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Added g_bot.h file
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code/fgame/g_bot.h
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code/fgame/g_bot.h
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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struct saved_bot_t {
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client_persistant_t pers;
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bool bValid;
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saved_bot_t()
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: bValid(false)
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{}
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};
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void G_BotBegin(gentity_t* ent);
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void G_BotThink(gentity_t* ent, int msec);
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gentity_t* G_GetFirstBot();
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void G_AddBot(unsigned int num, saved_bot_t* saved = NULL);
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void G_RemoveBot(unsigned int num);
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void G_ResetBots();
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void G_SpawnBots();
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