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Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30
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1 changed files with 12 additions and 0 deletions
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@ -1031,6 +1031,18 @@ void VehicleTurretGun::AdjustReloadStatus()
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m_iAmmo = m_iReloadShots;
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m_fReloadTimeRemaining = m_fReloadDelay;
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if (g_target_game <= target_game_e::TG_MOHTA) {
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//
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// Below 2.30 (Spearhead), the sound is played immediately.
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// 2.30 has it wrong with the Nebelwerfer.
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//
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ProcessEvent(EV_VehicleTurretGun_PlayReloadSound);
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return;
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}
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//
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// Changed in 2.30
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// Play the reload sound once finished reloading
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PostEvent(EV_VehicleTurretGun_PlayReloadSound, m_fReloadDelay * 0.5);
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}
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}
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