Lwmte
66bf60c914
Update config.ld
2023-11-10 02:20:25 +01:00
Lwmte
9cf64485d4
Update Changes.txt
2023-11-09 20:23:20 +01:00
hispidence
a6947df0bc
Fix documentation comments and regen docs
2023-11-09 18:28:02 +00:00
Lwmte
fd6ec29065
Possibly fix crashes when targeting more than 8 enemies
2023-11-09 13:17:06 +01:00
Lwmte
fab3191974
Update Changes.txt
2023-11-09 12:53:45 +01:00
Stranger1992
399e557e52
Fix ID_Mapper
not drawing.
2023-11-06 21:45:06 +00:00
Lwmte
5c0c99418b
Remove control lock functions as they are unfinished
2023-11-06 14:17:36 +01:00
Lwmte
472ee88886
Update Changes.txt
2023-11-06 01:56:18 +01:00
Lwmte
ef86c7d2fa
Update Changes.txt
2023-11-05 09:10:42 +01:00
davidmarr
4f95efa011
add View.GetAspectRatio() function ( #1243 )
...
* add GetScreenAspectRatio() function
* Add Moveable:GetEndFrame() lua function
* Update Util.cpp
* Update ReservedScriptNames.h
* Update Changes.txt
* Update Changes.txt
* Update MoveableObject.cpp
* Update MoveableObject.cpp
* update of the function GetDisplayAspectRatio()
* Update Changes.txt
* Revert newlines
* Update ViewHandler.cpp
* Update Changes.txt
* Correct naming, remove misleading usage example
* Update Changes.txt
* Update Changes.txt
---------
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-11-05 10:04:09 +02:00
Lwmte
b4cf85af77
Merge branch 'develop' into DisplayString_Scale
2023-11-05 07:26:38 +01:00
Sezz
4019f56b65
Update Changes.txt
2023-11-05 16:10:12 +11:00
Sezz
2b6ebd60ca
Update Changes.txt
2023-11-05 10:56:27 +11:00
Lwmte
af87853847
Update Changes.txt
2023-11-03 08:42:49 +01:00
Sezz
b1f5cb9fda
Fix cold exposure status not recovering in non-cold wade-depth water
2023-11-01 15:17:51 +11:00
Sezz
1262483a1b
Update Changes.txt
2023-11-01 15:12:26 +11:00
Sezz
fad4cb0255
Merge branch 'develop' into DisplayString_Scale
2023-10-30 23:48:22 +11:00
Stranger1992
40a98c91de
Correction of code
2023-10-29 16:50:28 +00:00
Stranger1992
c650e6f1fe
Bump version of changelog to 1.2 from 1.1.1
2023-10-29 12:44:13 +00:00
Jakub
ee3fd7d140
Update Changes.txt
2023-10-24 22:44:03 +01:00
Jakub
e527527fe9
Update Changes.txt
2023-10-24 22:43:02 +01:00
Stranger1992
7162b97230
Add download and setup instructions links to changelog.
2023-10-22 15:34:14 +01:00
Jakub
8007792b82
Update Changes.txt
2023-10-22 13:54:16 +01:00
Jakub
0e0ec22910
Update Changes.txt
2023-10-22 12:25:30 +01:00
Jakub
d8ef914fea
Update Changes.txt
2023-10-22 12:24:53 +01:00
Jakub
03b3c3fa29
Update Changes.txt
2023-10-22 12:24:21 +01:00
Jakub
95062e0cd7
Update Changes.txt
2023-10-20 11:23:20 +01:00
Sezz
c55f5520e7
Update Changes.txt
2023-10-20 21:18:34 +11:00
Jakub
0e7c07a496
Update Changes.txt
2023-10-20 10:02:43 +01:00
Jakub
6427208b5b
Update Changes.txt
2023-10-20 10:02:08 +01:00
Jakub
db89151ac5
Update Changes.txt
2023-10-16 10:47:08 +01:00
Sezz
57e5826d6b
Merge branch 'develop' into DisplayString_Scale
2023-10-13 12:40:04 +11:00
Sezz
b4afe2d4ea
Update Changes.txt
2023-10-13 12:21:20 +11:00
Sezz
e48a174453
Update Changes.txt
2023-10-13 12:19:58 +11:00
Lwmte
4e452378ec
Fix regeneration of non-ammo pickups with OCB 128
2023-10-09 22:56:08 +02:00
davidmarr
5f8f887120
Add lua function DoesSaveGameExist() ( #1221 )
...
* internal function made available as a lua function
* Update Changes.txt
* Update FlowHandler.cpp
* Update Changes.txt
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-10-05 00:03:03 +03:00
hispidence
88a6d7f229
Modify changes.txt, fix doc comments, update docs.
2023-09-30 13:53:51 +01:00
hispidence
49ee5b69d9
Merge from origin/develop and put in string scale stuff
2023-09-28 19:21:07 +01:00
Lwmte
1ecf28e691
Fix zipline not following correct trajectory
2023-09-27 14:54:30 +02:00
Sezz
7f5ec171ae
Update Changes.txt
2023-09-26 21:28:49 +10:00
davidmarr
4ec2d60693
BLINK flag added for DisplayString ( #1219 )
...
* BLINK flag added for DisplayString
Added BLINK flag for DisplayString for blinking effect
* Initial commit
* Update Changes.txt
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-09-26 08:30:29 +01:00
Jakub
bfe545e375
Savegame functions ( #1217 )
...
* Possibly make loading work
* fix compile error
* Move LevelComplete reset to more appropriate place
* Implement Delete save and move functions to FlowHandler
* Fixes and optimizations
* Rename global
* rename func names to more meaningful ones, correct grammar.
* add a check to see if file actually exists before loading
* correct.
* add LogLevel for Delete() func
* Revert "correct."
This reverts commit 5e332bba95
.
* Revert "add a check to see if file actually exists before loading"
This reverts commit ef9fb63aa2
.
* Fix attempts to load savegames from incorrect slots
* Simplify savegame delete function
* Update Changes.txt
* Minor changes
* Disable Save/Load quick actions when EnableLoadSave is false
* Formatting
* Implement enable load/save into lua
* Fix merge
* Update Changes.txt
* Update savegame.cpp
* Fix savegame count not properly increasing, don't reload headers every frame in menu
* Update savegame.cpp
* Set TimeInMenu default value to -1.0f
* Minor changes
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2023-09-25 11:06:40 +01:00
Lwmte
2a2545d863
Update Changes.txt
2023-09-20 08:10:39 +02:00
Jakub
586e7f17cc
Merge pull request #1203 from MontyTRC89/flipmap_fixes
...
Flipmap fixes
2023-08-29 10:37:44 +01:00
Jakub
491e43aa2d
renderer fix and bilinear filtering ( #1193 )
...
* Fixed wrong spotlight specula attenuation;
* Fixed possible bug with spotlghts;
* Attempt to fix the saturate problem of lights
* Restored old saturate in rooms shader
* Removed commented code
* Added experimental point filer set by gameflow
* Fixed compilation error
* Fix includes, change defaults, update Changes.txt
---------
Co-authored-by: MontyTRC89 <montyhammet@hotmail.it>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2023-08-27 10:05:08 +03:00
Lwmte
743ac1738b
Merge branch 'develop' into flipmap_fixes
2023-08-26 19:06:37 +02:00
Lwmte
28d582f92c
Fix #1012
2023-08-26 19:05:01 +02:00
Lwmte
bcccfc86a3
Fix #1043
2023-08-26 13:43:16 +02:00
Lwmte
b3b346c448
Fix issues with wrong room switch on Moveable::SetPos()
2023-08-26 12:08:36 +02:00
Lwmte
ce447f3d0b
Fix volume change in settings not affecting voice track
2023-08-26 09:58:52 +02:00