openmohaa/code
2023-11-13 18:23:26 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fixed vote's last text position 2023-11-07 23:06:11 +01:00
client Crosshair is now handled by the cgame module 2023-11-07 22:44:13 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fixed "unknown game mode" error 2023-11-13 18:23:26 +01:00
gamespy Set ENGINE_VERSION to 3.0 2023-08-30 21:53:40 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed issue when the string is escaped with a newline 2023-10-03 17:54:23 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Added pause command 2023-11-07 19:20:07 +01:00
renderer Fixed buggy sky rendering 2023-11-06 19:32:49 +01:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script The return value of an event must be the first value 2023-11-02 19:53:26 +01:00
sdl Fixed strip on windows 2023-08-19 23:29:23 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Unpause if the game module doesn't allow pausing 2023-11-07 19:20:40 +01:00
skeletor Added comment 2023-11-06 20:45:57 +01:00
sys Increased MAX_BUFFERS 2023-11-07 22:34:04 +01:00
tiki Check for valid model and anim num in **TIKI_Anim_NameForNum()** 2023-11-06 19:09:06 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Implement UISlider (#79) 2023-11-12 16:39:22 +00:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00