Trigger must not be effective when being damaged if it does not take damage

This fixes issue with vehicles damaging triggers by touching them (like the ClickItemTrigger on m5l3 with tanks)
This commit is contained in:
smallmodel 2024-04-30 20:26:08 +02:00
parent 05a6b43e08
commit d4dfde3340
No known key found for this signature in database
GPG key ID: 9F2D623CEDF08512

View file

@ -766,6 +766,10 @@ void Trigger::DamageEvent(Event *ev)
Vector dir;
Vector momentum;
if (!takedamage) {
return;
}
if (Immune(ev->GetInteger(9))) {
// trigger is immune
return;