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Update CHANGELOG.md
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CHANGELOG.md
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CHANGELOG.md
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@ -35,25 +35,25 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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* Added TR4 Statue Plinth.
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### Lua API changes
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* Added Collision.Probe class for basic room collision detection.
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* Added advanced particle emitter allowing animations and other effects.
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* Added diary module.
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* Added custom bar module.
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* Added Flow.Horizon class and two layers of horizons in a Flow.Level class.
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* Added Flow.GetTotalSecretCount() function to get total amount of secrets in the game.
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* Added View.GetFlyByPosition() and View.GetFlyByRotation() functions to get flyby sequence parameters at a specified time point.
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* Added Effects.EmitAirBubble() function to spawn air bubbles.
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* Added Effects.EmitStreamer() function to emit streamers.
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* Added Moveable:GetScale() and Movebale:SetScale() methods to set visible scale of moveables.
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* Added Rotation:Lerp() function to allow linear interpolation between rotations.
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* Added ability to perform additive and subtractive operations on Rotation class and compare one Rotation to another.
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* Added various Translate() methods to Vec2 and Vec3 script objects.
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* Added alpha transparency functionality for statics and moveables to be used with SetColor() method.
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* Added extra arguments for sprite object slots and starting rotation value for EmitParticle function.
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* Added ability to dynamically change Flow.Level fields such as fog, starfield or horizon, and save them to a savegame.
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* Added pickup count to Flow.Statistics class.
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* Changed Flow.StarField and Flow.LensFlare primitive types to use parameters instead of getters and setters.
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* Fixed medipack level count in Flow.Statistics class.
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* Added `Collision.Probe` class for basic room collision detection.
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* Added `Flow.Horizon` class and two layers of horizons in a `Flow.Level` class.
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* Added `Effects.EmitAdvancedParticle` function, allowing animations and other effects.
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* Added `Effects.EmitAirBubble` function to spawn air bubbles.
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* Added `Effects.EmitStreamer` function to emit streamers.
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* Added `Flow.GetTotalSecretCount` function to get total amount of secrets in the game.
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* Added `View.GetFlyByPosition` and `View.GetFlyByRotation` functions to get flyby sequence parameters at a specified time point.
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* Added `Moveable:GetScale` and `Movebale:SetScale` methods to set visible scale of moveables.
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* Added `Rotation:Lerp` function to allow linear interpolation between rotations.
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* Added ability to perform additive and subtractive operations on `Rotation` class and compare one `Rotation` to another.
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* Added various `Translate` methods to `Vec2` and `Vec3` script objects.
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* Added alpha transparency functionality for statics and moveables to be used with `SetColor` method.
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* Added extra arguments for sprite object slots and starting rotation value for `EmitParticle` function.
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* Added ability to dynamically change `Flow.Level` weather and environment parameters and save them to a savegame.
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* Added pickup count to `Flow.Statistics` class.
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* Changed `Flow.StarField` and `Flow.LensFlare` primitive types to use parameters instead of getters and setters.
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* Fixed medipack level count in `Flow.Statistics` class.
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## [Version 1.7.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01
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