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Fix #1043
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2 changed files with 4 additions and 3 deletions
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@ -8,6 +8,7 @@ Version 1.1.1
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* Fix TR1 wolf damage value inflicted on a close bite attack.
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* Fix TR1 bear various original AI issues.
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* Fix TR2 knife thrower AI.
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* Fix TR2 doberman crashing the game when killed by explosive weapons.
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* Fix volume change in settings not affecting voice track.
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* Overhaul look mode:
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- Allow for consistent and wider viewing angles while crawling, crouching, and hanging.
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@ -79,12 +79,12 @@ namespace TEN::Entities::Creatures::TR5
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void DobermanControl(short itemNumber)
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{
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auto* item = &g_Level.Items[itemNumber];
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auto* creature = GetCreatureInfo(item);
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if (!CreatureActive(itemNumber))
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return;
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auto* item = &g_Level.Items[itemNumber];
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auto* creature = GetCreatureInfo(item);
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short angle = 0;
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short tilt = 0;
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short joint = 0;
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