Stranger1992
5c83574a0e
Updated changelog for release version
...
Bug Fixes moved to top (as per other version entries)
2025-03-29 14:16:09 +00:00
Lwmte
410250bf2d
Update CHANGELOG.md
2025-03-29 09:55:09 +01:00
Stranger1992
83f71eaf3b
Revert "Test commit for Discord"
...
This reverts commit d4c8b72bbe
.
2025-03-28 21:39:40 +00:00
Stranger1992
d4c8b72bbe
Test commit for Discord
2025-03-28 21:37:07 +00:00
Lwmte
9fc370833b
Implement flyby spline looping in lua API
2025-03-28 21:36:37 +01:00
Lwmte
7ba9370281
Update CHANGELOG.md
2025-03-28 07:11:04 +01:00
Sezz
22195b3267
Fix key binding settings saving for current session after hitting Esc to cancel
2025-03-26 23:26:00 +11:00
Lwmte
78e8d34c00
Fixed console on Win11 and monkey pathfinding
2025-03-24 22:03:52 +01:00
Lwmte
075c438b5d
Update CHANGELOG.md
2025-03-22 09:49:03 +01:00
Lwmte
b1ee6a190e
Added ability to perform Lua commands in the console window in realtime
2025-03-22 09:42:01 +01:00
Lwmte
c608e6dec5
Update CHANGELOG.md
2025-03-22 00:30:52 +01:00
Lwmte
5bdff1bf3c
Update CHANGELOG.md
2025-03-17 23:35:58 +01:00
Lwmte
092346925e
Fixed particles being canceled by fog bulbs
2025-03-17 21:01:15 +01:00
Lwmte
edf3fbf68f
Added script API methods for static mesh collision
2025-03-15 10:51:59 +01:00
Lwmte
234192f9ed
Update CHANGELOG.md
2025-03-15 01:03:09 +01:00
Lwmte
c49619d80e
Fixed underwater dust particles overflowing when camera is underwater
2025-03-13 18:48:17 +01:00
Lwmte
5c230aaeae
Update CHANGELOG.md
2025-03-13 18:23:58 +01:00
Lwmte
1d60524269
Update CHANGELOG.md
2025-03-13 11:17:13 +01:00
Stranger1992
7babcb33a8
Update changelog with links to assets
2025-03-12 20:32:17 +00:00
Lwmte
3046f5f4a2
Refactor scripting documentation and flow data types to use fields instead of getters and setters ( #1609 )
...
* Initial commit
* Minor changes
* Rename Flow.Starfield to Flow.StarField
* Added cross-referencing, fixed some descriptions
* Start page LDoc cleanup
* Proofread sound module documentation
* Fixed Vec2 docs
* Update FlowLevel.cpp
* Fixed incorrect tag
* Update CHANGELOG.md
* Allow to refresh starfield in runtime
* Update weather.cpp
* Dynamically change amount of stars
* Update CHANGELOG.md
* Update CHANGELOG.md
* Remove brackets in room class documentation
* Added operators for Rotation class
* Rephrase a little
* Minor nitpicks
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-12 00:34:48 +02:00
Lwmte
6f6a07e696
Update CHANGELOG.md
2025-03-11 08:28:01 +01:00
Lwmte
b2ab5f65b1
Upgrade to O2 optimizations
2025-03-11 08:25:51 +01:00
Lwmte
c3cdace9fb
Update CHANGELOG.md
2025-03-10 08:42:57 +01:00
Lwmte
431b5e2fa7
Update CHANGELOG.md
2025-03-10 00:38:26 +01:00
Lwmte
d33ebbe417
Fixed level medipacks count in Flow.Statistics class
2025-03-09 19:29:45 +01:00
Lwmte
f87d592ce6
Added Flow.GetTotalSecretCount()
2025-03-09 19:14:39 +01:00
Lwmte
cb73477b90
Added pickups count to Flow.Statistics class
2025-03-09 19:07:28 +01:00
Lwmte
3acb07fe53
Fix sound IDs again
2025-03-09 06:51:19 +01:00
TrainWrack
9b119d03a2
TR5 Moving Laser ( #1598 )
...
* First
* First
* Finished
* Update CHANGELOG.md
* Change default speed to 10
* SimplifyLogic
* Revert "SimplifyLogic"
This reverts commit be0aeefaa4
.
* Reapply "SimplifyLogic"
This reverts commit c7b8e1442e
.
* Add moving sound.
* Add acceleration
* Update tr5_movinglaser.cpp
* Fix merge
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-03-09 07:08:06 +02:00
TrainWrack
e0b50439b3
Custom bar module ( #1492 )
...
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Add files via upload
* Update CHANGELOG.md
* Add files via upload
* Update CustomBar.lua
* Fix bugs with bar property setters
* Update CustomBar.lua
* Update documentation
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-03-09 06:59:49 +02:00
TrainWrack
602acb4bae
Underwater Floor trapdoor ( #1600 )
...
* First Committ
* Finished
* Update CHANGELOG.md
* Declog conditions.
* Formatting
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-03-09 06:44:10 +02:00
TrainWrack
d35bd90a12
Tr4 statue plinth ( #1580 )
...
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* FirstComitt
* Committ
* Update
* MeshBit
* Backup
* Working
* Fixed
* Final
* Squashed commit of the following:
commit 77d0865c8a
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Sun Feb 16 08:20:58 2025 +0100
Waterfall emitter formatting fix (#1570 )
commit 92329741ad
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Feb 15 07:46:37 2025 +0100
Clarify EmitSpotLight description
commit 562637f599
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Feb 14 23:10:40 2025 +0100
Fixed #1574
commit a64825b6f1
Author: Sezz <sezzary@outlook.com>
Date: Fri Feb 14 04:30:00 2025 +1100
Add missing shift in EmitParticle()
commit 455d547de7
Author: Sezz <sezzary@outlook.com>
Date: Fri Feb 14 04:25:55 2025 +1100
Add lock to parallel task class
commit 918237113f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 14:59:16 2025 +1100
Make script utils more idiomatic to C++
commit b78376b0ab
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 12:44:06 2025 +1100
Use correct angle conversion in EmitPatricle()
commit 3e00302ade
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 05:38:56 2025 +1100
Update Rotation.cpp
commit f1c1fd2f63
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 04:12:34 2025 +1100
Add Lerp() method to script Rotation class
commit 6ef9675bcb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Feb 12 09:08:45 2025 +0100
Update CHANGELOG.md
commit ca56f62f54
Author: Sezz <sezzary@outlook.com>
Date: Wed Feb 12 18:59:54 2025 +1100
Multithreading (#1541 )
* Create Worker class for multithreading
* Update TombEngine.vcxproj
* Rename GetWorkerCount() to GetThreadCount()
* Add ProcessInParallel template for vectors
* Add multiThreaded flag to settings, process sprites in parallel
* Update Flow.Settings.html
* Refine WorkerManager class conventions; deinit threads properly
* Don't require explicit destruction
* Address basic PR notes
* Update Worker.cpp
* Simplify ThreadManager class
* Add method for running single task
* Use singleton pattern; use more appropriate Controller suffix
* Update WorkerController template method
* Revise method
* Handle exception in ~WorkerController()
* Grammar
* Correctly init single-threaded mode
* Update CHANGELOG.md
* Defer thread init until g_GameFlow is valid
* unsigned int -> int
* Rename class
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
commit d37ac17a39
Author: Sezz <sezzary@outlook.com>
Date: Wed Feb 12 17:36:12 2025 +1100
Formatting
commit 62ce2f043d
Author: Sezz <sezzary@outlook.com>
Date: Tue Feb 11 18:05:07 2025 +1100
Fix bridges moving the player when the player is underwater
commit 0bb9af9894
Author: Sezz <sezzary@outlook.com>
Date: Tue Feb 11 17:31:51 2025 +1100
puzzle_keys.cpp formatting
commit 7d18d7506f
Author: davidmarr <116632612+davidmarr@users.noreply.github.com>
Date: Sun Feb 9 15:58:15 2025 +0100
Update Type module (#1569 )
* Update VolumeObject.cpp
fixed Volume:GetActive() method
* Update CHANGELOG.md
* function description LevelFuncs.OnUseItem
* Revert "function description LevelFuncs.OnUseItem"
This reverts commit 2478afca68
.
* Update Type.lua
commit 909f631c2f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Feb 8 11:04:40 2025 +0100
Fixed mistake in electricity rendering
commit a840c2200c
Merge: 2c6331f58
a31faffec
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 8 02:58:13 2025 +1100
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 2c6331f583
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 8 02:58:03 2025 +1100
Deprecate CalculateDistance() script function
commit a31faffec5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Feb 7 08:31:14 2025 +0100
Update CHANGELOG.md
commit 1f81ccf44d
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Thu Feb 6 18:05:25 2025 -0500
Diary module (TEN side) (#1509 )
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Add files via upload
* Add files via upload
* Add ID_DIARY_SPRITES (1384) and DIARY_ENTRY_SPRITES (1385)
* Delete Scripts/Engine/Diarymodule.lua
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Delete Scripts/Engine/CustomBar.lua
* Add files via upload
* Update CustomDiary.lua
* Add files via upload
* Add files via upload
* Add files via upload
* Update CustomDiary.lua
* Upload
* Update CHANGELOG.md
* Revisions
* Doc revisions
* Remove GameVars.Engine everywhere.
* Added error warnings by integrating type module
* Update bug_report.yaml
* Fixed the bug with GameVars resetting each level.
* Added .Engine back.
* Added missing checks.
* Removed nil from textOptions loop
* Added full TEN name for printlogs.
* LatestChanges
* Added section for import.
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
commit 34ff933e5b
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:48:45 2025 +1100
Update LogicHandler.cpp
commit 5500b13659
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:47:33 2025 +1100
Update LogicHandler.cpp
commit acb1bb1518
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:46:16 2025 +1100
Enforce proper convention for the few Lua table constants that didn't use it yet
commit 89d5b74298
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Thu Feb 6 02:09:53 2025 -0500
Fix Trigger Triggerer (#1565 )
* Fix
* Update CHANGELOG.md
* Update trigger.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
commit 8316062e3a
Merge: 5f447d95c
599a651b6
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Thu Feb 6 06:03:41 2025 +0000
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 5f447d95c5
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Thu Feb 6 06:03:18 2025 +0000
Fix stopwatch display in inventory (due to removal of trademarked item)
Now the trademarked item from Tomb Raider Chronicles has been removed and replaced with the stopwatch from Tomb Raider III
commit 599a651b6f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 16:56:19 2025 +1100
Update lens flare and starfield Lua docs
commit 94ede801bc
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 16:35:59 2025 +1100
Misc. script doc tidying; move some script classes to namespaces
commit be8048407e
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Feb 5 23:51:35 2025 -0500
Underwater keys/puzzles (#1529 )
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* First Push
* Updae LaraStruct to use animation 280
* Update puzzles_keys.cpp
* Update CHANGELOG.md
* Squashed commit of the following:
commit e50a4f8c27
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 20:07:56 2024 -0500
Doc Revision
commit 39a6e713ce
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 20:02:47 2024 -0500
Doc revisions
commit c330343820
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:52:59 2024 -0500
Update CHANGELOG.md
commit ad62d7b605
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:42:32 2024 -0500
Check
commit e135195641
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:26:23 2024 -0500
First Commit
commit 4a6c6ee270
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:19:05 2024 -0500
Update EffectsFunctions.cpp
* Revert "Squashed commit of the following:"
This reverts commit ff2e49c6ed
.
* Formatting.
* Formatting.
* Update CHANGELOG.md
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: TrainWreck <barry@DESKTOP-HC53CPN>
commit 106787d911
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 04:34:28 2025 +1100
Doc corrections
commit 737f5aa742
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 04:28:58 2025 +1100
Make getters const
commit 2b41ae743a
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 02:35:16 2025 +1100
Tidy up Lua doc for Static class
commit 437ce7c139
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 01:22:59 2025 +1100
Complete short -> int conversions for Lua
commit 237ceca0f4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Feb 5 08:04:23 2025 +0100
Fixed custom shatter sounds
commit 64e0c303ba
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Feb 4 20:58:09 2025 +0100
Update CHANGELOG.md
commit d2b692cb3b
Author: Sezz <sezzary@outlook.com>
Date: Mon Feb 3 16:15:41 2025 +1100
ShadowMode::Lara -> ShadowMode::Player
commit ebb20121ac
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 23:57:54 2025 +1100
-1 -> NO_VALUE and other formatting
commit 4a6f30a152
Author: Jakub <80340234+Jakub768@users.noreply.github.com>
Date: Sat Feb 1 12:07:10 2025 +0000
Update LICENSE
commit 45d46e0e6b
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 22:55:35 2025 +1100
Fix display pickup string not being interpolated in 60FPS mode
commit 903fdf288f
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 22:40:50 2025 +1100
Optimise BitField class (#1511 )
* Optimise BitField class
* DebugBuild -> DEBUG_BUILD
* Fix merge error
commit 48902b00a9
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Sat Feb 1 06:23:04 2025 -0500
Emit air bubble exposed (#1537 )
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Update EffectsFunctions.cpp
* First Commit
* Check
* Update CHANGELOG.md
* Doc revisions
* Doc Revision
* Update EffectsFunctions.cpp
* Remove room from arguements.
* Doc clarification.
* Make Size and Amplitude Optional
* Update EffectsFunctions.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
commit fa0e125f59
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Sat Feb 1 06:22:49 2025 -0500
Emit particle upgrade (#1542 )
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Expose ObjectSlot
* Docs
* Code Update
* FinalPush
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update CHANGELOG.md
* Expose startRot
* Expose startRot
* Remove Space.
* Code cleanup, revise doc comment
* Nicer defaults in doc
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
commit bcbe216508
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:17:11 2025 +1100
Update Vec3.cpp
commit 06c33908d9
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:13:34 2025 +1100
Explicit conversion
commit c99b8abf25
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:01:55 2025 +1100
Add Translate() functions to script Vec2 and Vec3 classes
commit d8c646fabd
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 17:47:29 2025 +1100
Start restructuring script Moveable class
commit 98b01ff64a
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 30 22:25:57 2025 +0100
Fixed #1562
commit d163d1ec30
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Jan 27 19:27:08 2025 +0100
Fixed #1558
commit 6ef8a562e5
Author: Sezz <sezzary@outlook.com>
Date: Tue Jan 28 04:10:12 2025 +1100
Update doc comment for moveable
commit d919e16790
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Jan 25 23:03:28 2025 +0100
Fixed player model submerging into the floor while swimming underwater
commit faf17cd03a
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Jan 24 23:18:14 2025 +0100
Fixed #1557
commit 5f402e380b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Jan 24 22:55:08 2025 +0100
Fixed #1556
commit ae20a49eb2
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 17:02:26 2025 +1100
Update VS hint comments for various classes
commit fb97628ac9
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 16:48:46 2025 +1100
Add `Scale` field to `Pose` class (#1546 )
* Reapply "Add functional Scale field to Pose class"
This reverts commit 92305a5d25
.
* Update lara.cpp
commit fc0c260ea1
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 15:25:09 2025 +1100
Update script Rotation class and its doc
commit 0dd0061a94
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:55:57 2025 +0100
Update CHANGELOG.md
commit 7735f660ab
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:49:32 2025 +0100
Fixed #1553
commit 5764965230
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:47:06 2025 +0100
Fixed #1554
commit b55675b9ce
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:46:47 2025 +0100
Fixed #1552
commit 7be096f86a
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Jan 19 05:41:05 2025 +0100
Fixed dynamic light shadows not being handled correctly
commit db2649e936
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 18 19:54:04 2025 +1100
Fix two block platform sometimes not traversing room portals correctly; cleanup
commit ff41900bd9
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 12 16:35:44 2025 +0000
Updated to reflect develop branch after merging Pull Request
commit 2a89abe66d
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Sun Jan 12 17:15:45 2025 +0100
Tr1 electric ball (#1413 )
Implementation of the Electric Ball from Tomb Raider I, inside Level 5: St Francis Folly
commit a97548467e
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Fri Jan 10 23:27:48 2025 +0100
Waterfall_Emitter (#1359 )
* waterfall emitter. warning for the test I changed waterfallmist object
* test
* update
* update
* update
* formatting
* formatting
* formatting
* update mist color
* import develop
* bugfix sprite
* added mor sprite particles
* waterfall intensity
* update waterfall to be more filled
* update
* Create a new sprite sequence for waterfall
* Fixed texture order
* removed GetParticleDistanceFade() from waterfall
* Order
* Update Particle struct; update waterfall
* Update Particle struct
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify
* Fix waterfall density; move sprite slot
* Update Waterfall.cpp
* fixed some small bugs with the waterfall after simplify
* commit
* imported develop 60fps branch
* fixed waterfall errors
* update
* commit
* update/test
* update Waterfall
* fixed last bugs
* formatting
* added option for sound
* update
* update, fixing errors
* update
* formatting
* Formatting
* fixed color issue, now only savegame is left
* formatting
* added new fields to savegame
* targetpos is now Vector3
* import develop
* Fixes according to GH notes + move waterfall-specific code out of effects.cpp
* Rollback object ID rename, add missing enum
* renamed ID_WATERFALL_ into ID_WATERFALL_SPRITES
* fixed SpriteSeqID for spark in spark.cpp
* Update CHANGELOG.md
* rewritten waterfall code
* Update waterfall impact point
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
commit bfe07f6e21
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 16:45:30 2025 +0000
Bump version in Lua API for development
commit 4dce157665
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 16:27:38 2025 +0000
Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
commit c25c7a1c96
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 15:10:17 2025 +0000
Update CHANGELOG.md
commit 2da7401c28
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 15:09:41 2025 +0000
Update changelog with template for the next version.
commit 66d7e51f5d
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sat Jan 4 18:41:11 2025 +0000
Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
commit cebc0175c9
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 17:03:46 2025 +1100
Move splash effect to its own file
commit b81b28039c
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 16:03:07 2025 +1100
Fix gravity being applied when vaulting on the same frame as the player lands
commit 5444ede2a8
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 15:51:52 2025 +1100
Reliably stop at edge when running at it while holding Walk
commit 43d5bb9639
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:31:59 2025 +1100
Update CHANGELOG.md
commit fb7e4dce70
Merge: 9baf5222f
12ac1219e
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:06:28 2025 +1100
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 9baf5222f8
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:06:25 2025 +1100
Reset IsAirborne flag properly when exiting fly cheat
commit 12ac1219e9
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 2 13:10:57 2025 +0100
Update spark.cpp
commit 7f071b5ec5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 2 11:15:04 2025 +0100
Port additional ricochet effect from tomb4
* Revert "Squashed commit of the following:"
This reverts commit f4570211a5
.
* Update CHANGELOG.md
* Demagicify framenumber
* Fix Statue Plinth
* Fix bounds and add ItemFlag[0] for custom activation frame
* Rename files
* Cleanup
* Remove unnecessary includes
* Update documentation
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-09 06:36:56 +02:00
TrainWrack
f1bb383baa
Horizon Effects ( #1583 )
...
* First Commit
* Check
* Check
* Check
* Is it done?
* GetHorizonDone
* Add HorizonSwap
* Fix Interpolation
* Update CHANGELOG.md
* Update EffectsFunctions.cpp
* Update EffectsFunctions.h
* Docs
* Create Horizon Class and implement it.
* Fix Interpolation
* Make HorizonObject part of WeatherController
* Implement horizon fading
* Save horizon parameters
* Update CHANGELOG.md
* Update RendererDraw.cpp
* Update EffectsFunctions.cpp
* Invert current horizon transition value if another transition is queued
* Add missing shader change
* StartPosition
* Cleaup
* Start working on Position
* Code commit
* Fix interpolation checks distance for position.
* Docs
* Update CHANGELOG.md
* SavePosition in savegame
* Major cleanup
* Update weather.cpp
* First commit
* Some fixes
* Reworked horizon workflow
* Update CHANGELOG.md
* Update docs
* Added missing rumble parameter
* String constants; use TypeOrNil; general cleanup
* Fix documentation
* Fix documentation
* Update documentation
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-09 06:30:07 +02:00
TrainWrack
2f675b0069
TR1 hammer ( #1588 )
...
* First
* Implementation
* Add retract
* Fixing
* Finished
* Update CHANGELOG.md
* Fix Incorrect Death height
* Rename file
* Formatting; minor fixes
* Update Hammer.cpp
* Update Hammer.cpp
* Reset scale when enabling fly cheat
* Update tr1_objects.cpp
* Address comments.
* Fix Hammer code
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-09 06:20:18 +02:00
TrainWrack
e047da7257
Streamer emitter ( #1589 )
...
* WIP
* Committ
* LUA DOCS
* Expose Moveable Scale (#1587 )
* Done
* Update CHANGELOG.md
* Cleanup
* Minor fixes
* Update CHANGELOG.md
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
* Cleanup
* Improve streamer effect implementation
* Shorten names
* Update Streamer.h
* Point to Moveable
* Change to Const
* Doc revisions
* Doc revisions
* Update CHANGELOG.md
* Use precise names
* Do things over seconds
* Make tag optional again
* Integrate start and end colour
* Update doc comment
* Regenerate docs; update strings
* Update doc comment
* Update ReservedScriptNames.h
* Update EffectsFunctions.cpp
* Minor fixes
* Update EffectsFunctions.cpp
* Update EffectsFunctions.cpp
* Update EffectsFunctions.cpp
* Rename Item
* Renames
* Add compiled docs
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-09 06:19:08 +02:00
TrainWrack
e54fba1e4a
Advanced particles ( #1555 )
...
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Expose ObjectSlot
* Docs
* Code Update
* FinalPush
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update CHANGELOG.md
* Expose startRot
* Expose startRot
* Remove Space.
* FirstCommit
* Cast gameobj to int
* Update
* WIP
* WIP
* wip
* Checks
* WIP
* WIP
* WIP
* Enum
* Enum revision
* Update CHANGELOG.md
* Revisions due to Develop changes
* CodeCleanup
* Revision to Code as per revised structure.
* Add friction and YVel
* Revisions
* LUA Docs
* RevisionDocs
* x
* Revisions
* Docs
* Docs
* Docs
* Docs
* Make wind default
* Light effect
* LightFinish
* Added Sounds
* Add sound docs
* Update particle anim types file
* Update EffectsFunctions.cpp
* Update EffectsFunctions.cpp
* FixAngle
* Fix StartRot
* Cleanup
* Add Savegame fields
* Add loadgame data.
* Fix bug on develop related to save value of xVel
* Address Comments
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-09 05:45:25 +02:00
Lwmte
7381ff0843
Update CHANGELOG.md
2025-03-08 02:51:19 +01:00
Lwmte
8b6ea97cf6
Update CHANGELOG.md
2025-03-05 09:20:42 +01:00
TrainWrack
d19d56acee
Collision Class ( #1579 )
...
* First Commit
* Make ScriptCollision class
* Fix typo
* Return correct types
* Use NO_HEIGHT
* Implement GetSurfaceMaterial
* Add enums
* Added death, climbable wall, monkeybar
* FIx angle
* Revise things
* Make "Collision" script module; add IsOutOfBounds() method
* Rename IsOutOfBounds()
* Allow getting floor or ceiling material type
* Don't need IsWall()
* Update Collision.cpp
* Restore IsWall()
* Rename class to "Probe"; start docs; make steepness inquirers return an optional
* Update Probe.cpp
* Update class name in doc
* Update Probe.cpp
* add GetRoomName
* UpdateEnums
* Update MaterialType enum; make room name getting more local
* Revise constructors; update doc
* Update Probe.cpp
* Generate html docs
* Slightly clearer doc comments
* Convert spaces to tabs
* Update Probe.cpp
* Update Probe.cpp
* Rename parameters
* Update Probe.cpp
* ScriptProbe -> Probe
* ExposeGetRoom
* Register Collision.MaterialType table; Enable ClimbWall again.
* Cleanup
* Docs revision
* Update CHANGELOG.md
* Moved names to script reserved names
* Fixed incorrect namespace for probe
* Use consistent names; cleanup
* Make argument optional; fix doc
* Update Probe.cpp
* Add missing includes
* Add Preview() method; update docs
* Add constant
---------
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-03-05 10:13:48 +02:00
TrainWrack
2c8af9fa20
Expose Moveable Scale ( #1587 )
...
* Done
* Update CHANGELOG.md
* Cleanup
* Minor fixes
* Update CHANGELOG.md
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-02-28 03:54:26 +02:00
Lwmte
9b6424f2d5
Alpha tint ( #1572 )
...
* Work
* Work
* Move RendererRoom out of union
* Update CHANGELOG.md
* Correctly mix alpha for all blend modes
* Introduce alpha threshold
* Cleanup and formatting; also add correct alpha convertion in RGBAColor8Byte to its Color() operator
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2025-02-28 00:44:27 +02:00
Lwmte
1d884a4d62
Added functions to get flyby sequence parameters at a specified time point
2025-02-23 03:36:04 +01:00
Jakub
945ddd4738
Update CHANGELOG.md
2025-02-22 11:00:05 +00:00
Jakub
015a2b9be5
Update CHANGELOG.md
2025-02-22 10:59:21 +00:00
Lwmte
562637f599
Fixed #1574
2025-02-14 23:10:40 +01:00
Sezz
f1c1fd2f63
Add Lerp() method to script Rotation class
2025-02-13 04:12:34 +11:00
Lwmte
6ef9675bcb
Update CHANGELOG.md
2025-02-12 09:08:45 +01:00
Sezz
ca56f62f54
Multithreading ( #1541 )
...
* Create Worker class for multithreading
* Update TombEngine.vcxproj
* Rename GetWorkerCount() to GetThreadCount()
* Add ProcessInParallel template for vectors
* Add multiThreaded flag to settings, process sprites in parallel
* Update Flow.Settings.html
* Refine WorkerManager class conventions; deinit threads properly
* Don't require explicit destruction
* Address basic PR notes
* Update Worker.cpp
* Simplify ThreadManager class
* Add method for running single task
* Use singleton pattern; use more appropriate Controller suffix
* Update WorkerController template method
* Revise method
* Handle exception in ~WorkerController()
* Grammar
* Correctly init single-threaded mode
* Update CHANGELOG.md
* Defer thread init until g_GameFlow is valid
* unsigned int -> int
* Rename class
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-02-12 09:59:54 +02:00
Sezz
62ce2f043d
Fix bridges moving the player when the player is underwater
2025-02-11 18:05:07 +11:00
Sezz
0bb9af9894
puzzle_keys.cpp formatting
2025-02-11 17:31:51 +11:00