smallmodel
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b852980842
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Fixed bullet tracer speed
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2023-11-14 17:55:08 +01:00 |
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smallmodel
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d351ced78b
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Added comment for sv_pure
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2023-11-14 17:54:53 +01:00 |
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smallmodel
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4cd45c63c4
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Return fs_gamedir in FS_GetCurrentGameDir()
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2023-11-14 17:39:12 +01:00 |
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smallmodel
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de16a72aed
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Using droperror instead of print
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2023-11-14 17:31:49 +01:00 |
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smallmodel
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4b29c63fc9
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Added ioq3 features like bans
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2023-11-14 17:30:17 +01:00 |
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smallmodel
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770e832592
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Added Com_strCompare and player name completion
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2023-11-14 17:17:36 +01:00 |
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smallmodel
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14f9acdb57
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Fixed "spin" event name
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2023-11-14 14:09:52 +01:00 |
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smallmodel
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8c64b7aa89
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Clear charge start time on respawn
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2023-11-14 14:06:39 +01:00 |
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smallmodel
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8d49f8935c
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Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
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2023-11-14 14:04:37 +01:00 |
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smallmodel
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ff8ec63e95
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Call IsRepeatType() instead of checking the animFlags
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2023-11-14 14:03:23 +01:00 |
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smallmodel
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771ee1b5a9
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Forward-declare Event and Listener to omit some warnings
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2023-11-14 01:08:09 +01:00 |
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smallmodel
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096692fec8
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Fixed usage of 2D vector array
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2023-11-14 01:07:23 +01:00 |
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smallmodel
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d29454b44d
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Use %zu instead of %d
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2023-11-14 01:06:52 +01:00 |
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smallmodel
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30a1ccb2e2
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Made stateString const char*
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2023-11-14 01:04:22 +01:00 |
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smallmodel
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ea1b411cc0
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Forward-declare skelHeaderGame_s and skelAnimFrame_s to omit some warnings
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2023-11-14 01:02:27 +01:00 |
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smallmodel
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7794ee8aea
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Mark Archive() method 'override'
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2023-11-14 00:54:20 +01:00 |
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smallmodel
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99a9022b53
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Fixed Italian player not switching to the Breda weapon after spawning
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2023-11-14 00:50:35 +01:00 |
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smallmodel
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1255964e6b
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Added a fix that prevent players from equipping weapons from the other team
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2023-11-14 00:49:32 +01:00 |
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smallmodel
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37de859bee
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Fixed field var breaking code position on exception
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2023-11-14 00:16:09 +01:00 |
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smallmodel
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990aa5cdb2
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Initialize m_iBadPlaceIndex to 0
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2023-11-14 00:06:26 +01:00 |
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smallmodel
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befcedcf58
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Fixed OPCODE_STORE_FIELD_REF incorrectly not skipping field on exception
It would cause invalid opcode afterwards.
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2023-11-14 00:06:23 +01:00 |
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smallmodel
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eeb697570d
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Fixed collapse index still being processed with SKB files (would cause crashes)
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2023-11-14 00:04:42 +01:00 |
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smallmodel
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6410567e9a
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Initialize obfuscation mapping (still unimplemented)
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2023-11-13 23:44:04 +01:00 |
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smallmodel
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e8aad97975
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Fixed alignment issue on ARM CPUs
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2023-11-13 23:28:42 +01:00 |
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smallmodel
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0662359776
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Implemented DamageEvent() / EventGetActivator()
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
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2023-11-13 22:20:16 +01:00 |
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smallmodel
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5568d160ab
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Fixed uninitialized shader variable in CG_DrawCrosshair()
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2023-11-13 22:18:38 +01:00 |
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smallmodel
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defa297a56
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Fixed debug lines being always drawn
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2023-11-13 20:39:03 +01:00 |
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smallmodel
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782c37c4fe
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Updated version number
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2023-11-13 20:38:49 +01:00 |
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smallmodel
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6f03c88ad5
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Formatted playerbot source file
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2023-11-13 20:33:06 +01:00 |
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smallmodel
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3ec980c8ec
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Fixed bots being blocked
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2023-11-13 20:31:50 +01:00 |
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smallmodel
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c0a50eb2ff
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Fixed infinite spectator switch loop
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2023-11-13 20:31:41 +01:00 |
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smallmodel
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f73e4b6f22
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Check if the turret is valid before detaching remote owner
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2023-11-13 20:30:51 +01:00 |
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smallmodel
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096972827e
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Fixed half of archived entities being deleted during restart
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2023-11-13 19:35:46 +01:00 |
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smallmodel
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08c040d4ea
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Reset smoke sprites during restart
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2023-11-13 19:34:13 +01:00 |
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smallmodel
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6d8b6b5f29
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Fixed objectives text
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2023-11-13 19:25:52 +01:00 |
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smallmodel
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410f1c0ed8
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Only include listener.h when compiling C++
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2023-11-13 18:36:20 +01:00 |
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smallmodel
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cb73cfd57b
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Fixed "unknown game mode" error
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2023-11-13 18:23:26 +01:00 |
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smallmodel
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8cb8a7f370
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Fixed objectives being wrong
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2023-11-13 18:23:15 +01:00 |
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smallmodel
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8c893acfff
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Don't spawn the initial player if the game isn't single-player
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2023-11-13 18:23:01 +01:00 |
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smallmodel
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e453d1fa17
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Added "none" for teamwin argument
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2023-11-13 18:22:35 +01:00 |
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smallmodel
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a7301ed7b6
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Fixed teamwin not working on TOW and Liberation
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2023-11-13 18:21:08 +01:00 |
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smallmodel
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42ebfd5394
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Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above
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2023-11-13 17:46:33 +01:00 |
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smallmodel
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cdf2f84b14
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Added ScriptModelRealDamage class
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2023-11-13 16:33:11 +01:00 |
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smallmodel
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2592aeab8b
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Fixed improper bullet path on wood and metal
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2023-11-13 01:21:08 +01:00 |
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smallmodel
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34d4225ea0
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Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model
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2023-11-13 01:20:19 +01:00 |
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smallmodel
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17dcb4b00e
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Entity's clipmask must be MASK_SOLID
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2023-11-13 00:58:33 +01:00 |
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smallmodel
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eb1d096539
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Fixed vehicle turret gun indefinitely shaking
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2023-11-13 00:35:55 +01:00 |
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smallmodel
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05c74655be
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Fixed SimpleActor::SetPath not setting path correctly
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2023-11-13 00:35:32 +01:00 |
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smallmodel
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3e0e0ba3b1
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Fixed FindCover() wrong algorithm
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2023-11-13 00:35:11 +01:00 |
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smallmodel
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f90b6cd18c
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Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set
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2023-11-13 00:34:26 +01:00 |
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