Commit graph

2237 commits

Author SHA1 Message Date
smallmodel
b852980842
Fixed bullet tracer speed 2023-11-14 17:55:08 +01:00
smallmodel
d351ced78b
Added comment for sv_pure 2023-11-14 17:54:53 +01:00
smallmodel
4cd45c63c4
Return fs_gamedir in FS_GetCurrentGameDir() 2023-11-14 17:39:12 +01:00
smallmodel
de16a72aed
Using droperror instead of print 2023-11-14 17:31:49 +01:00
smallmodel
4b29c63fc9
Added ioq3 features like bans 2023-11-14 17:30:17 +01:00
smallmodel
770e832592
Added Com_strCompare and player name completion 2023-11-14 17:17:36 +01:00
smallmodel
14f9acdb57
Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smallmodel
8c64b7aa89
Clear charge start time on respawn 2023-11-14 14:06:39 +01:00
smallmodel
8d49f8935c
Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
2023-11-14 14:04:37 +01:00
smallmodel
ff8ec63e95
Call IsRepeatType() instead of checking the animFlags 2023-11-14 14:03:23 +01:00
smallmodel
771ee1b5a9
Forward-declare Event and Listener to omit some warnings 2023-11-14 01:08:09 +01:00
smallmodel
096692fec8
Fixed usage of 2D vector array 2023-11-14 01:07:23 +01:00
smallmodel
d29454b44d
Use %zu instead of %d 2023-11-14 01:06:52 +01:00
smallmodel
30a1ccb2e2
Made stateString const char* 2023-11-14 01:04:22 +01:00
smallmodel
ea1b411cc0
Forward-declare skelHeaderGame_s and skelAnimFrame_s to omit some warnings 2023-11-14 01:02:27 +01:00
smallmodel
7794ee8aea
Mark Archive() method 'override' 2023-11-14 00:54:20 +01:00
smallmodel
99a9022b53
Fixed Italian player not switching to the Breda weapon after spawning 2023-11-14 00:50:35 +01:00
smallmodel
1255964e6b
Added a fix that prevent players from equipping weapons from the other team 2023-11-14 00:49:32 +01:00
smallmodel
37de859bee
Fixed field var breaking code position on exception 2023-11-14 00:16:09 +01:00
smallmodel
990aa5cdb2
Initialize m_iBadPlaceIndex to 0 2023-11-14 00:06:26 +01:00
smallmodel
befcedcf58
Fixed OPCODE_STORE_FIELD_REF incorrectly not skipping field on exception
It would cause invalid opcode afterwards.
2023-11-14 00:06:23 +01:00
smallmodel
eeb697570d
Fixed collapse index still being processed with SKB files (would cause crashes) 2023-11-14 00:04:42 +01:00
smallmodel
6410567e9a
Initialize obfuscation mapping (still unimplemented) 2023-11-13 23:44:04 +01:00
smallmodel
e8aad97975
Fixed alignment issue on ARM CPUs 2023-11-13 23:28:42 +01:00
smallmodel
0662359776
Implemented DamageEvent() / EventGetActivator()
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
2023-11-13 22:20:16 +01:00
smallmodel
5568d160ab
Fixed uninitialized shader variable in CG_DrawCrosshair() 2023-11-13 22:18:38 +01:00
smallmodel
defa297a56
Fixed debug lines being always drawn 2023-11-13 20:39:03 +01:00
smallmodel
782c37c4fe
Updated version number 2023-11-13 20:38:49 +01:00
smallmodel
6f03c88ad5
Formatted playerbot source file 2023-11-13 20:33:06 +01:00
smallmodel
3ec980c8ec
Fixed bots being blocked 2023-11-13 20:31:50 +01:00
smallmodel
c0a50eb2ff
Fixed infinite spectator switch loop 2023-11-13 20:31:41 +01:00
smallmodel
f73e4b6f22
Check if the turret is valid before detaching remote owner 2023-11-13 20:30:51 +01:00
smallmodel
096972827e
Fixed half of archived entities being deleted during restart 2023-11-13 19:35:46 +01:00
smallmodel
08c040d4ea
Reset smoke sprites during restart 2023-11-13 19:34:13 +01:00
smallmodel
6d8b6b5f29
Fixed objectives text 2023-11-13 19:25:52 +01:00
smallmodel
410f1c0ed8
Only include listener.h when compiling C++ 2023-11-13 18:36:20 +01:00
smallmodel
cb73cfd57b
Fixed "unknown game mode" error 2023-11-13 18:23:26 +01:00
smallmodel
8cb8a7f370
Fixed objectives being wrong 2023-11-13 18:23:15 +01:00
smallmodel
8c893acfff
Don't spawn the initial player if the game isn't single-player 2023-11-13 18:23:01 +01:00
smallmodel
e453d1fa17
Added "none" for teamwin argument 2023-11-13 18:22:35 +01:00
smallmodel
a7301ed7b6
Fixed teamwin not working on TOW and Liberation 2023-11-13 18:21:08 +01:00
smallmodel
42ebfd5394
Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above 2023-11-13 17:46:33 +01:00
smallmodel
cdf2f84b14
Added ScriptModelRealDamage class 2023-11-13 16:33:11 +01:00
smallmodel
2592aeab8b
Fixed improper bullet path on wood and metal 2023-11-13 01:21:08 +01:00
smallmodel
34d4225ea0
Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model 2023-11-13 01:20:19 +01:00
smallmodel
17dcb4b00e
Entity's clipmask must be MASK_SOLID 2023-11-13 00:58:33 +01:00
smallmodel
eb1d096539
Fixed vehicle turret gun indefinitely shaking 2023-11-13 00:35:55 +01:00
smallmodel
05c74655be
Fixed SimpleActor::SetPath not setting path correctly 2023-11-13 00:35:32 +01:00
smallmodel
3e0e0ba3b1
Fixed FindCover() wrong algorithm 2023-11-13 00:35:11 +01:00
smallmodel
f90b6cd18c
Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set 2023-11-13 00:34:26 +01:00