.. |
AL
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Using latest version of AL from ioq3 codebase
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2023-01-31 01:32:06 +01:00 |
asm
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
autoupdater
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
botlib
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
cgame
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Fixed vote's last text position
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2023-11-07 23:06:11 +01:00 |
client
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Crosshair is now handled by the cgame module
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2023-11-07 22:44:13 +01:00 |
curl-7.54.0/include
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Using curl-7.54.0 from ioq3
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2023-01-31 01:34:57 +01:00 |
fgame
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Added "none" for teamwin argument
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2023-11-13 18:22:35 +01:00 |
gamespy
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Set ENGINE_VERSION to 3.0
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2023-08-30 21:53:40 +02:00 |
jpeg-8c
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ioq3 updates
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2023-05-26 20:53:00 +02:00 |
libmad-0.15.1b
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Fixed compile errors on newer versions of clang
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2023-09-05 19:39:57 +02:00 |
libogg-1.3.3
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
libs
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ioq3 updates
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2023-05-26 20:53:00 +02:00 |
libvorbis-1.3.6
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
null
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Removed CL_Disconnect parameter
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2023-07-21 20:34:42 +02:00 |
opus-1.2.1
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ioq3 updates
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2023-05-26 20:53:00 +02:00 |
opusfile-0.9
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
parser
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Fixed issue when the string is escaped with a newline
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2023-10-03 17:54:23 +02:00 |
q3_ui
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
qcommon
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Added pause command
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2023-11-07 19:20:07 +01:00 |
renderer
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Fixed buggy sky rendering
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2023-11-06 19:32:49 +01:00 |
renderercommon
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Added R_GetShaderName and R_GetModelName
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2023-09-06 20:31:28 +02:00 |
renderergl1
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
renderergl2
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
script
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The return value of an event must be the first value
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2023-11-02 19:53:26 +01:00 |
sdl
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Fixed strip on windows
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2023-08-19 23:29:23 +02:00 |
SDL2
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
server
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Unpause if the game module doesn't allow pausing
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2023-11-07 19:20:40 +01:00 |
skeletor
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Added comment
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2023-11-06 20:45:57 +01:00 |
sys
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Increased MAX_BUFFERS
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2023-11-07 22:34:04 +01:00 |
tiki
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Check for valid model and anim num in **TIKI_Anim_NameForNum()**
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2023-11-06 19:09:06 +01:00 |
tools
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Updates
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2023-05-27 16:19:31 +02:00 |
uilib
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Implement UISlider (#79)
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2023-11-12 16:39:22 +00:00 |
zlib
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |