Update Objects.LaraObject.html

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Lwmte 2025-03-13 20:16:22 +01:00
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<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#LaraObject:SetPoison">LaraObject:SetPoison([Poison])</a></td>
<td class="name" ><a href="#LaraObject:SetPoison">LaraObject:SetPoison([poison])</a></td>
<td class="summary">Set player poison.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetPoison">LaraObject:GetPoison()</a></td>
<td class="summary">Get poison potency of Lara</td>
<td class="summary">Get poison potency of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetAir">LaraObject:SetAir(Air)</a></td>
<td class="summary">Set air value of Lara</td>
<td class="name" ><a href="#LaraObject:SetAir">LaraObject:SetAir(air)</a></td>
<td class="summary">Set air value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAir">LaraObject:GetAir()</a></td>
<td class="summary">Get air value of Lara</td>
<td class="summary">Get air value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetWet">LaraObject:SetWet(Wetness)</a></td>
<td class="summary">Set wetness value of Lara (causes dripping)</td>
<td class="name" ><a href="#LaraObject:SetWet">LaraObject:SetWet(wetness)</a></td>
<td class="summary">Set wetness value of Lara (causes dripping).</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetWet">LaraObject:GetWet()</a></td>
<td class="summary">Get wetness value of Lara</td>
<td class="summary">Get wetness value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetStamina">LaraObject:SetStamina(stamina)</a></td>
<td class="summary">Set sprint energy value of Lara</td>
<td class="summary">Set sprint energy value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetStamina">LaraObject:GetStamina()</a></td>
<td class="summary">Get stamina value of Lara</td>
<td class="summary">Get stamina value of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#Moveable:GetAirborne">Moveable:GetAirborne()</a></td>
<td class="summary">Get the moveable's airborne status</td>
<td class="summary">Get the moveable's airborne status.</td>
</tr>
<tr>
<td class="name" ><a href="#Moveable:SetAirborne">Moveable:SetAirborne(New)</a></td>
<td class="summary">Set the moveable's airborne status</td>
<td class="name" ><a href="#Moveable:SetAirborne">Moveable:SetAirborne(airborne)</a></td>
<td class="summary">Set the moveable's airborne status.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:UndrawWeapon">LaraObject:UndrawWeapon()</a></td>
@ -172,15 +172,15 @@
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetHandStatus">LaraObject:GetHandStatus()</a></td>
<td class="summary">Get actual hand status of Lara</td>
<td class="summary">Get actual hand status of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetWeaponType">LaraObject:GetWeaponType()</a></td>
<td class="summary">Get actual weapon type of Lara</td>
<td class="summary">Get actual weapon type of Lara.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:SetWeaponType">LaraObject:SetWeaponType(weaponType, activate)</a></td>
<td class="summary">Set Lara weapon type</td>
<td class="summary">Set Lara weapon type.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAmmoType">LaraObject:GetAmmoType()</a></td>
@ -188,11 +188,11 @@
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetAmmoCount">LaraObject:GetAmmoCount()</a></td>
<td class="summary">Get current weapon's ammo count</td>
<td class="summary">Get current weapon's ammo count.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetVehicle">LaraObject:GetVehicle()</a></td>
<td class="summary">Get current vehicle, if it exists</td>
<td class="summary">Get current vehicle, if it exists.</td>
</tr>
<tr>
<td class="name" ><a href="#LaraObject:GetTarget">LaraObject:GetTarget()</a></td>
@ -217,7 +217,7 @@
<dl class="function">
<dt>
<a name = "LaraObject:SetPoison"></a>
<strong>LaraObject:SetPoison([Poison])</strong>
<strong>LaraObject:SetPoison([poison])</strong>
</dt>
<dd>
Set player poison.
@ -226,9 +226,9 @@
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">Poison</span>
<li><span class="parameter">poison</span>
<span class="types"><span class="type">int</span></span>
; maximum value is 128 (default 0)
Poison strength. Maximum value is 128 (default 0)
(<em>optional</em>)
</li>
</ul>
@ -247,7 +247,7 @@
<strong>LaraObject:GetPoison()</strong>
</dt>
<dd>
Get poison potency of Lara
Get poison potency of Lara.
@ -256,7 +256,7 @@
<ol>
<span class="types"><span class="type">int</span></span>
current poison potency
Current poison potency.
</ol>
@ -269,18 +269,18 @@
</dd>
<dt>
<a name = "LaraObject:SetAir"></a>
<strong>LaraObject:SetAir(Air)</strong>
<strong>LaraObject:SetAir(air)</strong>
</dt>
<dd>
Set air value of Lara
Set air value of Lara.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">Air</span>
<li><span class="parameter">air</span>
<span class="types"><span class="type">int</span></span>
value to give Lara. Maximum value is 1800.
Air value to give Lara. Maximum value is 1800.
</li>
</ul>
@ -298,7 +298,7 @@
<strong>LaraObject:GetAir()</strong>
</dt>
<dd>
Get air value of Lara
Get air value of Lara.
@ -307,7 +307,7 @@
<ol>
<span class="types"><span class="type">int</span></span>
current air value
Current air value.
</ol>
@ -320,18 +320,18 @@
</dd>
<dt>
<a name = "LaraObject:SetWet"></a>
<strong>LaraObject:SetWet(Wetness)</strong>
<strong>LaraObject:SetWet(wetness)</strong>
</dt>
<dd>
Set wetness value of Lara (causes dripping)
Set wetness value of Lara (causes dripping).
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">Wetness</span>
<li><span class="parameter">wetness</span>
<span class="types"><span class="type">int</span></span>
value. Maximum 255
Wetness value. Maximum value is 255.
</li>
</ul>
@ -349,7 +349,7 @@
<strong>LaraObject:GetWet()</strong>
</dt>
<dd>
Get wetness value of Lara
Get wetness value of Lara.
@ -358,7 +358,7 @@
<ol>
<span class="types"><span class="type">int</span></span>
current wetness value
Current wetness value.
</ol>
@ -374,7 +374,7 @@
<strong>LaraObject:SetStamina(stamina)</strong>
</dt>
<dd>
Set sprint energy value of Lara
Set sprint energy value of Lara.
@ -382,7 +382,7 @@
<ul>
<li><span class="parameter">stamina</span>
<span class="types"><span class="type">int</span></span>
to give to Lara; maximum value is 120.
Stamina to give to Lara. Maximum value is 120.
</li>
</ul>
@ -400,7 +400,7 @@
<strong>LaraObject:GetStamina()</strong>
</dt>
<dd>
Get stamina value of Lara
Get stamina value of Lara.
@ -425,7 +425,7 @@
<strong>Moveable:GetAirborne()</strong>
</dt>
<dd>
Get the moveable's airborne status
Get the moveable's airborne status.
@ -433,8 +433,8 @@
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">(bool)</span></span>
true if Lara state must react to aerial forces.
<span class="types"><span class="type">bool</span></span>
True if Lara state must react to aerial forces.
</ol>
@ -443,18 +443,18 @@
</dd>
<dt>
<a name = "Moveable:SetAirborne"></a>
<strong>Moveable:SetAirborne(New)</strong>
<strong>Moveable:SetAirborne(airborne)</strong>
</dt>
<dd>
Set the moveable's airborne status
Set the moveable's airborne status.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">New</span>
<span class="types"><span class="type">(bool)</span></span>
airborn status for Lara.
<li><span class="parameter">airborne</span>
<span class="types"><span class="type">bool</span></span>
New airborne status for Lara.
</li>
</ul>
@ -506,7 +506,7 @@
<strong>LaraObject:GetHandStatus()</strong>
</dt>
<dd>
Get actual hand status of Lara
Get actual hand status of Lara.
@ -514,8 +514,8 @@
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">int</span></span>
hand status 0=HandsFree, 1=Busy(climbing,etc), 2=WeaponDraw, 3=WeaponUndraw, 4=WeaponInHand.
<span class="types"><a class="type" href="../4 enums/Objects.HandStatus.html#">HandStatus</a></span>
Current hand status.
</ol>
@ -531,7 +531,7 @@
<strong>LaraObject:GetWeaponType()</strong>
</dt>
<dd>
Get actual weapon type of Lara
Get actual weapon type of Lara.
@ -539,8 +539,8 @@
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Flow.WeaponType</span></span>
current weapon type.
<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
Current weapon type.
</ol>
@ -556,21 +556,19 @@
<strong>LaraObject:SetWeaponType(weaponType, activate)</strong>
</dt>
<dd>
Set Lara weapon type
Set Lara weapon type.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">weaponType</span>
<span class="types"><span class="type">Flow.WeaponType</span></span>
<span class="types"><a class="type" href="../4 enums/Objects.WeaponType.html#">WeaponType</a></span>
New weapon type to set.
</li>
<li><span class="parameter">activate</span>
<span class="types"><span class="type">bool</span></span>
if <code>true</code>, also draw the weapons or set torch lit. If <code>false</code>, keep weapons holstered or leave torch unlit.
If <code>true</code>, also draw the weapons or set torch lit. If <code>false</code>, keep weapons holstered or leave torch unlit.
</li>
</ul>
@ -596,8 +594,8 @@
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Flow.AmmoType</span></span>
player weapon ammo type
<span class="types"><a class="type" href="../4 enums/Objects.AmmoType.html#">AmmoType</a></span>
Player weapon ammo type.
</ol>
@ -613,7 +611,7 @@
<strong>LaraObject:GetAmmoCount()</strong>
</dt>
<dd>
Get current weapon's ammo count
Get current weapon's ammo count.
@ -622,7 +620,7 @@
<ol>
<span class="types"><span class="type">int</span></span>
current ammo count (-1 if infinite)
Current ammo count (-1 if infinite).
</ol>
@ -638,7 +636,7 @@
<strong>LaraObject:GetVehicle()</strong>
</dt>
<dd>
Get current vehicle, if it exists
Get current vehicle, if it exists.
@ -647,7 +645,7 @@
<ol>
<span class="types"><a class="type" href="../2 classes/Objects.Moveable.html#">Moveable</a></span>
current vehicle (nil if no vehicle present)
current vehicle (nil if no vehicle present).
</ol>