Added R_GetShaderName and R_GetModelName

This commit is contained in:
smallmodel 2023-09-06 20:31:28 +02:00
parent 791f38762b
commit 0bbf39660e
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GPG key ID: 9F2D623CEDF08512
4 changed files with 40 additions and 2 deletions

View file

@ -1560,6 +1560,8 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
re.GetShaderHeight = RE_GetShaderHeight;
re.GetShaderWidth = RE_GetShaderWidth;
re.GetShaderName = RE_GetShaderName;
re.GetModelName = RE_GetModelName;
re.GetGraphicsInfo = RE_GetGraphicsInfo;
re.ForceUpdatePose = RE_ForceUpdatePose;
re.TIKI_Orientation = RE_TIKI_Orientation;

View file

@ -2168,8 +2168,6 @@ UTIL
=============================================================
*/
int RE_GetShaderHeight(qhandle_t hShader);
int RE_GetShaderWidth(qhandle_t hShader);
void RB_StreamBegin(shader_t* shader);
void RB_StreamEnd(void);
void RB_StreamBeginDrawSurf(void);
@ -2188,6 +2186,8 @@ void R_DrawDebugNumber(const vec3_t org, float number, float scale, float r, flo
void R_DebugRotatedBBox(const vec3_t org, const vec3_t ang, const vec3_t mins, const vec3_t maxs, float r, float g, float b, float alpha);
int RE_GetShaderWidth(qhandle_t hShader);
int RE_GetShaderHeight(qhandle_t hShader);
const char* RE_GetShaderName(qhandle_t hShader);
const char* RE_GetModelName(qhandle_t hModel);
/*
=============================================================

View file

@ -404,3 +404,37 @@ int RE_GetShaderHeight( qhandle_t hShader ) {
return shader->unfoggedStages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadHeight;
}
/*
===============
RE_GetShaderName
===============
*/
const char* RE_GetShaderName(qhandle_t hShader) {
shader_t* shader;
if (hShader) {
shader = R_GetShaderByHandle(hShader);
} else {
shader = tr.defaultShader;
}
return shader->name;
}
/*
===============
RE_GetModelName
===============
*/
const char* RE_GetModelName(qhandle_t hModel) {
model_t *model;
if (!hModel) {
return "";
}
model = R_GetModelByHandle(hModel);
return model->name;
}

View file

@ -165,6 +165,8 @@ typedef struct {
void (*SetFullscreen)(qboolean fullScreen);
int (*GetShaderWidth)(qhandle_t hShader);
int (*GetShaderHeight)(qhandle_t hShader);
const char* (*GetShaderName)(qhandle_t hShader);
const char* (*GetModelName)(qhandle_t hModel);
const char* (*GetGraphicsInfo)();
void (*ForceUpdatePose)(refEntity_t* model);
orientation_t (*TIKI_Orientation)(refEntity_t* model, int tagNum);