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Update Objects.LaraObject.html
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@ -123,44 +123,44 @@
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" ><a href="#LaraObject:SetPoison">LaraObject:SetPoison([Poison])</a></td>
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<td class="name" ><a href="#LaraObject:SetPoison">LaraObject:SetPoison([poison])</a></td>
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<td class="summary">Set player poison.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetPoison">LaraObject:GetPoison()</a></td>
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<td class="summary">Get poison potency of Lara</td>
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<td class="summary">Get poison potency of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:SetAir">LaraObject:SetAir(Air)</a></td>
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<td class="summary">Set air value of Lara</td>
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<td class="name" ><a href="#LaraObject:SetAir">LaraObject:SetAir(air)</a></td>
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<td class="summary">Set air value of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetAir">LaraObject:GetAir()</a></td>
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<td class="summary">Get air value of Lara</td>
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<td class="summary">Get air value of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:SetWet">LaraObject:SetWet(Wetness)</a></td>
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<td class="summary">Set wetness value of Lara (causes dripping)</td>
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<td class="name" ><a href="#LaraObject:SetWet">LaraObject:SetWet(wetness)</a></td>
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<td class="summary">Set wetness value of Lara (causes dripping).</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetWet">LaraObject:GetWet()</a></td>
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<td class="summary">Get wetness value of Lara</td>
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<td class="summary">Get wetness value of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:SetStamina">LaraObject:SetStamina(stamina)</a></td>
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<td class="summary">Set sprint energy value of Lara</td>
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<td class="summary">Set sprint energy value of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetStamina">LaraObject:GetStamina()</a></td>
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<td class="summary">Get stamina value of Lara</td>
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<td class="summary">Get stamina value of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Moveable:GetAirborne">Moveable:GetAirborne()</a></td>
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<td class="summary">Get the moveable's airborne status</td>
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<td class="summary">Get the moveable's airborne status.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#Moveable:SetAirborne">Moveable:SetAirborne(New)</a></td>
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<td class="summary">Set the moveable's airborne status</td>
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<td class="name" ><a href="#Moveable:SetAirborne">Moveable:SetAirborne(airborne)</a></td>
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<td class="summary">Set the moveable's airborne status.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:UndrawWeapon">LaraObject:UndrawWeapon()</a></td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetHandStatus">LaraObject:GetHandStatus()</a></td>
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<td class="summary">Get actual hand status of Lara</td>
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<td class="summary">Get actual hand status of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetWeaponType">LaraObject:GetWeaponType()</a></td>
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<td class="summary">Get actual weapon type of Lara</td>
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<td class="summary">Get actual weapon type of Lara.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:SetWeaponType">LaraObject:SetWeaponType(weaponType, activate)</a></td>
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<td class="summary">Set Lara weapon type</td>
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<td class="summary">Set Lara weapon type.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetAmmoType">LaraObject:GetAmmoType()</a></td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetAmmoCount">LaraObject:GetAmmoCount()</a></td>
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<td class="summary">Get current weapon's ammo count</td>
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<td class="summary">Get current weapon's ammo count.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetVehicle">LaraObject:GetVehicle()</a></td>
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<td class="summary">Get current vehicle, if it exists</td>
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<td class="summary">Get current vehicle, if it exists.</td>
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</tr>
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<tr>
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<td class="name" ><a href="#LaraObject:GetTarget">LaraObject:GetTarget()</a></td>
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<dl class="function">
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<dt>
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<a name = "LaraObject:SetPoison"></a>
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<strong>LaraObject:SetPoison([Poison])</strong>
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<strong>LaraObject:SetPoison([poison])</strong>
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</dt>
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<dd>
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Set player poison.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Poison</span>
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<li><span class="parameter">poison</span>
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<span class="types"><span class="type">int</span></span>
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; maximum value is 128 (default 0)
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Poison strength. Maximum value is 128 (default 0)
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(<em>optional</em>)
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</li>
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</ul>
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<strong>LaraObject:GetPoison()</strong>
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</dt>
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<dd>
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Get poison potency of Lara
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Get poison potency of Lara.
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<ol>
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<span class="types"><span class="type">int</span></span>
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current poison potency
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Current poison potency.
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</ol>
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</dd>
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<dt>
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<a name = "LaraObject:SetAir"></a>
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<strong>LaraObject:SetAir(Air)</strong>
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<strong>LaraObject:SetAir(air)</strong>
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</dt>
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<dd>
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Set air value of Lara
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Set air value of Lara.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Air</span>
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<li><span class="parameter">air</span>
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<span class="types"><span class="type">int</span></span>
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value to give Lara. Maximum value is 1800.
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Air value to give Lara. Maximum value is 1800.
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</li>
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</ul>
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<strong>LaraObject:GetAir()</strong>
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</dt>
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<dd>
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Get air value of Lara
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Get air value of Lara.
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<ol>
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<span class="types"><span class="type">int</span></span>
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current air value
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Current air value.
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</ol>
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</dd>
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<dt>
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<a name = "LaraObject:SetWet"></a>
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<strong>LaraObject:SetWet(Wetness)</strong>
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<strong>LaraObject:SetWet(wetness)</strong>
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</dt>
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<dd>
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Set wetness value of Lara (causes dripping)
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Set wetness value of Lara (causes dripping).
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">Wetness</span>
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<li><span class="parameter">wetness</span>
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<span class="types"><span class="type">int</span></span>
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value. Maximum 255
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Wetness value. Maximum value is 255.
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</li>
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</ul>
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<strong>LaraObject:GetWet()</strong>
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</dt>
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<dd>
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Get wetness value of Lara
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Get wetness value of Lara.
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<ol>
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<span class="types"><span class="type">int</span></span>
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current wetness value
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Current wetness value.
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</ol>
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<strong>LaraObject:SetStamina(stamina)</strong>
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</dt>
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<dd>
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Set sprint energy value of Lara
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Set sprint energy value of Lara.
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<ul>
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<li><span class="parameter">stamina</span>
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<span class="types"><span class="type">int</span></span>
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to give to Lara; maximum value is 120.
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Stamina to give to Lara. Maximum value is 120.
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</li>
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</ul>
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<strong>LaraObject:GetStamina()</strong>
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</dt>
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<dd>
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Get stamina value of Lara
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Get stamina value of Lara.
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<strong>Moveable:GetAirborne()</strong>
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</dt>
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<dd>
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Get the moveable's airborne status
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Get the moveable's airborne status.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">(bool)</span></span>
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true if Lara state must react to aerial forces.
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<span class="types"><span class="type">bool</span></span>
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True if Lara state must react to aerial forces.
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</ol>
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</dd>
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<dt>
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<a name = "Moveable:SetAirborne"></a>
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<strong>Moveable:SetAirborne(New)</strong>
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<strong>Moveable:SetAirborne(airborne)</strong>
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</dt>
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<dd>
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Set the moveable's airborne status
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Set the moveable's airborne status.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">New</span>
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<span class="types"><span class="type">(bool)</span></span>
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airborn status for Lara.
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<li><span class="parameter">airborne</span>
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<span class="types"><span class="type">bool</span></span>
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New airborne status for Lara.
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</li>
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</ul>
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<strong>LaraObject:GetHandStatus()</strong>
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</dt>
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<dd>
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Get actual hand status of Lara
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Get actual hand status of Lara.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">int</span></span>
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hand status 0=HandsFree, 1=Busy(climbing,etc), 2=WeaponDraw, 3=WeaponUndraw, 4=WeaponInHand.
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<span class="types"><a class="type" href="../4 enums/Objects.HandStatus.html#">HandStatus</a></span>
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Current hand status.
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</ol>
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<strong>LaraObject:GetWeaponType()</strong>
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</dt>
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<dd>
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Get actual weapon type of Lara
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Get actual weapon type of Lara.
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">Flow.WeaponType</span></span>
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current weapon type.
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<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
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Current weapon type.
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</ol>
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<strong>LaraObject:SetWeaponType(weaponType, activate)</strong>
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</dt>
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<dd>
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Set Lara weapon type
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Set Lara weapon type.
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">weaponType</span>
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<span class="types"><span class="type">Flow.WeaponType</span></span>
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<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
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New weapon type to set.
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</li>
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<li><span class="parameter">activate</span>
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<span class="types"><span class="type">bool</span></span>
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if <code>true</code>, also draw the weapons or set torch lit. If <code>false</code>, keep weapons holstered or leave torch unlit.
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If <code>true</code>, also draw the weapons or set torch lit. If <code>false</code>, keep weapons holstered or leave torch unlit.
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">Flow.AmmoType</span></span>
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player weapon ammo type
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<span class="types"><a class="type" href="../4 enums/Objects.AmmoType.html#">AmmoType</a></span>
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Player weapon ammo type.
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</ol>
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<strong>LaraObject:GetAmmoCount()</strong>
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</dt>
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<dd>
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Get current weapon's ammo count
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Get current weapon's ammo count.
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<ol>
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<span class="types"><span class="type">int</span></span>
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current ammo count (-1 if infinite)
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Current ammo count (-1 if infinite).
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</ol>
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<strong>LaraObject:GetVehicle()</strong>
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</dt>
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<dd>
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Get current vehicle, if it exists
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Get current vehicle, if it exists.
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<ol>
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<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
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current vehicle (nil if no vehicle present)
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current vehicle (nil if no vehicle present).
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</ol>
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