openmohaa/code/fgame
smallmodel dfde4a58de
Improve bot movements
- Do random movements if the path cannot be found
- Reset the movement if the bot is really blocked
- Set an higher fall height
2024-10-02 21:29:38 +02:00
..
actor.cpp Set the correct number of bits for the large bullet flag in 2.0 and above 2024-10-01 18:52:39 +02:00
actor.h Using parameters that take the entity rather than raw values 2024-06-02 19:55:42 +02:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
actor_anim.cpp Fixed anim state 2023-10-19 23:15:45 +02:00
actor_animapi.cpp Fixed anim API 2023-10-19 23:15:57 +02:00
actor_animcurious.cpp Finalized actor_curious 2023-10-22 14:29:02 +02:00
actor_badplace.cpp Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
actor_balcony.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_cover.cpp Correctly check if the AI either can see or can shoot to find the enemy 2024-08-31 18:06:02 +02:00
actor_curious.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_rover.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_salute.cpp Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_dog.cpp Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
actor_grenade.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_idle.cpp Finalized actor_idle 2023-10-22 15:42:36 +02:00
actor_killed.cpp Finalized actor_killed 2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp Fix AI turret placement 2024-08-31 17:34:10 +02:00
actor_noclip.cpp Finalized actor_noclip 2023-10-22 16:20:29 +02:00
actor_pain.cpp Finalized actor_pain 2023-10-22 16:23:33 +02:00
actor_patrol.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_runandshoot.cpp Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
actor_runner.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_turret.cpp Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
actor_weaponless.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actorenemy.cpp Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible) 2024-08-31 16:24:59 +02:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
actorpath.h Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
ammo.cpp Initialize all Ammo members 2024-06-22 16:11:03 +02:00
ammo.h Archive name_index 2024-02-21 20:59:41 +01:00
animate.cpp Call CurrentAnim() to retrieve the animation index 2024-09-25 19:47:43 +02:00
animate.h Better for loop clarity 2023-11-26 19:55:07 +01:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Remove unused variables 2024-09-24 20:09:39 +02:00
archive.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
barrels.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
barrels.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
baseimp.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
beam.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
beam.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
bg_local.h Format bg source files 2024-10-02 14:09:36 +02:00
bg_misc.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_pmove.cpp Set the correct flag when the player is using a turret 2024-10-02 14:35:37 +02:00
bg_public.h Set the correct flag when the player is using a turret 2024-10-02 14:35:37 +02:00
bg_slidemove.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.h Format bg source files 2024-10-02 14:09:36 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botlib.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
bspline.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
camera.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
camera.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
characterstate.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
characterstate.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Set a better name for binaries to properly distinguish the name of the architecture 2024-09-22 14:56:02 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Make crates correctly fall 2024-09-19 20:49:33 +02:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
damagemodel.cpp Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
damagemodel.h Explicitly mark as override 2024-06-07 19:49:29 +02:00
debuglines.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
debuglines.h Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
dm_manager.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
dm_manager.h Added CTeamSpawnClock and ported fixes from moh >= 2.0 2023-09-23 19:37:55 +02:00
doors.cpp Fix jammed door message printed on the first client 2024-10-01 20:26:17 +02:00
doors.h Fix IsOpen event not being used 2024-10-01 20:24:12 +02:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
earthquake.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
Entities.cpp Fix the spelling for the default explosive sound 2024-09-29 13:03:10 +02:00
Entities.h Initialize the effect and destroyed model for the specific ThrobbingBox explosive classes 2024-09-29 13:02:56 +02:00
entity.cpp Don't set the entity angles immediately during glue 2024-10-01 19:03:17 +02:00
entity.h Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
explosion.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
explosion.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Make bots use random player models 2024-10-02 19:42:03 +02:00
g_bot.h Added g_bot.h file 2023-08-19 21:21:32 +02:00
g_client.cpp Allows clients to join a single-player game 2024-06-16 20:48:34 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Implement G_ClientDoBlends and FindIntermissionPoint 2024-09-02 19:52:30 +02:00
g_main.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
g_main.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Fix a small mistake in normal calculations for MM_ClipVelocity2D 2024-09-26 18:20:25 +02:00
g_phys.cpp Add more resilience against null entity in G_FixEntityPosition 2024-07-27 19:05:45 +02:00
g_phys.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_public.h Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
g_session.cpp Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
g_spawn.cpp Fix spawn time delta 2024-09-25 22:12:29 +02:00
g_spawn.h SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
g_utils.cpp Fix incorrect obituary hit location 2024-10-02 16:42:10 +02:00
g_utils.h Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_vmove.cpp Fixed velocity clip (sliding along plane) 2024-03-04 22:40:49 +01:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Implemented Game::Archive() 2024-02-28 22:52:44 +01:00
game.h Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
gamecmds.cpp Fix calls to class dumping functions 2024-08-31 22:09:50 +02:00
gamecmds.h Added "reloadmap" console command from moh 2.0 and above 2023-11-02 20:20:58 +01:00
gamecvars.cpp Set the healrate to 0 (instant) by default on protocol 8 and below (vanilla AA) 2024-10-02 18:12:10 +02:00
gamecvars.h Add a feature that prevents teams from being uneven 2024-09-29 19:00:19 +02:00
gamescript.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
gamescript.h Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
glb_local.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
health.cpp Health must have a targetname by default in 2.0 and above 2024-02-16 23:52:25 +01:00
health.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
hud.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
hud.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
huddraw.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
huddraw.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
inventoryitem.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
ipfilter.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
ipfilter.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
item.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
item.h Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
level.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
level.h Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Stop spawning if there is no entity 0 (could only happen in multiplayer) 2024-08-31 21:32:42 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Added FuncLadder archive method 2024-02-19 19:36:46 +01:00
misc.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
movegrid.cpp Use floating-point operation in CalculateBoxPoints() 2024-02-02 23:05:18 +01:00
movegrid.h Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
mover.cpp Clear velocity and avelocity in MoveDone 2024-09-02 00:06:12 +02:00
mover.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
navigate.h Added PathInfo() constructor initialization 2024-06-22 21:41:28 +02:00
object.cpp Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient 2024-04-08 21:52:48 +02:00
object.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
parm.cpp Implemented all parm methods 2024-02-22 20:44:15 +01:00
parm.h Implemented all parm methods 2024-02-22 20:44:15 +01:00
player.cpp Ignore kills when telefragging 2024-10-02 17:02:48 +02:00
player.h Ignore kills when telefragging 2024-10-02 17:02:48 +02:00
player_animation.cpp Implements Player::EventTestAnim() 2024-06-14 21:20:15 +02:00
player_combat.cpp Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
player_conditionals.cpp Fix VEHICLE_TYPE state condition not returning the vehicle type 2024-10-02 14:09:07 +02:00
player_util.cpp Call AnimName() to get the current animation name 2024-09-25 19:48:06 +02:00
playerbot.cpp Improve bot movements 2024-10-02 21:29:38 +02:00
playerbot.h Improve bot movements 2024-10-02 21:29:38 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
portableturret.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
scriptmaster.h Fixed ScriptThread timing 2023-10-27 21:02:18 +02:00
scriptslave.cpp Fix followpath not working under special circumstances 2024-07-27 19:05:05 +02:00
scriptslave.h Implemented special func 2024-02-26 23:25:39 +01:00
scriptthread.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
scriptthread.h Formatted scriptthread source file 2024-01-29 00:03:51 +01:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
sentient.cpp Add max_amount parameter to the EV_Sentient_GiveAmmo documentation 2024-09-19 21:02:04 +02:00
sentient.h Using Added in OPM comments 2023-12-28 20:35:33 +01:00
sentient_combat.cpp Correctly archive the active weapon (safe pointer) 2024-05-12 23:55:11 +02:00
simpleactor.cpp Fix the m_iSaySlot being mistakenly used for the weight cross blend, the specified slot parameter must be used instead 2024-09-25 20:04:58 +02:00
simpleactor.h Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
simpleentity.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
simpleentity.h Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smokegrenade.h Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokesprite.cpp Implement G_ObfuscationForSmokeSprites 2024-09-02 19:52:30 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spline.h use double instead of float 2024-03-04 22:25:31 +01:00
stack.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fixed objectives being wrong 2023-11-13 18:23:15 +01:00
Tow_Entities.h Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
trigger.cpp Trigger must not be effective when being damaged if it does not take damage 2024-04-30 20:26:08 +02:00
trigger.h Added trigger_sideduse from 2.30 2024-04-10 21:44:03 +02:00
umap.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
vehicle.cpp Set AI angles only if they don't have an enemy, otherwise let the AI set their angles 2024-09-01 17:16:09 +02:00
vehicle.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp Implement VehicleHalfTrack 2024-09-15 01:03:37 +02:00
VehicleSlot.cpp Don't make the player not solid in a vehicle slot 2024-10-01 23:25:01 +02:00
VehicleSlot.h Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSoundEntity.cpp Fixed vehicle sound entity using bad sound prefix 2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
VehicleTank.cpp Don't make the player not solid in a vehicle slot 2024-10-01 23:25:01 +02:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30 2024-09-02 19:52:32 +02:00
vehicleturret.h End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
weapon.cpp Fix wrong secondary ammo type being picked up 2024-09-08 20:20:58 +02:00
weapon.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
weapturret.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
weapturret.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
weaputils.cpp Restore the old behavior where the bullet would hit all entities in sight. Only works when targeting mohaa version 1.x 2024-09-10 19:01:34 +02:00
weaputils.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
windows.cpp Fixed Archive method not calling parent class archive method 2023-11-26 20:00:12 +01:00
windows.h Formatted document 2023-11-26 19:54:07 +01:00
worldspawn.cpp Fixes skyboxSpeed using an integer rather than a float 2024-07-01 00:19:50 +02:00
worldspawn.h Moved con_set entry to the header file 2024-03-05 18:30:31 +01:00