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Update Changes.txt
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1 changed files with 5 additions and 4 deletions
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@ -12,6 +12,7 @@ Version 1.2
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* Fix TR1 bear various original AI issues.
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* Fix TR2 knife thrower AI.
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* Fix TR2 doberman crashing the game when killed by explosive weapons.
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* Fix exploding enemies sometimes crashing the game.
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* Fix volume change in settings not affecting voice track.
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* Fix several lighting bugs.
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* Fix double drawing additive faces.
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@ -49,14 +50,14 @@ Lua API changes:
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* Split and organize functions in `Misc` namespace to appropriate new namespaces.
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* Make Vec2 and Vec3 objects float-based instead of integer-based.
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* Add DisplaySprite object.
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* Add Flow:EnableLoadSave() function to disable savegames.
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* Add Flow:EnablePointFilter() function to disable bilinear filtering.
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* Add Lara:GetAmmoType() function to read the ammo that player is using.
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* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's active animation.
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* Add Flow.EnableLoadSave() function to disable savegames.
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* Add Flow.EnablePointFilter() function to disable bilinear filtering.
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* Add View.GetAspectRatio() function to get the screen resolution's aspect ratio.
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* Add Logic.HandleEvent() function to call node events.
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* Add Input.GetCursorDisplayPosition() function to get the cursor's position.
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* Add functions to load, save, delete and check existence of savegames.
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* Add Lara:GetAmmoType() function to read the ammo that player is using.
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* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's active animation.
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* Add extra parameter to GiveItem() function to optionally display an inventory item given to the player in the pickup summary.
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* Add DisplayStringOption.RIGHT and DisplayStringOption.BLINK flags for DisplayString.
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* Add log messages warnings to functions AddCallback and RemoveCallback.
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