Lwmte
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7735f660ab
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Fixed #1553
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2025-01-21 20:49:32 +01:00 |
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Lwmte
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5764965230
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Fixed #1554
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2025-01-21 20:47:06 +01:00 |
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Lwmte
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b55675b9ce
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Fixed #1552
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2025-01-21 20:46:47 +01:00 |
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Lwmte
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7be096f86a
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Fixed dynamic light shadows not being handled correctly
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2025-01-19 05:42:16 +01:00 |
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Sezz
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db2649e936
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Fix two block platform sometimes not traversing room portals correctly; cleanup
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2025-01-18 19:54:04 +11:00 |
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Stranger1992
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ff41900bd9
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Updated to reflect develop branch after merging Pull Request
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2025-01-12 16:39:17 +00:00 |
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Nemoel-Tomo
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2a89abe66d
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Tr1 electric ball (#1413)
Implementation of the Electric Ball from Tomb Raider I, inside Level 5: St Francis Folly
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2025-01-12 16:15:45 +00:00 |
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Nemoel-Tomo
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a97548467e
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Waterfall_Emitter (#1359)
* waterfall emitter. warning for the test I changed waterfallmist object
* test
* update
* update
* update
* formatting
* formatting
* formatting
* update mist color
* import develop
* bugfix sprite
* added mor sprite particles
* waterfall intensity
* update waterfall to be more filled
* update
* Create a new sprite sequence for waterfall
* Fixed texture order
* removed GetParticleDistanceFade() from waterfall
* Order
* Update Particle struct; update waterfall
* Update Particle struct
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify
* Fix waterfall density; move sprite slot
* Update Waterfall.cpp
* fixed some small bugs with the waterfall after simplify
* commit
* imported develop 60fps branch
* fixed waterfall errors
* update
* commit
* update/test
* update Waterfall
* fixed last bugs
* formatting
* added option for sound
* update
* update, fixing errors
* update
* formatting
* Formatting
* fixed color issue, now only savegame is left
* formatting
* added new fields to savegame
* targetpos is now Vector3
* import develop
* Fixes according to GH notes + move waterfall-specific code out of effects.cpp
* Rollback object ID rename, add missing enum
* renamed ID_WATERFALL_ into ID_WATERFALL_SPRITES
* fixed SpriteSeqID for spark in spark.cpp
* Update CHANGELOG.md
* rewritten waterfall code
* Update waterfall impact point
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
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2025-01-10 22:27:48 +00:00 |
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Stranger1992
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bfe07f6e21
|
Bump version in Lua API for development
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2025-01-05 16:45:30 +00:00 |
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Stranger1992
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4dce157665
|
Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
|
2025-01-05 16:27:38 +00:00 |
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Stranger1992
|
c25c7a1c96
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Update CHANGELOG.md
|
2025-01-05 15:10:17 +00:00 |
|
Stranger1992
|
2da7401c28
|
Update changelog with template for the next version.
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2025-01-05 15:09:41 +00:00 |
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Stranger1992
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66d7e51f5d
|
Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
|
2025-01-04 18:41:11 +00:00 |
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Sezz
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cebc0175c9
|
Move splash effect to its own file
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2025-01-04 17:03:46 +11:00 |
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Sezz
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b81b28039c
|
Fix gravity being applied when vaulting on the same frame as the player lands
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2025-01-04 16:03:07 +11:00 |
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Sezz
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5444ede2a8
|
Reliably stop at edge when running at it while holding Walk
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2025-01-04 15:51:52 +11:00 |
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Sezz
|
43d5bb9639
|
Update CHANGELOG.md
|
2025-01-03 23:31:59 +11:00 |
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Sezz
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fb7e4dce70
|
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
|
2025-01-03 23:06:28 +11:00 |
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Sezz
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9baf5222f8
|
Reset IsAirborne flag properly when exiting fly cheat
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2025-01-03 23:06:25 +11:00 |
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Lwmte
|
12ac1219e9
|
Update spark.cpp
|
2025-01-02 13:10:57 +01:00 |
|
Lwmte
|
7f071b5ec5
|
Port additional ricochet effect from tomb4
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2025-01-02 11:15:04 +01:00 |
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Sezz
|
06ee8fa4b8
|
Update debug interaction box drawing
|
2025-01-01 19:15:47 +11:00 |
|
Lwmte
|
01129f62b5
|
Revert object camera position fix
|
2024-12-31 18:46:56 +01:00 |
|
Lwmte
|
b353557c7f
|
Also check VC runtimes version before launching
|
2024-12-31 11:57:44 +01:00 |
|
Lwmte
|
610b7dc942
|
Add missing blob shadows for objects
|
2024-12-30 19:12:18 +01:00 |
|
Lwmte
|
cf8d642e4e
|
Reduce blob shadow intensity in half
|
2024-12-30 18:56:50 +01:00 |
|
Lwmte
|
7bb719d337
|
Invert blob shadow intensity to be consistent with dynamic shadows
|
2024-12-30 18:15:02 +01:00 |
|
Lwmte
|
2b69daeb5e
|
Put compiled shaders into version subdirectory
|
2024-12-30 17:57:34 +01:00 |
|
Lwmte
|
9df0004e6b
|
Remove unused shadow calculations
|
2024-12-30 13:24:30 +01:00 |
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Sezz
|
92305a5d25
|
Revert "Add functional Scale field to Pose class"
This reverts commit 62bf124830 .
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2024-12-30 22:04:27 +11:00 |
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Sezz
|
62bf124830
|
Add functional Scale field to Pose class
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2024-12-30 21:46:12 +11:00 |
|
Sezz
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6b32f73f7a
|
Remove TriggerGunSmoke_SubFunction(); old -> Prev prefix
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2024-12-30 20:18:40 +11:00 |
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Lwmte
|
b0d1b4d8bf
|
Update README.md
|
2024-12-30 08:56:56 +01:00 |
|
Lwmte
|
147aea42f5
|
Fix underwater switch jump spam issue
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2024-12-30 08:33:00 +01:00 |
|
Lwmte
|
5597750c2c
|
Remove abandoned diary code, convert all inventory items to pickups, fix diary savegame
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2024-12-28 11:20:25 +01:00 |
|
Lwmte
|
382f778fa2
|
Bump version, add runtime checks
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2024-12-27 19:45:31 +01:00 |
|
Lwmte
|
36fa14f5ac
|
Update CHANGELOG.md
|
2024-12-27 18:16:36 +01:00 |
|
Lwmte
|
9ced5c52e2
|
Fixed occasional crashes with creatures stuck in a sector with no pathfinding set
|
2024-12-27 16:50:32 +01:00 |
|
Lwmte
|
957151cd56
|
Update CHANGELOG.md
|
2024-12-27 14:45:18 +01:00 |
|
Lwmte
|
9b9699c134
|
Fixed engine not starting from non-Latin paths
|
2024-12-27 14:29:29 +01:00 |
|
Lwmte
|
505f666545
|
Fixed #1536
|
2024-12-27 09:34:11 +01:00 |
|
Lwmte
|
6b2797ee2e
|
Proper fix for previously reverted commit
|
2024-12-27 09:22:02 +01:00 |
|
Lwmte
|
be627f1005
|
Revert "Fixed rare case of not being able to start a new game or exit game from main menu"
This reverts commit 89183bbb4e .
|
2024-12-27 05:06:57 +01:00 |
|
Lwmte
|
89183bbb4e
|
Fixed rare case of not being able to start a new game or exit game from main menu
|
2024-12-27 01:29:22 +01:00 |
|
Lwmte
|
0c4402468b
|
Update ShaderManager.cpp
|
2024-12-26 22:23:33 +01:00 |
|
Lwmte
|
2d9f34901b
|
Fixed SMAA shaders recompiling with another filenames
|
2024-12-26 22:14:47 +01:00 |
|
Lwmte
|
315c5ebbf7
|
Update CHANGELOG.md
|
2024-12-26 19:02:12 +01:00 |
|
Lwmte
|
0bc6648c78
|
Fixed #1539
|
2024-12-26 19:00:43 +01:00 |
|
Lwmte
|
d028a5ffd0
|
Fixed #1535
|
2024-12-26 18:52:24 +01:00 |
|
Lwmte
|
9100406a23
|
Update CHANGELOG.md
|
2024-12-26 16:45:55 +01:00 |
|