54 KiB
Changelog
The dates are in European standard format where date is presented as YYYY-MM-DD. TombEngine releases are located in this repository (alongside with Tomb Editor): https://github.com/TombEngine/TombEditorReleases
Version 1.8.1 - 2025-03-29
Bug fixes
- Fixed pathfinding for friendly NPCs such as monkeys.
- Fixed particles remaining in the level after reloading from the savegame.
- Fixed particles being canceled by fog bulbs.
- Fixed crash in case hair object is the last object in a level.
- Fixed crash with incorrectly applied animated textures on static meshes.
- Fixed console window not hiding in non-debug mode on Windows 11.
- Fixed key binding settings saving for the current play session after hitting Esc to cancel.
- Fixed lensflare blending formula to avoid screen overbright.
New features
- Added Firefly Emitter object (ID 1099) with corresponding sprite slot (ID 1379).
- Added live console input to perform Lua commands in realtime.
Lua API changes
- Added missing constructor for
Collision.Probe
without room number. - Added optional looping argument for
View.GetFlybyPosition
andView.GetFlybyRotation
functions.
Version 1.8 - 2025-03-16
Bug fixes
- Improved engine performance up to 20%.
- Fixed bridges moving the player when the player is underwater.
- Fixed trigger triggerer not working.
- Fixed display pickup numeric string not being interpolated in high framerate mode.
- Fixed two block platform room portal traversal failing in some cases.
- Fixed incorrect handling of dynamic light shadows.
- Fixed ricochet flashes after using explosive weapons.
- Fixed incorrect flare draw in crawl state.
- Fixed starfield remaining active in the next level if it does not have a starfield specified.
- Fixed underwater dust particles overflowing when camera is underwater.
- Fixed wetness player attribute not being preserved in savegames.
- Fixed invisible HK ammo in the inventory.
- Fixed flickering rat emitter.
- Fixed camera glitch when going into quicksand rooms with weapons drawn.
- Fixed player model submerging into the floor while swimming underwater.
- Fixed custom shatter sounds with custom sound IDs not playing correctly.
- Fixed crashes with sound samples larger than 2 megabytes.
New features
- Added multithreading and an option for it to flow system settings.
- Added ability to use floor trapdoors, keys and puzzle items underwater.
- You must update your Lara object: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Lara/TEN_Lara.wad2
- Added a particle based waterfall emitter object and associated sprite slots.
- Added TR1 Hammer.
- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Traps/TR1_Thor%20Hammer.wad2
- Added TR3 Moving Laser.
- Added TR4 Statue Plinth.
Lua API changes
- Added diary module.
- Added custom bar module.
- Added
Collision.Probe
class for basic room collision detection. - Added
Flow.Horizon
class and two layers of horizons in aFlow.Level
class. - Added
Effects.EmitAdvancedParticle
function, allowing animations and other effects. - Added
Effects.EmitAirBubble
function to spawn air bubbles. - Added
Effects.EmitStreamer
function to emit streamers. - Added
Flow.GetTotalSecretCount
function to get total amount of secrets in the game. - Added
View.GetFlyByPosition
andView.GetFlyByRotation
functions to get flyby sequence parameters at a specified time point. - Added
Moveable:GetScale
andMovebale:SetScale
methods to get or set visible scale of moveables. - Added
Static:GetCollidable
andStatic:SetCollidable
methods to get or set collision status of static meshes. - Added
Rotation:Lerp
function to allow linear interpolation between rotations. - Added ability to perform additive and subtractive operations on
Rotation
class and compare oneRotation
to another. - Added various
Translate
methods toVec2
andVec3
script objects. - Added alpha transparency functionality for statics and moveables to be used with
SetColor
method. - Added extra arguments for sprite object slots and starting rotation value for
EmitParticle
function. - Added ability to dynamically change
Flow.Level
weather and environment parameters and save them to a savegame. - Added pickup count to
Flow.Statistics
class. - Changed
Flow.Starfield
andFlow.LensFlare
primitive types to use parameters instead of getters and setters. - Fixed medipack level count in
Flow.Statistics
class.
Version 1.7.1 - 2025-04-01
Bug fixes
- Fixed static meshes with dynamic light mode not accepting room lights.
- Fixed silent crashes if no Visual C++ runtimes are installed and provide a dialog box to download them instead.
- Fixed issues with launching the engine from directories with non-Western characters in the path.
- Fixed rare case of not being able to start a new game or exit game from the main menu on very slow GPUs.
- Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
- Fixed occasional cases of underwater switch animation not playing, if player spams jump key while pulling the switch.
- Fixed player's blob shadows not rendering on moveables and static meshes.
- Fixed antialiasing quality not changing after changing it in display settings.
- Fixed endless explosion effect for Puna.
- Fixed diary pick-up item inventory state not preserved in the savegame.
- Fixed gravity being applied underwater when exiting the fly cheat.
- Fixed gravity being applied when vaulting on the same frame as the player lands.
New features
- Added realtime shader reloading in debug mode by pressing F9 key.
- Added load, save, stopwatch and compass as a functional pick-up items with ability to add or remove them from inventory.
- Increased particle limit from 1024 to 4096.
- Added ability for the player to more reliably stop at an edge when running at it while holding Walk.
Lua API changes
- Fixed Flow.FreezeMode.FULL drawing incorrect background.
- Fixed DisplayString scale argument not being optional, as stated in documentation.
Version 1.7 - 2024-12-25
Bug fixes
- Significantly improved renderer performance.
- Improved engine performance around bridges.
- Improved engine performance if weather or bubble effects are active.
- Improved engine start-up time.
- Fixed silent crashes if loaded level is corrupted or in incorrect format.
- Fixed occasional crashes if there are static meshes placed within room border walls.
- Fixed climbable pushables clipping Lara under the bridges when pulled.
- Fixed incorrect clipping of scaled off-centered static meshes.
- Fixed incorrect collision detection for off-centered moveables.
- Fixed incorrect slide directions for sub-click geometry.
- Fixed stutter during jumps between cameras in a flyby sequence.
- Fixed uzi targeting issues after using flycheat.
- Fixed hair object vertices not always linking properly.
- Fixed snow particles not always melting on the ground.
- Fixed enemies not damaging Lara if she is staying on the sector where enemies were triggered.
- Fixed enemy pickups dropping on death sectors.
- Fixed Sarcophagus and Search Object pickup triggers.
- Fixed vehicle transfer not happening for levels which were not previously visited.
- Fixed audio tracks placed in subfolders not restoring after loading savegame.
- Fixed initial position and lack of fade-in for looped audio track on level start.
- Fixed shatter debris spawning on incorrect position for the first frame.
- Fixed scripted input events not registering on the same game frame.
- Fixed incorrect object camera position.
- Fixed incorrect camera movement near walls after leaving look mode.
- Fixed binocular or lasersight camera not switching off correctly after flyby.
- Fixed binocular or lasersight camera transitions.
- Fixed target highlighter still being active in binocular or lasersight mode.
- Fixed Lara's Home entry not working.
- Fixed exploding TR3 bosses.
- Fixed original issue with deactivation of Dart Emitter.
- Fixed original issue with weapon hotkeys available in binoculars or lasersight mode.
- Fixed Electricity Wires object not doing instant kill when Lara is in close proximity.
- Fixed Lens Flare object not functioning properly.
- Fixed lens flares not being occluded by static meshes and moveables.
- Fixed spotlight shadows.
- Fixed Skeleton and Mummy not reacting to shotgun hits.
New features
- Added classic mirror effect with ability to reflect moveables and static meshes.
- Added ability to customize many hardcoded parameters, such as flare, weapon, and hair settings.
- Added dynamic shadow casting on objects and static meshes.
- Added fast savegame reloading.
- Added ricochet sounds and make the effect more prominent.
- Allow camera shake during flybys.
- Allow to run the engine without title level.
- Allow more than 1024 objects in a level.
- Allow more than 1000 static mesh slots in a level.
Lua API changes
- Added Flow.Statistics class, Flow.GetStatistics() and Flow.SetStatistics() functions.
- Added Flow.GetFreezeMode() and Flow.SetFreezeMode() functions.
- Added Effects.EmitSpotLight() function for directional spotlights.
- Added optional cast shadow and name parameters for Effects.EmitLight() function.
- Added Effects.GetWind() function to get current wind speed vector.
- Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
- Added Moveable:GetAnimSlot() and optional second argument for Moveable:SetAnim() to access different animation slots.
- Added Rotation:Direction() method to get directional vector.
- Added support for transparency value in Strings.DisplayString class.
- Added extra argument for Sound.SetAmbientTrack() function to specify if new ambient track should play from the beginning.
- Added new View.CameraType enum entries and return it by View.GetCameraType(), when flyby camera or binoculars/lasersight is active.
- Added new primitive Time class, which allows to manipulate and format game time without precision loss.
- Renamed Flow.WeaponType enumeration to Objects.WeaponType, and removed similar Objects.LaraWeaponType enumeration for consistency.
- Renamed Objects.PlayerAmmoType to Objects.AmmoType for consistency.
- Fixed Strings.DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
- Fixed Strings.DisplayString not being deallocated after showing.
- Fixed GameVars not transferring between levels in hub mode.
- Fixed incorrect return value of Moveable:GetAnim() function, if animation from another slot is currently playing.
- Fixed incorrect behaviour of Moveable:GetJointRotation() function.
- Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
- Fixed Util.HasLineOfSight() not taking static meshes into consideration.
- Fixed collision callbacks not properly clearing after leveljump.
- Fixed Flow.SetIntroImagePath() not using the correct path.
Version 1.5 - 2024-11-03
Bug fixes
- Fixed original issue with classic switch off trigger incorrectly activating some trigger actions.
- Fixed moveable status after antitriggering.
- Fixed leveljump vehicle transfer.
- Fixed weapons not properly hitting enemies.
- Fixed falling through dynamic bridges that are moving upwards.
- Fixed Laserhead teleporting Lara and making her invisible on death.
- Fixed pick-ups from Sarcophagus objects.
- Fixed issue with Lara not rotating together with bridges while picking up items.
- Fixed ghost collision with objects with zero bounds.
- Fixed several binocular bugs.
- Fixed faulty death sectors.
- Fixed shimmy softlocks around static meshes with soft collision.
- Fixed incorrect swing ledge grabs with steep grab angles.
- Fixed incorrect climbing out of water on bridge objects and in front of static meshes.
- Fixed incorrect diving animation when swandiving from a high place.
- Fixed room clipping when flyby path goes out of room bounds.
- Fixed camera rotating with the player's hips when climbing out of water.
- Fixed camera behaviour on sloped surfaces after player's death.
- Fixed camera position after loading a savegame.
- Fixed broken ropes after loading a savegame.
- Fixed AI for TR2 Skidoo driver and Worker with shotgun.
- Fixed Ember Emitter crashing when ocb is between -1 and -10.
- Fixed Electric Cleaner and Squishy Block not detecting collision with certain block heights.
- Fixed Squishy Blocks crashing the level.
- Fixed Larson and Pierre pathfinding.
- Fixed Dart Emitters failing with antitrigger.
- Fixed Homing Dart Emitter spawning darts continously when player is on its trigger.
- Fixed Four Blade Trap floor and ceiling collision.
- Fixed Joby Spikes collision and deformation.
- Fixed Sentry Gun joint rotation.
- Fixed Teeth Spikes not triggering the player impale animation.
- Fixed TR4 Mine crash with OCB 1 when triggered.
- Fixed cases where Atlantean Mutant's bombs cause the game to crash.
- Fixed torch flame delay when the player throws or drops a torch.
- Fixed display sprites and display strings rendering in the inventory background.
- Fixed young Lara hair drawing. https://tombengine.com/docs/level-settings/#young_lara
New features
- Added high framerate mode (also known as 60 FPS mode).
- Added a customisable global lensflare effect. https://tombengine.com/docs/level-settings/#lensflare
- Added a customisable starry sky and meteor effect. https://tombengine.com/docs/level-settings/#stars
- Added the ability to display "Lara's Home" entry in the main menu.
- Added the ability to change pickup item count by modifying item hit points.
- Added F12 as alternative to PrtSc for screenshots.
- Added ability to invoke load game dialog after death by pressing any key.
- Added visible mouse pointer in windowed mode.
- Added portal debug mode.
- Added new sound conditions: Quicksand and Underwater.
- Quicksand - sound effect plays when a moveable is in quicksand.
- Underwater - sound plays when the camera is submerged.
- Added TR3 Seal Mutant. https://tombengine.com/docs/ocb-and-setup-instructions/#sealmutant
- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Seal_Mutant.wad2
- Added TR4 Enemy Jeep. https://tombengine.com/docs/ocb-and-setup-instructions/#enemy_jeep
- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TR4_Enemy_Jeep.wad2
- Changed TR5 Rome Hammer to not hurt player whilst deactivated.
- Changed TR2 Statue with blade damage from 20 to 200.
- Changed sound effect that is triggered when using the
level.rumble
feature in a level (ID 359 in the soundmap). - Changed hardcoded sound for Raising Block 1/2 back to the ID used in TRLE (ID 149).
- Enhanced TR2 Rolling Spindle detection to avoid them going down through pits.
- Enhanced Sentry Guns, with a new ItemFlags[3], to contain the ID of the inventory item that deactivates the sentry guns (Puzzle Item 5 by default).
- Enhanced Dart Emitter, with a new ItemFlags[0], to contain the number of frames between shots (by default 32 in Dart Emitter, and 24 in Homing-Dart Emitter).
- Enhanced Raptor behaviour and handling. https://tombengine.com/docs/ocb-and-setup-instructions/#raptor
- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Raptor.wad2
- Removed original limit of 32 active Flame Emitters.
Lua API changes
- Added Flow.EnableHomeLevel() function.
- Added Flow.IsStringPresent() function.
- Added Flow.LensFlare() and Flow.Starfield() classes.
- Added Inventory.GetUsedItem(), Inventory.SetUsedItem() and Inventory.ClearUsedItem() functions.
- Added Input.KeyClearAll() function.
- Added Moveable:GetJointRotation() and optional 'offset' parameter for Moveable.GetJointPosition().
- Added Moveable:GetTargetState() function.
- Added Room:GetRoomNumber() function.
- Removed anims.monkeyAutoJump. It is now a player menu configuration.
- Fixed Volume:GetActive() method.
Version 1.4 - 2024-04-21
Bug fixes
- Fixed drawing of display sprites in title level.
- Fixed drawing of smoke sprites and various other sprites.
- Fixed drawing of transparent surfaces when debris are present in scene.
- Fixed player holster state and current vehicle not preserved correctly on level jump.
- Fixed diving when swimming over sinks.
- Fixed fire item effect not extinguishing in water.
- Fixed fade-in and fade-out effects not canceling correctly when next level is loaded.
- Fixed shadows still being visible after shattering a moveable.
- Fixed FOV interpolation at the end of the flyby sequence.
- Fixed sounds resuming in pause mode while switching between apps.
- Fixed slide directions.
- Fixed occasional collision warnings in a log when teeth spikes object was activated.
- Fixed climbable pushables collision during continuous pulling action.
- Fixed collision for solid static meshes with zero collision box.
- Fixed bottom collision for solid static meshes.
- Fixed T-Rex's head rotation.
New features
- Auto-switch to a crawl state if player start position is in a crawlspace.
- Allow directional flame emitter (negative OCBs) to be rotated at any angle.
- Revise wall spikes:
- Wall spikes now stop when they touch a pushable, another spike wall or a normal wall.
- Wall spikes will shatter any shatter in its path.
- Wall spikes can be stopped by normal antitrigger or with a volume.
- Added hub system to preserve level state on level jumps.
- Added ember emitter.
- Added fish emitter.
- Added laser beam object.
- Added TR2 dragon.
- Added TR3 Winston (requires updated TEN .wad2 on TombEngine.com).
- Added TR4 squishy blocks (requires updated TEN .wad2 on TombEngine.com).
Lua API changes
- Added resetHub flag to Flow.Level, which allows to reset hub data.
- Added Flow.GetFlipMapStatus() function to get current flipmap status.
- Added Moveable:GetMeshCount() function to get number of moveable meshes.
- Added timeout parameter for Moveable:Enable() function.
- Added Static:GetHP() and Static:SetHP() functions to change shatterable static mesh hit points.
- Fixed Moveable:SetOnCollidedWithObject() callback.
Version 1.3 - 2024-01-06
Bug fixes
- Fixed crash if title logo is removed from Textures folder.
- Fixed crash if unknown player state ID is encountered.
- Fixed bug with OCB 2 on pushables, and some other pushable bugs.
- Fixed pushable camera bug during edge slip.
- Fixed lever switch turn off alignment animation.
- Fixed lack of water splash in certain scenarios.
- Fixed hydra flame not showing when charging.
- Fixed shockwave light for hammer god.
- Fixed camera shaking in some cases when the player is in quicksand room.
- Fixed certain flame emitter OCBs emitting fire in wrong directions.
- Fixed player not being able to pick up a torch when crouching.
- Fixed jittery camera when performing crawl-to-hang.
- Fixed several issues with limited pistol ammo.
- Fixed player not being able to crawl if two-handed weapon is currently equipped.
- Fixed playback issues with audio tracks placed in subfolders.
- Fixed thin caustics outline on the edge of the blocks.
- Fixed big static objects affected wrongly by dynamic lights.
- Fixed legacy trigger leveljumps ignoring provided level index.
- Fixed incorrect light collection in some cases.
- Fixed normal mapping for rooms, items, and statics.'
New features
- Added ambient occlusion (SSAO).
- Added new post-process workflow (monochrome, negative, exclusion) with tinting.
- Added SMAA antialiasing instead of MSAA.
- Added previously missing player start position object functionality.
- Added fast speed for fly cheat by holding Sprint input action.
- Added speedometer to vehicles.
- Added global node events.
- Totally revised transparency handling.
- Increased the maximum frames for animated sequences from 128 to 256.
- Optimized the renderer.
- Separate underwater wall and ceiling switch objects into two slots each.
- Accurately rotate display sprites around the pivot defined by the align mode.
- Allow walking on slopes when wading in water (similar to quicksand).
- Allow player to pull certain levers with both hands when holding a flare.
- Ported twin auto gun from TR3.
- Revised keyhole OCBs to account for keeping or losing keys:
- OCB 0: Play default animation and lose key.
- Positive OCB: Play anim number and keep key.
- Negative OCB: Play anim number and lose key.
- Revised Wolf OCBs:
- OCB 0: Wolf starts in walking animation, ready to chase Lara.
- OCB 1: Wolf starts in sleeping animation.
Lua API changes
- Added Lara:GetInteractedMoveable() which returns currently interacted moveable by Lara.
- Added Moveable:SetStatus() to set the current status of the moveable.
- Added Room:GetColor() to get room's ambient light color.
- Added Util.PickMoveableByDisplayPosition() and Util.PickStaticByDisplayPosition() functions.
- Added View.GetCameraPosition(), View.GetCameraTarget() and View.GetCameraRoom() functions.
- Added View.SetPostProcessMode(), View.SetPostProcessStrength() and View.SetPostProcessTint() functions.
Version 1.2 - 2023-11-11
Bug fixes
- Fix burning torch not working properly if there are more than 256 objects in a level.
- Fix grenade and rocket projectiles smoke offset in certain directions.
- Fix projectiles flying through animating objects.
- Fix harpoon gun doing enormous damage on enemies.
- Fix train death animation.
- Fix various camera issues with unique death animations.
- Fix zipline not following correct trajectory.
- Fix TR1 wolf damage value inflicted on a close bite attack.
- Fix TR1 bear various original AI issues.
- Fix TR2 knife thrower AI.
- Fix TR2 doberman crashing the game when killed by explosive weapons.
- Fix random crashes when killing exploding enemies.
- Fix random crashes in battle with more than 8 enemies.
- Fix volume change in settings not affecting voice track.
- Fix several lighting bugs.
- Fix double drawing additive faces.
- Fix savegame count not properly increasing.
- Fix regeneration of non-ammo pickups with OCB 128.
- Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
- Fix cold exposure status not recovering in non-cold wade-depth water.
- Fix non-elevated combat camera.
- Fix camera snap when disengaging the look-around mode.
- Fix TR4 mapper not being visible.
New features
- Improve head-on wall collision.
- Overhaul pushables:
- Separate climbable and non-climbable pushable object slots.
- Add new pushable OCB to manipulate pushable properties.
- Add new animations for pushing pushables off edgees (TR1-3 and TR4-5 versions).
- Fix pushables not working with raising blocks.
- Fix miscellaneous pushable bugs.
- Overhaul look-around feature:
- Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
- Improve look camera movement and control.
- Re-enable looking while performing up jump, backward jump, or backward crawl.
- Add functionality to rotate slowly when holding Walk while using binoculars or lasersight.
- Add target highlighter system with toggle in Sound and Gameplay settings.
- Add sprint slide state 191.
- Add swinging blade.
- Add crumbling platform and add new OCBs for behaviour:
- OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
- OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
- A positive value results in activation via player collision.
- A negative value requires a trigger to activate.
- Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
- Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).
Lua API changes
- Split and organize functions in
Misc
namespace to appropriate new namespaces. - Make Vec2 and Vec3 objects float-based instead of integer-based.
- Add DisplaySprite object.
- Add Flow.EnableLoadSave() function to disable savegames.
- Add Flow.EnablePointFilter() function to disable bilinear filtering.
- Add View.GetAspectRatio() function to get the screen resolution's aspect ratio.
- Add Logic.HandleEvent() function to call node events.
- Add Input.GetCursorDisplayPosition() function to get the cursor's position.
- Add functions to load, save, delete and check existence of savegames.
- Add Lara:GetAmmoType() function to read the ammo that player is using.
- Add Moveable:GetEndFrame() function to get the end frame number of a moveable's current animation.
- Add extra parameter to GiveItem() function to optionally display an inventory item given to the player in the pickup summary.
- Add DisplayStringOption.RIGHT and DisplayStringOption.BLINK flags for DisplayString.
- Add log messages warnings to functions AddCallback and RemoveCallback.
- Add Vec2 and Vec3 arithmetic for division with a number and multiplication with another Vec2 or Vec3.
- Add various Vec2 and Vec3 operators and methods, such as Normalize() and Lerp().
- Fix InventoryItem constructor, now it will accept compound values in Item Action parameter.
- Fix Moveable constructor forcing initial animation to 0 and hit points to 10, even if not specified.
- Fix activation of a flipped room when using SetPos() script command or position change node.
- Fix Sound:PlaySoundEffect() function when used without optional position argument.
- Update DisplayString constructor to take a "scale" parameter, allowing for the resizing of text.
- Make DisplayString constructor's "color" parameter optional.
- Add DisplayString::SetScale() function to resize text.
- Add DisplayString::GetScale() function to get text scale.
Version 1.1.0 - 2023-07-29
Bug fixes
- Fix enemies shooting Lara through static meshes and moveables.
- Fix skeletons and mummies not being affected by explosive weapons.
- Fix crash on loading if static meshes with IDs above maximum are present.
- Fix various crashes specific to 64-bit build.
- Fix random crashes when playing audio tracks with names longer than 15 symbols.
- Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
- Fix last selected gun type not preserved after level jump.
- Fix incorrect vertical position after reloading a savegame made while standing on a bridge.
- Fix sprint value going below zero.
- Fix fog bulb density formula.
- Fix clockwork beetle activation crashing the game.
- Fix corrupted vehicle positions after savegame reload.
- Fix default ambience overlapping current one when loading a savegame.
- Fix doppelganger being limited to a single room.
- Fix bat AI, damage value, and incorrect collision after death.
- Fix regeneration for pickups with OCB 128.
- Fix raising blocks still shaking without OCB.
- Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
- Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
- Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
- Fix last inventory item position not being saved.
- Fix some puzzle hole objects crashing the game on item insertion.
- Fix incorrect harpoon bolt speed and angle when shooting vertically.
- Fix black shatter debris.
- Fix Lara's shadow projecting only her joints on some occasions.
- Fix sun and spot bulbs direction and sheen casts.
- Fix room collector freezing game on some occasions.
- Fix incorrect culling for scaled static meshes.
- Fix normal mapping.
New features
- Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
- Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
- Don't stop ambience when Lara dies.
- Pause all sounds when entering inventory or pause menu.
- Preserve hit points on level jump.
- Improve deflection against slopes.
- Move and rotate Lara and activated pickups together with dynamic bridge objects.
- Reduce camera bounce.
- Improve spiky wall collision accuracy.
- Expand control settings page.
- Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
- Add input actions for weapon scroll.
- Add splash effect to rockets and grenades when they enter water.
- Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
- Add TR1 skateboard kid.
- Add TR1 Kold.
Lua API changes
- Add soundtrack functions:
- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
Version 1.0.9 - 2023-06-03
Bug fixes
- Fix cold bar triggered in non-water rooms.
- Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
- Fix bats emitter crashing the game if little beetle object does not exist in wad.
- Fix gunflash rendering and position for entities.
- Fix snowmobile driver crashing the game.
- Fix knifethrower not throwing knife.
- Fix classic rollingball rolling in place into some closed doors.
- Fix zipline not working properly.
- Fix missing heavytrigger checks for node events activated from classic triggers.
- Fix death flag burning enemies underwater.
- Fix pickups and object collision not working properly in flipped rooms without portals.
- Fix footprints not being cleared after level change.
- Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
- Fix soundtrack position not restoring if same track is already playing.
- Fix inventory input interference when entering inventory via puzzle.
- Fix gamepad still vibrating if Lara was poisoned prior to death.
- Fix flare brightness.
- Fix grenade firing angle.
- Fix rendering for static meshes with custom blending modes and alpha transparency.
- Fix inconsistent multiline string spacing on different display modes.
New features
- Remove search object 4 hardcoded meshswap activated with a flipmap.
- Add TR1 cowboy.
- Add TR3 wall mounted blade.
- Add TR3 claw mutant.
- Add TR5 lasers:
- Choose colour for the lasers via tint menu.
- Laser OCB means width of the laser in sectors.
- Negative OCB laser will trigger heavy trigger.
- Positive OCB kills Lara.
- Add removable puzzles from puzzle holes and puzzle dones:
- Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
- Can be mixed with puzzle done and puzzle holes of the same or different type.
- Add reusable keys for key holes:
- Employed by setting the trigger type as "Switch" for key hole.
- Allow key hole animation to be played via OCB number:
- Default OCB 0 will play Lara use key animation.
- Any positive OCB number will play the animation according to the OCB number.
- Reimplement fog bulbs.
- Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
- Add ability to pick up a single inactive flare as an inventory item.
- Add log reports if title level or other levels don't exist.
- Add better error handling for missing font, sprites or shaders.
- Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
- Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.
Lua API changes
- Add Vec2 class.
- Add function String::SetTranslated().
- Add function Misc::IsStringDisplaying().
- Add the following for use in AddCallback and RemoveCallback:
- PRESTART, POSTSTART
- PREEND, POSTEND
- PRESAVE, POSTSAVE
- PRELOAD, POSTLOAD
Version 1.0.8 - 2023-04-10
Bug fixes
- Fix bubbles phasing through ceilings.
- Fix object camera not clearing at level end.
- Fix double breath sound effect when coming up for air.
- Fix flickering hair.
- Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
- Fix Z-fighting in inventory rendering.
- Fix transparent objects not displaying correctly in the Inventory.
- Fix dozy cheat always giving uzi weapons even if not present in WAD.
- Fix player getting launched when landing close to an edge.
- Fix player going through trapdoor/bridge while climbing up a climbable wall.
- Fix TR3 Sophia's charge ring drawing below floor.
- Fix TR5 imp collision handling and animations:
- OCB 1: Climbs up to player when triggered.
- OCB 2: Starts rolling on the floor when triggered.
- OCB 3: Will throw stones at player.
- Imp is also scared of of the player if holding a lit torch.
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr5_Imp.wad2
- Fix and improve wraith tails.
New features/Amedments
- Add dedicated WRAITH_TRAP object with enhanced effects.
- OCB 0: Effect disabled.
- OCB 1: Effect enabled.
- Add TR1 slamming doors.
- Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
- Add TR3 Corpse
- OCB 0: used for coprses targeted by the compsognathus dinosaur.
- OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr3_Compsognathus_Cadavar.wad2
- Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
- Add water wakes for vehicles.
- Restored light effect nullmeshes (color, electrical, pulse, and strobe):
- Select the light color as object tint in the OCB menu in Tomb Editor.
- ELECTRICAL_LIGHT:
- Can have multiple meshes. Add mesh number to OCB to be renderd with the light.
- OCB + (mesh number): Light behaves like a neon light.
- OCB – (mesh number): Light flickers.
- Restored inventory compass.
- Allow dynamic segment count for hair object.
Lua API changes
- Add function Misc::IsSoundPlaying()
- Add function DisplayString::SetFlags()
Version 1.0.7 - 2023-02-26
Bug fixes
- Fix spark particles not being cleared on level reload.
- Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
- Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
- Fix valve switch unable to untrigger objects.
- Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
- Fix incorrect Lara alignment on monkeyswing autojump.
- Fix silent crash if hair object or skin joints are missing.
- Fix holster meshes not displaying for Lara's shadow.
- Use Lara object's own meshes if Lara skin object does not exist in level file.
- Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
- Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
- Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
- Fix TR2 sword and spear guardian:
- Not doing transition from alive to stone and stone to alive.
- Taking damage in stone mode.
- Wrong joint index for rotating the head and torso.
- Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
- Killing move for spear used wrong value.
- Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
- Fix TR3 Tony and add boss effect for him.
New features
- Add TR3 civvy.
- Add TR3 electric cleaner.
- Add TR3 Sophia Leigh with following OCBs:
- 0 – Normal mode. Sophia behaves like a regular enemy.
- 1 – Tower mode. Behaviour matched from Tomb Raider III.
- 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
- Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
- Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
- Add instant headshot to guards.
- Polish the distance position between Lara and switch objects.
- Adjust rocket ammo pickup from 10 to 1.
- Improve behaviour of tiger and lion enemies.
- Implement more realistic water bubble effects.
- Implement a new stacked pickup display inspired by OpenLara.
- Prevent Lara from drawing weapons during parallel bar swinging.
- Further renderer performance optimizations and bugfixes.
Lua API changes
- Fix Camera:SetPosition not updating camera position when it is played simultaneously.
- Add Moveable:GetAirborne and Moveable:SetAirborne.
- Add Moveable:GetLocationAI and Moveable:SetLocationAI.
Version 1.0.6 - 2023-01-29
Bug fixes
- Fix major pathfinding bug which could have caused lots of issues with enemy behaviour.
- Fix potential random crashes due to incorrect rendering behaviour.
- Fix savegame crash for disabled enemies with partially set activation mask.
- Fix certain enemies not damaging Lara if binoculars or lasersight mode is active.
- Fix invisible Lara after starting a new game from title flyby with hidden Lara.
- Fix backholster weapons not updating their sound position together with player.
- Fix black screen bug when there was an obstacle between the fixed camera and the target.
- Fix underwater caustics not appearing without visiting options menu beforehand.
- Fix TR1 ape climbing.
- Fix TR1 rat which crashed the game when it was killed.
- Fix TR2 small spider climbing and pathfinding.
- Fix TR3 Shiva and TR4 baddy 2 not blocking bullets.
- Fix TR4 harpy's sting attack which was neither hurting nor poisoning Lara.
- Fix TR4 SAS teleporting over the blocks he walks by.
- Fix TR4 seth blades that were doing a double activation when used an OCB different than 0.
- Fix TR4 skeleton spawn when used with OCB 3.
- Fix TR4 sphinx solving his bugged behaviour that happened if it received a lot of damage.
- Fix TR5 Roman statue and its meshswap.
- Fix TR5 twogun laser guard.
- Fix enemy projectile effect colours.
- Fix enemy shadow position.
- Fix sound positions not updated during flybys.
- Fix grenade launcher super ammo emitting too many fragments.
- Fix grenade and rocket launcher lighting.
- Fix ceiling trapdoor and floor trapdoor that Lara couldn't open manually.
New features
- Make enemies drop pickups at first available bounding box corner point, not centerpoint.
- Restore original volumetric explosion effects.
- Add TR3 lizard and Puna.
- Add TR3 boss effects in ID_BOSS_SHIELD and ID_BOSS_SHOCKWAVE_EXPLOSION slots.
- Add an option to activate Lua or node events from legacy triggers.
- Add more warnings in logs to enemies which animation or required slot is missing.
- Antitriggering an enemy will now cause it to vanish and pause.
- Re-triggering an enemy will cause it to reappear and unpause.
- Lua Moveable functions Enable and Disable now correctly trigger and antitrigger the moveable.
- Improve level loading speed a lot.
Lua API changes
- Moveable:SetVisible has been added. MakeInvisible is now an alias for SetVisible(false).
- Moveable:MeshIsVisible is now GetMeshVisible.
- Moveable:SetMeshVisible has been added to replace ShowMesh/HideMesh.
- Moveable:MeshIsSwapped is now GetMeshSwapped
- Camera:SetPosition now updates the position if it's called while it's being played.
- Primitive Classes (Color, Rotation, Vec3) can now be saved via Levelvars and Gamevars variables.
- OnSave function now gets called just before data is saved, rather than just after.
- Add new function CameraObject::PlayCamera()
- Add new function Misc::GetCameraType()
- Add new functions Moveable:GetAirborne() and Moveable:SetAirborne(bool input)
Version 1.0.5 - 2022-12-30
Bug fixes
- Fix combined items not existing in inventory upon game reload.
- Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
- Fix rollingball not killing Lara under certain movement angles.
- Fix savegame crashes when rooms with static meshes are flipped.
- Fix discrepancies between statistics and save / load game time units.
- Fix draw key incorrectly working in binoculars / lasersight mode.
- Fix incorrect picking up from plinths concealed by raising blocks.
- Fix reversed grenade rotation.
- Fix flame emitter 3 not burning player.
- Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
- Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
- Fix TR3 tribeman with axe not attacking Lara.
- Fix TR3 tribeman with dart not shooting at Lara's direction.
- Fix TR3 crow and TR4 harpy death animations not performing correctly.
- Fix TR4 crocodile attack range and joint rotation speed.
- Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
- Fix TR4 baddies not using animation for 3 step down vaults.
- Fix TR5 laserhead guardian.
- Fix crash, water death and meshswap issues for TR5 cyborg.
- Fix pathfinding problems for first initialized enemy of every slot.
- Fix pathfinding of flying and water creatures (partial).
- Fix rare crash when smash item is inside a wall and add warning log for the scenario.
- Fix bone rotations of some entities.
- Fix Lara's animation for cog switch release.
New features
- Added new OCB to cog switch object:
- Use OCB 0 to have the traditional behaviour.
- Use any other OCB to can use the Cog Switch without need of any door linked.
- Allow to freely rotate dart emitter in all directions.
- Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
- Draw real mesh for darts.
- Added warning log when one slot requires another slot which is missing.
Lua API changes
- Add new Room class and several methods for it.
Version 1.0.4 - 2022-12-16
New features
- Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
- Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
- Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
- Activate Lara-bound volume triggers with mounted vehicles.
- Allow multiple individual activators for the same volume at the same time.
- Remove TRC remnant which added HK to inventory if pistols weren't available.
- Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
- Reduce idle pose time from 30 to 20 seconds.
- Automatically align pickups to floor surface.
- Minecart enhancements:
- Add landing / jump sound.
- Add falldamage.
- Explode in water below 2 click surface.
- Fix jump.
- Templar Knight enhancements:
- Restored spark effects.
- Can destroy statics in shatter slots.
- Fix crash when attacking.
- SAS enhancements:
- Fix grenade shooting.
- Fix AI_MODIFY and AI_GUARD behaviour.
Bug fixes
- Fix choppy camera movement in several cases.
- Fix Lara's vertical position when shimmying around steep slope corners.
- Fix legacy pickup triggers not working in certain cases.
- Fix crawl pickup not actually doing any pickups.
- Fix demigod and harpy shooting in incorrect directions.
- Fix particle effects for seth and harpy magic attacks.
- Fix lasersight always displaying with HK, revolver and crossbow.
- Fix rapid ammo spending in HK lasersight mode.
- Fix incorrect string IDs for item combine, HK and revolver with lasersight.
- Fix puzzle holes not swapping to puzzle done objects.
- Fix several collision and sound source issues in flipped rooms.
- Fix several pushable sound and object collision bugs.
- Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
- Fix original bug with reassigned control keys still triggering default events.
- Fix TR1 centaur bubble targeting.
- Fix TR5 autogun rotation.
- Fix occasional wrong rollingball collision in narrow pits.
- Fix classic rollingball and big rollingball not behaving properly.
- Fix caustics not turning off in display settings.
- Fix windowed mode not using real resolution when DPI scaling is active.
- Fix control lock not working in flyby sequences.
- Fix empty inventory when using build and play feature in TE.
- Fix non-pickupable thrown flares.
- Fix throwing flare without drawing any weapons if there are no weapons present.
- Fix several incorrect FOV reset issues.
- Fix current soundtrack fading into silence if incoming one doesn't exist.
- Fix crash if there is an attempt to display a string with missing characters.
Lua API changes
-
Add new Volume class and several methods for it.
-
Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
-
Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
-
Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
-
Add Gameflow.lua options:
- Flow.EnableMassPickup for mass pickup functionality.
- Flow.EnableLaraInTitle for displaying Lara in title flyby.
- Flow.EnableLevelSelect for title flyby level selection.
- level.secrets for level-specific secret count.
-
Fix level.ambientTrack property not working for title flyby.
-
Fix action key script functions not fully working in some cases.
-
Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
-
Fix SetPosition command not updating room number correctly.
-
Fix Rotation class using integers under the hood which prevented using fractional rotation values.
-
Fix distance tests failing on a very high distances.
Version 1.0.3 - 2022-11-18
New features
- Add ledge jumps (Lara object must be updated with new animations to make it work).
- Allow any object slot to be used as a meshswap.
- Add OCB 1 for rollingball to make it silent.
- Customize waterfall mist colour and OCB (XXYY, where XX is width, and YY is size).
- Implement HK shooting modes from TR5.
- Implement sprite instancing to speed up rendering.
- Enable dynamic lights for swarm enemies (beetles, rats and bats).
- Re-enable underwater caustics.
- Increase amount of maximum secrets per level from 8 to 32.
- Improve game and inventory input handling.
- Adjust sprint jump timing.
- Backport DAMOCLES_SWORD from TR1.
Bug fixes
- Fix going into inventory and load/save dialogs during fade-ins and fade-outs.
- Fix savegames not preserving save number and game timer.
- Fix dodgy weapon lock angle constraints.
- Fix wrong shotgun ammo pickup amount.
- Fix shotgun using 6 units of ammo with each shot.
- Fix rocket explosions near statics.
- Fix explosive crossbow bolts not damaging player.
- Fix poisoned crossbow bolts not damaging enemies.
- Fix TR3 monkey level crash.
- Fix occasional ejections when landing on a slope.
- Fix occasional ejections when climbing up on a ledge under a slope.
- Fix pushables not being pushable on top of bridges and other pushables.
- Fix pushables having incorrect collision when bounding box is bigger than 1 sector.
- Fix grabbing narrow ledges below ceilings.
- Fix slow centaur projectile velocity.
- Fix search animations - allow chest and shelf animations to play properly.
- Fix sarcophagus and its item pickup.
- Fix underwater door and double doors continuing to be interactable after opening.
- Fix underwater door being interactable when underwater switch is on the same square.
- Fix ability to turn when aligning to an object while standing.
- Fix left arm lock while picking up an item with a flare in hand.
- Fix potential crashes when exiting game.
- Fix secret soundtrack (which filename number should be the last) not playing.
- Fix distance fog not applying properly to additive and subtractive surfaces.
- Fix swarm enemies and projectiles occasionally drawn using incorrect meshes.
- Fix single-hand weapons not having a sound on draw and undraw.
- Fix waterfall mist - it can now be disabled with antitrigger.
- Fix underwater lever pull animation playing after interacting with underwater ceiling switch.
- Fix SAS_DRAG_BLOKE object interaction.
- Fix KILLER_STATUE not triggering.
Lua API changes
-
A new class has been added, LaraObject, for Lara-specific functions. The built-in "Lara" variable now uses this class.
-
Add functions for Lara object:
- GetPoison / SetPoison
- GetAir / SetAir
- GetOnFire / SetOnFire
- GetSprintEnergy / SetSprintEnergy
- GetWet / SetWet
- GetWeaponType / SetWeaponType
- UndrawWeapon
- GetAmmoCount
- GetHandStatus
- ThrowAwayTorch
-
Add FlipMap and PlayFlyBy script commands and node functions.
-
Add GetMoveablesBySlot and GetStaticsBySlot script commands to select groups of items.
-
Add FlyCheat option to gameflow script for disabling dozy mode.
-
Add SetTotalSecretCount option to gameflow script to set overall amount of secrets.
-
Raised the maximum value on Moveable.SetHP to 32767 (its internal numeric maximum).
Version 1.0.2 - 2022-09-16
New features
- Fix removing Pistols with TakeItem and SetItemCount.
- Allow saving and loading of Vec3s in LevelVars and GameVars.
- Support volume triggers made with node editor.
- Adjust max turn rate of idle state.
- Align Lara on slopes when crouching, crawling, and dying.
- Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
- Lock turn rate when automatically aligning Lara to objects.
- Don't play Lara alignment animations if the interacted object is too close.
- Allow vertical pole mounts only when facing one directly.
- Allow vertical pole mounts while turning, walking, or running.
- Update monkey swing 180 turn animation.
- Update backward monkey swing animations.
- Added standing 180 turn. Activated with WALK+ROLL on dry ground, automatic when in wade-height water or swamp.
- Added crouch turn and crawl turn animations.
- Added new switch OCBs:
- 0 for wall switch
- 1 for small wall switch
- 2 for small button
- 3 for big button
- 4 for giant button (sequence switch)
- 5 for valve turn
- 6 for hole switch
- any other OCBs play corresponding switch on anim or OCB+1 switch off anim.
Bug fixes
- Fix incorrect pole mounting.
- Fix zeroed forward velocity upon landing.
- Fix incorrect behaviour when falling on statics from the top after monkeyswing.
- Fix missing animcommand calls on first animation frame.
- Fix 1-frame turn rate delays.
- Fix occasional leave event calls when moving closer to volumes.
- Fix incorrect viewport size in windowed mode.
- Fix late landing animation dispatch in rare cases.
- Fix incorrect velocity calculations for death animations.
- Fix horseman's axe attack using his left foot as the damaging joint.
- Fix stargate blades needlessly pushing the player around while hardly doing any damage.
- Fix weapon hotkeys and add missing crossbow hotkey.
Lua API changes
- Util.ShortenTENCalls no longer needs to be called; it is now automatic for both level scripts and Gameflow.lua.
- Flow.InvID has been removed; any function taking a pickup (e.g. GiveItem) now takes an Objects.ObjID instead.
- Add Enable, Disable, GetActive, Get/SetSolid functions for static meshes.
- Add FadeOutComplete, StopAudioTrack and StopAudioTracks functions.
- Account for objects in HasLineOfSight tests.
- Move Timer.lua, EventSequence.lua and Util.lua to a subfolder named "Engine".
- LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
- Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
- Don't require EventSequence and Timer to call Timer.UpdateAll in OnControlPhase.
- Add TEN.Logic.AddCallback and TEN.Logic.RemoveCallback.
- Rework GiveItem, TakeItem, and SetItemCount (e.g. SetItemCount with a value of -1 can give infinite ammo/consumables).
Version 1.0.1 - 2022-08-16
New features
- Added antialiasing support.
- Added static mesh scaling support.
- Added free rotation for teeth spikes instead of using OCB codes.
Bug fixes
- Fix some issues with shimmying between diagonal ledges and walls.
- Fix rope transparency.
- Fix objects disappearing under certain angles at the edges of the screen.
- Fix incorrect polerope and jumpswitch grabbing.
- Fix camera behaviour with pushable blocks.
- Fix minecart unduck on inclines.
- Fix quadbike dismount with jump key and allow to shoot big gun with action key.
- Fix static meshes having wrong colors on savegame reload.
- Fix rollingball incorrectly killing Lara in water and in jump.
- Fix resurfacing on underwater death.
- Fix water to ladder animation not activating in all cases.
- Fix ripples not appearing on water connections higher than room bottom.
- Fix several problems with ropes (stumbling, rope length, etc).
- Fix several problems with teeth spikes.
- Fix falling through twoblock platform on room number change.
- Fix falling block breaking too early if placed on a vertical portal.
- Fix crashes when loading image files are missing.
Amendments
- Disable trigger check for puzzle holes.
- Clear locusts and other swarm enemies on level reload.
- Enhance cobra AI and fix targeting.
- Fully decompile HAMMER object from TR4.
- Prevent title music audio from starting in a random place.
- Update harpoon speed on room change.
- Enable second sky layer rendering.
- Preserve inventory and flare on level jumps.
- Timer.Create now lets you choose the units to display remaining time.
- Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
- SetFarView has been removed, and Flow.Level.farView is now uncapped.
- DisplayString text will now be cleared when a level is exited or reloaded.
- EventSequence.lua has been added and documented.
Version 1.0 - 2022-08-06
First beta release.