y)
return 0;
if (GetFloor(x, y - blockhite, z, &quadrant)->ceiling * 256 > y - blockhite)
return 0;
int oldX = item->pos.xPos;
int oldZ = item->pos.zPos;
item->pos.xPos = x;
item->pos.zPos = z;
GetCollidedObjects(item, 256, 1, &CollidedItems[0], 0, 0);
item->pos.xPos = oldX;
item->pos.zPos = oldZ;
if (CollidedItems[0] != NULL)
return 0;
x += xadd;
z += zadd;
roomNum = item->roomNumber;
floor = GetFloor(x, y - 256, z, &roomNum);
if (GetFloorHeight(floor, x, y - 256, z) != y)
return 0;
if (GetFloor(x, y - 762, z, &roomNum)->ceiling * 256 > y - 762)
return 0;
x = LaraItem->pos.xPos + xadd;
z = LaraItem->pos.zPos + zadd;
roomNum = LaraItem->roomNumber;
GetFloor(x, y, z, &roomNum);
r = &Rooms[roomNum];
if (XZ_GET_SECTOR(r, x - r->x, z - r->z).stopper)
return 0;
oldX = LaraItem->pos.xPos;
oldZ = LaraItem->pos.zPos;
LaraItem->pos.xPos = x;
LaraItem->pos.zPos = z;
GetCollidedObjects(LaraItem, 256, 1, &CollidedItems[0], 0, 0);
LaraItem->pos.xPos = oldX;
LaraItem->pos.zPos = oldZ;
return (CollidedItems[0] == NULL);
/*
COLL_INFO scoll;
scoll.quadrant = quadrant;
scoll.radius = 500;
if (CollideStaticObjects(&scoll, x, y, z, roomNum, 1000))
return 0;
if (((int)floor->floor << 8) != y)
return 0;
int cmax = y - blokhite;
floor = GetFloor(x, cmax, z, &roomNum);
if (((int)floor->ceiling << 8) > cmax)
return 0;
x += xadd;
z += zadd;
roomNum = item->roomNumber;
floor = GetFloor(x, y, z, &roomNum);
if (((int)floor->floor << 8) != y)
return 0;
cmax = y - LARA_HITE;
floor = GetFloor(x, cmax, z, &roomNum);
if (((int)floor->ceiling << 8) > cmax)
return 0;
x = LaraItem->pos.xPos + xadd;
y = LaraItem->pos.yPos;
z = LaraItem->pos.zPos + zadd;
roomNum = LaraItem->roomNumber;
floor = GetFloor(x, y, z, &roomNum);
scoll.quadrant = (quadrant + 2) & 3;
scoll.radius = LARA_RAD;
if (CollideStaticObjects(&scoll, x, y, z, roomNum, LARA_HITE))
return 0;
item->itemFlags[0] = LaraItem->pos.yRot + ANGLE(180);
return 1;*/
}