Update Changes.txt

This commit is contained in:
Lwmte 2023-11-09 12:53:45 +01:00
parent 5b4356fd47
commit fab3191974

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@ -12,6 +12,7 @@ Version 1.2
* Fix TR1 bear various original AI issues.
* Fix TR2 knife thrower AI.
* Fix TR2 doberman crashing the game when killed by explosive weapons.
* Fix exploding enemies sometimes crashing the game.
* Fix volume change in settings not affecting voice track.
* Fix several lighting bugs.
* Fix double drawing additive faces.
@ -49,14 +50,14 @@ Lua API changes:
* Split and organize functions in `Misc` namespace to appropriate new namespaces.
* Make Vec2 and Vec3 objects float-based instead of integer-based.
* Add DisplaySprite object.
* Add Flow:EnableLoadSave() function to disable savegames.
* Add Flow:EnablePointFilter() function to disable bilinear filtering.
* Add Lara:GetAmmoType() function to read the ammo that player is using.
* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's active animation.
* Add Flow.EnableLoadSave() function to disable savegames.
* Add Flow.EnablePointFilter() function to disable bilinear filtering.
* Add View.GetAspectRatio() function to get the screen resolution's aspect ratio.
* Add Logic.HandleEvent() function to call node events.
* Add Input.GetCursorDisplayPosition() function to get the cursor's position.
* Add functions to load, save, delete and check existence of savegames.
* Add Lara:GetAmmoType() function to read the ammo that player is using.
* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's active animation.
* Add extra parameter to GiveItem() function to optionally display an inventory item given to the player in the pickup summary.
* Add DisplayStringOption.RIGHT and DisplayStringOption.BLINK flags for DisplayString.
* Add log messages warnings to functions AddCallback and RemoveCallback.