Commit graph

9349 commits

Author SHA1 Message Date
Lwmte
7735f660ab Fixed #1553 2025-01-21 20:49:32 +01:00
Lwmte
5764965230 Fixed #1554 2025-01-21 20:47:06 +01:00
Lwmte
b55675b9ce Fixed #1552 2025-01-21 20:46:47 +01:00
Lwmte
7be096f86a Fixed dynamic light shadows not being handled correctly 2025-01-19 05:42:16 +01:00
Sezz
db2649e936 Fix two block platform sometimes not traversing room portals correctly; cleanup 2025-01-18 19:54:04 +11:00
Stranger1992
ff41900bd9 Updated to reflect develop branch after merging Pull Request 2025-01-12 16:39:17 +00:00
Nemoel-Tomo
2a89abe66d
Tr1 electric ball (#1413)
Implementation of the Electric Ball from Tomb Raider I, inside Level 5: St Francis Folly
2025-01-12 16:15:45 +00:00
Nemoel-Tomo
a97548467e
Waterfall_Emitter (#1359)
* waterfall emitter. warning for the test I changed waterfallmist object

* test

* update

* update

* update

* formatting

* formatting

* formatting

* update mist color

* import develop

* bugfix sprite

* added mor sprite particles

* waterfall intensity

* update waterfall to be more filled

* update

* Create a new sprite sequence for waterfall

* Fixed texture order

* removed GetParticleDistanceFade() from waterfall

* Order

* Update Particle struct; update waterfall

* Update Particle struct

* Simplify waterfall emitter

* Simplify waterfall emitter

* Simplify waterfall emitter

* Simplify

* Fix waterfall density; move sprite slot

* Update Waterfall.cpp

* fixed some small bugs with the waterfall after simplify

* commit

* imported develop 60fps branch

* fixed waterfall errors

* update

* commit

* update/test

* update Waterfall

* fixed last bugs

* formatting

* added option for sound

* update

* update, fixing errors

* update

* formatting

* Formatting

* fixed color issue, now only savegame is left

* formatting

* added new fields to savegame

* targetpos is now Vector3

* import develop

* Fixes according to GH notes + move waterfall-specific code out of effects.cpp

* Rollback object ID rename, add missing enum

* renamed ID_WATERFALL_ into ID_WATERFALL_SPRITES

* fixed SpriteSeqID for spark in spark.cpp

* Update CHANGELOG.md

* rewritten waterfall code

* Update waterfall impact point

---------

Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
2025-01-10 22:27:48 +00:00
Stranger1992
bfe07f6e21 Bump version in Lua API for development 2025-01-05 16:45:30 +00:00
Stranger1992
4dce157665 Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
2025-01-05 16:27:38 +00:00
Stranger1992
c25c7a1c96 Update CHANGELOG.md 2025-01-05 15:10:17 +00:00
Stranger1992
2da7401c28 Update changelog with template for the next version. 2025-01-05 15:09:41 +00:00
Stranger1992
66d7e51f5d Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
2025-01-04 18:41:11 +00:00
Sezz
cebc0175c9 Move splash effect to its own file 2025-01-04 17:03:46 +11:00
Sezz
b81b28039c Fix gravity being applied when vaulting on the same frame as the player lands 2025-01-04 16:03:07 +11:00
Sezz
5444ede2a8 Reliably stop at edge when running at it while holding Walk 2025-01-04 15:51:52 +11:00
Sezz
43d5bb9639 Update CHANGELOG.md 2025-01-03 23:31:59 +11:00
Sezz
fb7e4dce70 Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop 2025-01-03 23:06:28 +11:00
Sezz
9baf5222f8 Reset IsAirborne flag properly when exiting fly cheat 2025-01-03 23:06:25 +11:00
Lwmte
12ac1219e9 Update spark.cpp 2025-01-02 13:10:57 +01:00
Lwmte
7f071b5ec5 Port additional ricochet effect from tomb4 2025-01-02 11:15:04 +01:00
Sezz
06ee8fa4b8 Update debug interaction box drawing 2025-01-01 19:15:47 +11:00
Lwmte
01129f62b5 Revert object camera position fix 2024-12-31 18:46:56 +01:00
Lwmte
b353557c7f Also check VC runtimes version before launching 2024-12-31 11:57:44 +01:00
Lwmte
610b7dc942 Add missing blob shadows for objects 2024-12-30 19:12:18 +01:00
Lwmte
cf8d642e4e Reduce blob shadow intensity in half 2024-12-30 18:56:50 +01:00
Lwmte
7bb719d337 Invert blob shadow intensity to be consistent with dynamic shadows 2024-12-30 18:15:02 +01:00
Lwmte
2b69daeb5e Put compiled shaders into version subdirectory 2024-12-30 17:57:34 +01:00
Lwmte
9df0004e6b Remove unused shadow calculations 2024-12-30 13:24:30 +01:00
Sezz
92305a5d25 Revert "Add functional Scale field to Pose class"
This reverts commit 62bf124830.
2024-12-30 22:04:27 +11:00
Sezz
62bf124830 Add functional Scale field to Pose class 2024-12-30 21:46:12 +11:00
Sezz
6b32f73f7a Remove TriggerGunSmoke_SubFunction(); old -> Prev prefix 2024-12-30 20:18:40 +11:00
Lwmte
b0d1b4d8bf Update README.md 2024-12-30 08:56:56 +01:00
Lwmte
147aea42f5 Fix underwater switch jump spam issue 2024-12-30 08:33:00 +01:00
Lwmte
5597750c2c Remove abandoned diary code, convert all inventory items to pickups, fix diary savegame 2024-12-28 11:20:25 +01:00
Lwmte
382f778fa2 Bump version, add runtime checks 2024-12-27 19:45:31 +01:00
Lwmte
36fa14f5ac Update CHANGELOG.md 2024-12-27 18:16:36 +01:00
Lwmte
9ced5c52e2 Fixed occasional crashes with creatures stuck in a sector with no pathfinding set 2024-12-27 16:50:32 +01:00
Lwmte
957151cd56 Update CHANGELOG.md 2024-12-27 14:45:18 +01:00
Lwmte
9b9699c134 Fixed engine not starting from non-Latin paths 2024-12-27 14:29:29 +01:00
Lwmte
505f666545 Fixed #1536 2024-12-27 09:34:11 +01:00
Lwmte
6b2797ee2e Proper fix for previously reverted commit 2024-12-27 09:22:02 +01:00
Lwmte
be627f1005 Revert "Fixed rare case of not being able to start a new game or exit game from main menu"
This reverts commit 89183bbb4e.
2024-12-27 05:06:57 +01:00
Lwmte
89183bbb4e Fixed rare case of not being able to start a new game or exit game from main menu 2024-12-27 01:29:22 +01:00
Lwmte
0c4402468b Update ShaderManager.cpp 2024-12-26 22:23:33 +01:00
Lwmte
2d9f34901b Fixed SMAA shaders recompiling with another filenames 2024-12-26 22:14:47 +01:00
Lwmte
315c5ebbf7 Update CHANGELOG.md 2024-12-26 19:02:12 +01:00
Lwmte
0bc6648c78 Fixed #1539 2024-12-26 19:00:43 +01:00
Lwmte
d028a5ffd0 Fixed #1535 2024-12-26 18:52:24 +01:00
Lwmte
9100406a23 Update CHANGELOG.md 2024-12-26 16:45:55 +01:00