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Don't set the entity angles immediately during glue
The game expects objects to glue and keep their initial angles/origin
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1 changed files with 0 additions and 3 deletions
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@ -5319,9 +5319,6 @@ void Entity::glue(Entity *master, qboolean use_my_angles, qboolean can_duck)
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m_pGlueMaster = master;
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m_bGlueDuckable = can_duck == qtrue;
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master->m_iNumGlues++;
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setAngles(master->angles);
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setOrigin(master->origin);
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}
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void Entity::unglue(void)
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