Commit graph

9462 commits

Author SHA1 Message Date
Lwmte
382b9d1ef5 Fixed incorrect debug line 2025-03-22 10:56:17 +01:00
Lwmte
8427ae7706 Update winmain.cpp 2025-03-22 10:37:36 +01:00
Lwmte
e27ec86e85 Allow to run console input in freeze modes as well 2025-03-22 10:28:12 +01:00
Lwmte
f0f733519f Simplify error message 2025-03-22 10:01:51 +01:00
Lwmte
d47e8d0e69 Don't try to execute empty lines 2025-03-22 09:57:25 +01:00
Lwmte
075c438b5d Update CHANGELOG.md 2025-03-22 09:49:03 +01:00
Lwmte
b1ee6a190e Added ability to perform Lua commands in the console window in realtime 2025-03-22 09:42:01 +01:00
Lwmte
8c26702678 Always warn about different game version 2025-03-22 08:31:05 +01:00
Lwmte
c608e6dec5 Update CHANGELOG.md 2025-03-22 00:30:52 +01:00
Lwmte
64a2d60d2f Added safeguards for problems surfaced in #1618 2025-03-22 00:29:33 +01:00
Sezz
dfa8170597 Demagic a number 2025-03-19 16:42:07 +11:00
Sezz
e5d9285033 Adjust Probe preview 2025-03-19 16:39:32 +11:00
Sezz
e0927a9415 Minor refactors to moving laser 2025-03-19 16:36:19 +11:00
Sezz
b07ee8eed7 tr5_movinglaser -> MovingLaser 2025-03-19 15:36:42 +11:00
Lwmte
5bdff1bf3c Update CHANGELOG.md 2025-03-17 23:35:58 +01:00
Lwmte
67f4fe3d1d Added probe constructor without room number 2025-03-17 23:29:44 +01:00
Lwmte
092346925e Fixed particles being canceled by fog bulbs 2025-03-17 21:01:15 +01:00
Lwmte
4ed26b1c2d Move InitializeObjets back, only reinit regenerated pickups counter 2025-03-16 20:48:40 +01:00
Lwmte
cb37bda329 Move particle init to proper function, always reinit objects on level reload 2025-03-16 18:17:11 +01:00
Lwmte
74e13fc678 Remove formatting leftovers from doc 2025-03-16 15:41:47 +01:00
Lwmte
db3b9cc411 Update version.h 2025-03-16 10:47:34 +01:00
Lwmte
e521e12a02 Some doc revisions 2025-03-16 10:47:10 +01:00
Lwmte
6b1ca045d0 Update documentation for streamer feather mode 2025-03-15 20:19:13 +01:00
Lwmte
33dd1461ad Change fog distance data type to float 2025-03-15 16:27:57 +01:00
Lwmte
edf3fbf68f Added script API methods for static mesh collision 2025-03-15 10:51:59 +01:00
Lwmte
f2d7044dfb Bypass rendering for objects and statics with near-zero transparency 2025-03-15 08:42:25 +01:00
Sezz
8bbc2df8eb Update EffectsFunctions.cpp 2025-03-15 18:06:04 +11:00
Sezz
92b8ed821f Update Lua advanced particle emitter 2025-03-15 18:01:27 +11:00
Lwmte
b9c3856c09 Fix alpha tested polys not fading 2025-03-15 02:55:30 +01:00
Lwmte
234192f9ed Update CHANGELOG.md 2025-03-15 01:03:09 +01:00
Lwmte
f758bab187 Rollback Starfield naming 2025-03-15 01:01:05 +01:00
TrainWrack
bed466be9d
Fix damage Commit (#1614)
* Fix Commit

* Revision
2025-03-15 01:49:18 +02:00
Lwmte
d7d9aad0d9 Update RoomObject.cpp 2025-03-14 08:34:16 +01:00
Lwmte
fa9a56f627 Throw exception if unknown object slot is encountered 2025-03-14 08:29:37 +01:00
Sezz
6d4bc4207e Fix input action conflicts not updating properly 2025-03-14 15:41:47 +11:00
Lwmte
61ca421fb8 Fixed fast moving items interpolation 2025-03-14 02:42:23 +01:00
Lwmte
66f5f67620 Add more cross-references to documentation 2025-03-13 22:39:26 +01:00
Lwmte
e983bcb2d3 Fixed docs 2025-03-13 22:13:31 +01:00
Lwmte
6a71b857f0 Fixes to starfield 2025-03-13 21:15:57 +01:00
Lwmte
973e35c10a Move underwater floor trapdoor animation to slot 442 2025-03-13 20:58:07 +01:00
Lwmte
28773e2387 Fix crash with old panel objects present in a level 2025-03-13 20:32:14 +01:00
Lwmte
1daf39471a Update Objects.LaraObject.html 2025-03-13 20:16:22 +01:00
Lwmte
ed342f089d Update Lara docs and dummy title level 2025-03-13 20:03:32 +01:00
Lwmte
c49619d80e Fixed underwater dust particles overflowing when camera is underwater 2025-03-13 18:48:17 +01:00
Lwmte
5c230aaeae Update CHANGELOG.md 2025-03-13 18:23:58 +01:00
Lwmte
f0ddc22da8 Fixed AA settings not updating correctly after screen resolution change 2025-03-13 12:57:12 +01:00
Lwmte
1d60524269 Update CHANGELOG.md 2025-03-13 11:17:13 +01:00
Lwmte
e7003e1ad5 Bypass unnecessary sky calculations if it's not active 2025-03-13 09:44:23 +01:00
Stranger1992
7babcb33a8 Update changelog with links to assets 2025-03-12 20:32:17 +00:00
Lwmte
506deb966d Don't draw horizon if transparency value is too low 2025-03-12 09:45:10 +01:00