Don't set the entity angles immediately during glue

The game expects objects to glue and keep their initial angles/origin
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smallmodel 2024-10-01 19:03:17 +02:00 committed by GitHub
parent 9a7ba0786c
commit 6103efa8cc
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@ -5319,9 +5319,6 @@ void Entity::glue(Entity *master, qboolean use_my_angles, qboolean can_duck)
m_pGlueMaster = master;
m_bGlueDuckable = can_duck == qtrue;
master->m_iNumGlues++;
setAngles(master->angles);
setOrigin(master->origin);
}
void Entity::unglue(void)