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qgl.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
qgl_linked.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
tr_bsp.c
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Added Team Tactics features
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2023-05-21 19:58:43 +02:00 |
tr_cmds.c
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Fixed unix compilation errors
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2023-05-20 16:14:53 +02:00 |
tr_curve.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_draw.c
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Removed scratchimage array
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2023-05-20 19:33:16 +02:00 |
tr_flares.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_font.cpp
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Operating reordering
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2023-05-16 00:07:03 +02:00 |
tr_ghost.cpp
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_ghost.h
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_image.c
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altname fix
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2023-05-22 13:44:37 +02:00 |
tr_init.c
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Added RefreshShaderNoMip
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2023-05-21 02:05:06 +02:00 |
tr_light.c
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Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
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2023-05-21 02:40:44 +02:00 |
tr_local.h
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
tr_main.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_marks.c
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Removed CONTENTS_FOG
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2023-05-19 13:56:07 +02:00 |
tr_marks_permanent.c
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
tr_model.cpp
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_noise.c
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_public.h
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
tr_scene.c
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
tr_shade.c
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Bind if the texture is a lightmap
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2023-05-21 02:48:41 +02:00 |
tr_shade_calc.c
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
tr_shader.c
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Fixed sky seams
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2023-05-21 02:04:47 +02:00 |
tr_shadows.c
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
tr_sky.c
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Using 1.875 instead of 1.0
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2023-05-21 02:04:09 +02:00 |
tr_sky_portal.cpp
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Early implementation of fog and sky portal
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2023-05-19 00:29:13 +02:00 |
tr_sphere_shade.cpp
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Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
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2023-05-21 02:40:44 +02:00 |
tr_sprite.c
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Implemented R_LoadFont
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2023-05-09 19:13:37 +02:00 |
tr_staticmodels.cpp
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Process lightmap coord array on static models
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2023-05-21 02:48:57 +02:00 |
tr_sun_flare.cpp
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
tr_surface.c
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RB_SurfaceFace renders with dlight
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2023-05-20 19:32:29 +02:00 |
tr_swipe.cpp
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Quick compilation fixes (still linker errors)
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2023-05-08 14:59:08 +02:00 |
tr_terrain.c
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
tr_util.cpp
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Made cntColors as a byte instead
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2023-05-16 14:11:53 +02:00 |
tr_vis.cpp
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_vis.h
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_world.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |