smallmodel
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cb73cfd57b
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Fixed "unknown game mode" error
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2023-11-13 18:23:26 +01:00 |
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smallmodel
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8cb8a7f370
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Fixed objectives being wrong
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2023-11-13 18:23:15 +01:00 |
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smallmodel
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8c893acfff
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Don't spawn the initial player if the game isn't single-player
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2023-11-13 18:23:01 +01:00 |
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smallmodel
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e453d1fa17
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Added "none" for teamwin argument
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2023-11-13 18:22:35 +01:00 |
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smallmodel
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a7301ed7b6
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Fixed teamwin not working on TOW and Liberation
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2023-11-13 18:21:08 +01:00 |
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smallmodel
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42ebfd5394
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Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above
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2023-11-13 17:46:33 +01:00 |
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smallmodel
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cdf2f84b14
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Added ScriptModelRealDamage class
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2023-11-13 16:33:11 +01:00 |
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smallmodel
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2592aeab8b
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Fixed improper bullet path on wood and metal
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2023-11-13 01:21:08 +01:00 |
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smallmodel
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34d4225ea0
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Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model
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2023-11-13 01:20:19 +01:00 |
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smallmodel
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17dcb4b00e
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Entity's clipmask must be MASK_SOLID
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2023-11-13 00:58:33 +01:00 |
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smallmodel
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eb1d096539
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Fixed vehicle turret gun indefinitely shaking
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2023-11-13 00:35:55 +01:00 |
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smallmodel
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05c74655be
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Fixed SimpleActor::SetPath not setting path correctly
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2023-11-13 00:35:32 +01:00 |
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smallmodel
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3e0e0ba3b1
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Fixed FindCover() wrong algorithm
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2023-11-13 00:35:11 +01:00 |
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smallmodel
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f90b6cd18c
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Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set
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2023-11-13 00:34:26 +01:00 |
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pryon
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177702d027
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Implement UISlider (#79)
* Implement UISlider
* Use proper enum type for the left and right arrow key constants
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2023-11-12 16:39:22 +00:00 |
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pryon
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64429232f8
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Add missing virtual calls to UIList methods (#80)
* Add missing virtual calls to UIList methods
* Add missing virtual call in UICheckBox::Draw
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2023-11-12 16:39:04 +00:00 |
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smallmodel
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d6b7fecb69
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Refactored navigation with moh 2.0 features
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2023-11-09 23:44:53 +01:00 |
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smallmodel
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51a0ee56aa
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Refactored FindNearestSniperNode()
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2023-11-09 21:55:28 +01:00 |
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smallmodel
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2ed369568c
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Fixed AllocPathNode() and FreePathNode() not working as intended
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2023-11-09 21:10:43 +01:00 |
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smallmodel
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e5b7e16d1a
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Added AI_CONCEALMENT_MASK and use AI_LOW_WALL_ARC
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2023-11-09 21:10:20 +01:00 |
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smallmodel
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4a9f676d5d
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Tidied up FindPathX methods
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2023-11-09 21:01:30 +01:00 |
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smallmodel
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0e0da3d767
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Added MASK_CORNER_NODE
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2023-11-09 21:01:03 +01:00 |
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smallmodel
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343ce4a6a7
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Using vec3_t type for start/end/position
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2023-11-09 19:58:46 +01:00 |
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smallmodel
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df8b854cb7
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Cleaned up GeneratePath methods
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2023-11-09 19:52:53 +01:00 |
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smallmodel
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831dc770d8
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Added droptofloor()
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2023-11-09 19:37:25 +01:00 |
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smallmodel
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8a9285c64f
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Cleaned up navigate source files and added low-wall arc
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2023-11-09 19:31:20 +01:00 |
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smallmodel
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7e4e06b09d
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Fixed FinishReloading not working properly
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2023-11-08 22:24:07 +01:00 |
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smallmodel
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96748b3fbc
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Fixed vote's last text position
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2023-11-07 23:06:11 +01:00 |
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smallmodel
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f1325048e9
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Fixed crosshair's endpos friend test
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2023-11-07 23:05:54 +01:00 |
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smallmodel
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deee21eb68
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Fixed vote string alignment position
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2023-11-07 23:02:07 +01:00 |
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smallmodel
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2f43e5c5ea
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Fixed crosshair friend icon on mohaa 1.11
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2023-11-07 23:01:49 +01:00 |
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smallmodel
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4766067edb
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Fixed crosshair incorrectly hiding
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2023-11-07 22:54:05 +01:00 |
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smallmodel
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bc54f22639
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Crosshair is now handled by the cgame module
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2023-11-07 22:44:13 +01:00 |
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smallmodel
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20c8c87e79
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Draw vote and crosshair
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2023-11-07 22:43:13 +01:00 |
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smallmodel
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3a5dcd6a3c
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Increased MAX_BUFFERS
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2023-11-07 22:34:04 +01:00 |
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smallmodel
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a5ba02c2bb
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Added crosshair variables
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2023-11-07 19:30:46 +01:00 |
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smallmodel
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e1554efc08
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Fixed paused icon location
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2023-11-07 19:20:52 +01:00 |
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smallmodel
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9d652dd41b
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Unpause if the game module doesn't allow pausing
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2023-11-07 19:20:40 +01:00 |
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smallmodel
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22eadf2c08
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Removed code that prevent pausing in debug builds
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2023-11-07 19:20:26 +01:00 |
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smallmodel
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d3f1b62208
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Added pause command
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2023-11-07 19:20:07 +01:00 |
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smallmodel
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affc28ab79
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Removed win32/unix folders (unused)
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2023-11-07 18:57:34 +01:00 |
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smallmodel
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41be7f44ab
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Added comment
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2023-11-06 20:45:57 +01:00 |
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smallmodel
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646c1f0f16
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Fixed lightorigin and attach offset being badly calculated
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2023-11-06 19:58:36 +01:00 |
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smallmodel
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3cea097b48
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Added EV_Turret_SetMaxUseAngle and EV_Turret_SetStartYaw to TurretGun's event responses
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2023-11-06 19:41:34 +01:00 |
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smallmodel
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786d72575e
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Fixed buggy sky rendering
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2023-11-06 19:32:49 +01:00 |
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smallmodel
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6d9a794aaf
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Fixed assertion failed when numskins equals MAX_TIKI_SHADER
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2023-11-06 19:17:03 +01:00 |
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smallmodel
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9e69df1e94
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Check for valid model and anim num in **TIKI_Anim_NameForNum()**
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2023-11-06 19:09:06 +01:00 |
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smallmodel
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72d4bb0206
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Added more checks to avoid crashes
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2023-11-06 18:59:18 +01:00 |
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smallmodel
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f68e06a949
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Use MAX_TIKI_ALIASES instead of the constant number (4095)
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2023-11-06 18:30:11 +01:00 |
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smallmodel
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f4da539d95
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Use vec3_t type for coordinates/angles
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2023-11-06 18:11:12 +01:00 |
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