.. |
actor.cpp
|
Initialize m_iBadPlaceIndex to 0
|
2023-11-14 00:06:26 +01:00 |
actor.h
|
Moved eAIEvent enum to entity.h
|
2023-11-05 21:00:41 +01:00 |
actor_aim.cpp
|
Formatted actor source files
|
2023-10-12 18:19:22 +02:00 |
actor_alarm.cpp
|
Fixed alarm state
|
2023-10-19 23:15:36 +02:00 |
actor_anim.cpp
|
Fixed anim state
|
2023-10-19 23:15:45 +02:00 |
actor_animapi.cpp
|
Fixed anim API
|
2023-10-19 23:15:57 +02:00 |
actor_animcurious.cpp
|
Finalized actor_curious
|
2023-10-22 14:29:02 +02:00 |
actor_badplace.cpp
|
Formatted actor_badplace source file
|
2023-10-15 20:53:20 +02:00 |
actor_balcony.cpp
|
Use ANIM_WEIGHT_MOTION enum
|
2023-10-23 14:46:17 +02:00 |
actor_cover.cpp
|
Fixed FindCover() wrong algorithm
|
2023-11-13 00:35:11 +01:00 |
actor_curious.cpp
|
Fixed Think_Curious() and LookAtCuriosity() small mistakes
|
2023-10-30 22:04:09 +01:00 |
actor_disguise_common.cpp
|
Finalized actor_disguise
|
2023-10-22 14:56:41 +02:00 |
actor_disguise_officer.cpp
|
Finalized actor_disguise
|
2023-10-22 14:56:41 +02:00 |
actor_disguise_rover.cpp
|
Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_disguise_salute.cpp
|
Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_disguise_sentry.cpp
|
Finalized actor_disguise
|
2023-10-22 14:56:41 +02:00 |
actor_dog.cpp
|
Fixed/finalized actor_dog
|
2023-10-22 15:03:12 +02:00 |
actor_grenade.cpp
|
Initialize bHasThrowTarget
|
2023-10-24 22:55:22 +02:00 |
actor_idle.cpp
|
Finalized actor_idle
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2023-10-22 15:42:36 +02:00 |
actor_killed.cpp
|
Finalized actor_killed
|
2023-10-22 15:45:08 +02:00 |
actor_machinegunner.cpp
|
Finalized actor_machinegunner
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2023-10-22 16:14:52 +02:00 |
actor_noclip.cpp
|
Finalized actor_noclip
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2023-10-22 16:20:29 +02:00 |
actor_pain.cpp
|
Finalized actor_pain
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2023-10-22 16:23:33 +02:00 |
actor_patrol.cpp
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Finalized actor_patrol
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2023-10-22 16:26:28 +02:00 |
actor_runandshoot.cpp
|
Fixed wrong value for THINKSTATE_BADPLACE
|
2023-10-16 23:32:59 +02:00 |
actor_runner.cpp
|
Finalized actor_runner
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2023-10-22 16:28:06 +02:00 |
actor_turret.cpp
|
Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set
|
2023-11-13 00:34:26 +01:00 |
actor_weaponless.cpp
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Finalized actor_weaponless
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2023-10-22 16:34:15 +02:00 |
actorenemy.cpp
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Fixed Actor Enemy system
|
2023-10-15 17:11:20 +02:00 |
actorenemy.h
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Fixed Actor Enemy system
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2023-10-15 17:11:20 +02:00 |
actorpath.cpp
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Fixed improper path lookahead
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2023-11-02 19:33:10 +01:00 |
actorpath.h
|
Fixed ActorPath algorithm
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2023-10-15 17:52:00 +02:00 |
ammo.cpp
|
Fixed AmmoPickup not sending a message to the player
|
2023-08-28 15:41:06 +02:00 |
ammo.h
|
Fixed AmmoPickup not sending a message to the player
|
2023-08-28 15:41:06 +02:00 |
animate.cpp
|
Fixed clarity of conditions in Animate::UseSyncTime()
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2023-10-26 19:57:39 +02:00 |
animate.h
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Fixed animation playing sometimes not being correct
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2023-10-02 02:13:42 +02:00 |
animationevent.cpp
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
animationevent.h
|
Optimized event name
|
2023-09-07 18:05:49 +02:00 |
archive.cpp
|
Using Archive algorithm from mohaas/mohaab
|
2023-09-14 00:19:55 +02:00 |
archive.h
|
Moved Container::Archive to archive.h source file to avoid compilation errors
|
2023-10-12 20:45:49 +02:00 |
armor.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
barrels.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
baseimp.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
|
Include <utility> for std::move
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2023-09-07 20:01:07 +02:00 |
beam.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
|
Moved MINS/MAXS to bg_pmove
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2023-10-14 13:31:19 +02:00 |
bg_misc.cpp
|
Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
|
Fixed MINS/MAXS bounding box (especially for Actor)
|
2023-10-22 20:16:22 +02:00 |
bg_public.h
|
Cleaned up bg_public
|
2023-11-15 20:39:09 +01:00 |
bg_slidemove.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_voteoptions.cpp
|
Implemented vote options for cgame module
|
2023-11-04 18:43:10 +01:00 |
bg_voteoptions.h
|
Only include listener.h when compiling C++
|
2023-11-13 18:36:20 +01:00 |
body.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
|
Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
|
Formatted document
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2023-10-24 20:36:53 +02:00 |
bspline.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
|
Camera must calculate m_bShowquakes manually, only if protocol is below version 15
|
2023-10-13 19:33:32 +02:00 |
camera.h
|
Added Camera::ShowQuakes()
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2023-10-13 19:14:37 +02:00 |
characterstate.cpp
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
characterstate.h
|
Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
chars.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
|
Fixed library locations
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2023-08-19 23:29:19 +02:00 |
consoleevent.cpp
|
Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
consoleevent.h
|
Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
crateobject.cpp
|
Fixed crate overlapping warning (when crates are actually not overlapping)
|
2023-08-30 23:33:42 +02:00 |
crateobject.h
|
Formatted document
|
2023-08-30 23:33:00 +02:00 |
crc32.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
|
Use MASK_SOLID instead of MASK_DAMAGEMODEL
|
2023-10-13 19:07:44 +02:00 |
damagemodel.h
|
Marked overridden methods as "override"
|
2023-09-24 23:36:30 +02:00 |
debuglines.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
debuglines.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
decals.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
decals.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
|
Fixed "unknown game mode" error
|
2023-11-13 18:23:26 +01:00 |
dm_manager.h
|
Added CTeamSpawnClock and ported fixes from moh >= 2.0
|
2023-09-23 19:37:55 +02:00 |
doors.cpp
|
Made stateString const char*
|
2023-11-14 01:04:22 +01:00 |
doors.h
|
Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
|
2023-09-19 21:24:00 +02:00 |
DrivableVehicleTandem.cpp
|
Use EV_TakeDamage on pTurret instead, and process all pending events
|
2023-10-06 19:46:47 +02:00 |
DrivableVehicleTandem.h
|
Marked overridden methods as "override"
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2023-09-24 23:36:30 +02:00 |
earthquake.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
earthquake.h
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Entities.cpp
|
Fixed event return type
|
2023-10-18 19:53:04 +02:00 |
Entities.h
|
Fully implemented ProjectileGenerator classes + Fixed ThrobbingBox code
|
2023-10-08 20:21:00 +02:00 |
entity.cpp
|
Entity's clipmask must be MASK_SOLID
|
2023-11-13 00:58:33 +01:00 |
entity.h
|
Moved eAIEvent enum to entity.h
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2023-11-05 21:00:41 +01:00 |
explosion.cpp
|
Set default explosion to "fx/fx_explosion.tik"
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2023-08-16 02:04:28 +02:00 |
explosion.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
|
Fixed useless statement
|
2023-09-24 23:37:18 +02:00 |
fixedturret.h
|
Implemented FixedTurret
|
2023-09-23 18:30:59 +02:00 |
g_active.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
g_arenas.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_bot.cpp
|
Reworked the bot system
|
2023-08-19 17:58:54 +02:00 |
g_bot.h
|
Added g_bot.h file
|
2023-08-19 21:21:32 +02:00 |
g_client.cpp
|
G_ClientDisconnect should print differently on mohaas/mohaab
|
2023-08-20 02:23:29 +02:00 |
g_items.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_local.h
|
Reworked the bot system
|
2023-08-19 17:58:54 +02:00 |
g_main.cpp
|
Reset smoke sprites during restart
|
2023-11-13 19:34:13 +01:00 |
g_main.h
|
Added G_ClientDrawTags()
|
2023-10-30 22:59:39 +01:00 |
g_mem.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
|
Fixed g_mmove algorithm
|
2023-10-22 21:03:25 +02:00 |
g_phys.cpp
|
G_TestEntityPosition must check for sentient instead of player
|
2023-09-26 20:50:00 +02:00 |
g_phys.h
|
Added MOVETYPE_PORTABLE_TURRET
|
2023-08-11 01:21:29 +02:00 |
g_public.h
|
Added visual obfuscation feature (not implemented yet)
|
2023-10-14 19:56:06 +02:00 |
g_session.cpp
|
Reworked the bot system
|
2023-08-19 17:58:54 +02:00 |
g_spawn.cpp
|
When spawning pathnodes, use archived instance of pathnodes
|
2023-10-23 17:17:56 +02:00 |
g_spawn.h
|
SPAWNFLAG_DETAIL must be 0x1000
|
2023-10-23 15:56:27 +02:00 |
g_utils.cpp
|
G_BroadcastAIEvent: ignore non-actor and non-bots
|
2023-11-05 21:02:07 +01:00 |
g_utils.h
|
Added visual obfuscation feature (not implemented yet)
|
2023-10-14 19:56:06 +02:00 |
g_vmove.cpp
|
Fixed vehicle move code
|
2023-09-27 20:01:08 +02:00 |
g_weapon.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
game.cpp
|
Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
|
2023-10-08 00:08:47 +02:00 |
game.h
|
Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
|
2023-08-15 01:41:35 +02:00 |
gamecmds.cpp
|
Added more console commands to initialize
|
2023-11-02 20:23:45 +01:00 |
gamecmds.h
|
Added "reloadmap" console command from moh 2.0 and above
|
2023-11-02 20:20:58 +01:00 |
gamecvars.cpp
|
g_timescripts misspell
|
2023-10-31 23:21:55 +01:00 |
gamecvars.h
|
Reworked the bot system
|
2023-08-19 17:58:54 +02:00 |
gamescript.cpp
|
Ignore CR in source line
|
2023-11-01 16:53:09 +01:00 |
gamescript.h
|
Added GetSourceAt() with code pos
|
2023-10-27 19:59:15 +02:00 |
gibs.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gibs.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
glb_local.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gravpath.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
gravpath.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
grenadehint.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
health.cpp
|
Prefixed TIKI import functions
|
2023-09-27 23:21:34 +02:00 |
health.h
|
Added health queue
|
2023-09-12 20:33:49 +02:00 |
hud.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
hud.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
huddraw.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
huddraw.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
|
2023-09-18 21:19:08 +02:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.cpp
|
Return "unarmed" for item prefix/name that cannot be found
|
2023-11-04 19:02:08 +01:00 |
item.h
|
Formatted item source files
|
2023-08-09 16:54:38 +02:00 |
level.cpp
|
Fixed half of archived entities being deleted during restart
|
2023-11-13 19:35:46 +01:00 |
level.h
|
Added OpenActorStats and WriteActorStats (unimplemented)
|
2023-10-12 18:58:04 +02:00 |
light.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
lodthing.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Added and implemented InfoLandmark
|
2023-11-03 22:10:14 +01:00 |
misc.h
|
Added and implemented InfoLandmark
|
2023-11-03 22:10:14 +01:00 |
movegrid.cpp
|
Fully implemented cMoveGrid
|
2023-10-01 13:42:16 +02:00 |
movegrid.h
|
Fully implemented cMoveGrid
|
2023-10-01 13:42:16 +02:00 |
mover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Fixed usage of 2D vector array
|
2023-11-14 01:07:23 +01:00 |
navigate.h
|
Refactored navigation with moh 2.0 features
|
2023-11-09 23:44:53 +01:00 |
object.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
object.h
|
Added InteractObject and ThrowObject
|
2023-08-09 20:49:43 +02:00 |
parm.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player.cpp
|
Clear the partial immobile flag when initializing the player's physics
|
2023-11-15 20:41:41 +01:00 |
player.h
|
Return an str for battle language instead of const char*
|
2023-11-03 22:00:49 +01:00 |
player_animation.cpp
|
Call IsRepeatType() instead of checking the animFlags
|
2023-11-14 14:03:23 +01:00 |
player_combat.cpp
|
Added position and forward parameters to Sentient::GunTarget()
|
2023-10-17 19:45:22 +02:00 |
player_conditionals.cpp
|
Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
|
2023-11-14 14:04:37 +01:00 |
player_util.cpp
|
Don't use ANIM_MASK
|
2023-11-15 19:45:58 +01:00 |
playerbot.cpp
|
Fixed debug lines being always drawn
|
2023-11-13 20:39:03 +01:00 |
playerbot.h
|
Formatted playerbot source file
|
2023-11-13 20:33:06 +01:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portableturret.h
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portal.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
portal.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Made Unpause() more explicit
|
2023-10-31 23:24:11 +01:00 |
scriptmaster.h
|
Fixed ScriptThread timing
|
2023-10-27 21:02:18 +02:00 |
scriptslave.cpp
|
Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above
|
2023-11-13 17:46:33 +01:00 |
scriptslave.h
|
Mark Archive() method 'override'
|
2023-11-14 00:54:20 +01:00 |
scriptthread.cpp
|
Added "none" for teamwin argument
|
2023-11-13 18:22:35 +01:00 |
scriptthread.h
|
Don't execute script thread now if paused
|
2023-10-30 22:46:50 +01:00 |
scripttimer.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Set number of arguments when constructing a new Event
|
2023-10-29 20:20:56 +01:00 |
sentient.h
|
Fixed CanSee implementation
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2023-10-21 16:50:26 +02:00 |
sentient_combat.cpp
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Fixed vision_distance being used even if it's 0
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2023-10-23 18:57:44 +02:00 |
simpleactor.cpp
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Fixed SimpleActor::SetPath not setting path correctly
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2023-11-13 00:35:32 +01:00 |
simpleactor.h
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Fixed whole SimpleActor implementation
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2023-10-15 19:52:19 +02:00 |
simpleentity.cpp
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Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
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2023-10-08 00:08:47 +02:00 |
simpleentity.h
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Made SetTargetName virtual functions
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2023-08-17 17:37:43 +02:00 |
slre.c
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
slre.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
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Fixed "spin" event name
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2023-11-14 14:09:52 +01:00 |
smokegrenade.h
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Added setOwner/getOwner
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2023-10-03 18:30:19 +02:00 |
smokesprite.cpp
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Fixed division by zero error when getting a random smoke sprite
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2023-10-18 19:57:31 +02:00 |
smokesprite.h
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Fixed G_ObfuscationForSmokeSprites parameters
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2023-10-14 19:11:48 +02:00 |
soundman.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
soundman.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spawners.cpp
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Cleaned up SimpleEntity
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2023-08-09 20:57:17 +02:00 |
spawners.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
specialfx.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
specialfx.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spline.h
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Added cSpline() constructor (sets points to 0)
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2023-11-05 20:09:39 +01:00 |
stack.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
syn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
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Fixed objectives being wrong
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2023-11-13 18:23:15 +01:00 |
Tow_Entities.h
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Export g_TOWObjectiveMan
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2023-08-16 01:32:07 +02:00 |
trigger.cpp
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Implemented DamageEvent() / EventGetActivator()
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2023-11-13 22:20:16 +01:00 |
trigger.h
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Implemented DamageEvent() / EventGetActivator()
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2023-11-13 22:20:16 +01:00 |
umap.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicle.cpp
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Check if the turret is valid before detaching remote owner
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2023-11-13 20:30:51 +01:00 |
vehicle.h
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Fixed tank's driver not being able to remote control the turret under some circumstances
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2023-10-13 21:09:47 +02:00 |
VehicleCollisionEntity.cpp
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Use the correct clipmask for VehicleCollisionEntity
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2023-10-03 18:30:35 +02:00 |
VehicleCollisionEntity.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleHalfTrack.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
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Fixed slot notsolid/solid for bound entities, for player and for weapons
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2023-09-26 20:49:00 +02:00 |
VehicleSlot.h
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Fixed slot notsolid/solid for bound entities, for player and for weapons
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2023-09-26 20:49:00 +02:00 |
VehicleSoundEntity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleTank.cpp
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Make the driver non-solid instead of the tank if it's a player
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2023-10-13 21:31:47 +02:00 |
vehicletanktandem.cpp
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Use EV_TakeDamage on pTurret instead, and process all pending events
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2023-10-06 19:46:47 +02:00 |
vehicletanktandem.h
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Marked overridden methods as "override"
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2023-09-24 23:36:30 +02:00 |
vehicleturret.cpp
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Fixed vehicle turret gun indefinitely shaking
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2023-11-13 00:35:55 +01:00 |
vehicleturret.h
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End remote control for all linked turrets (this removes the user camera)
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2023-10-13 21:16:56 +02:00 |
VehicleWheelsX2.cpp
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Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
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2023-10-13 19:11:14 +02:00 |
VehicleWheelsX4.cpp
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Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
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2023-10-13 19:11:14 +02:00 |
viewthing.cpp
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Fixed str() being passed as an instance for variadic arguments
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2023-10-07 23:50:16 +02:00 |
viewthing.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weapon.cpp
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Weapon::SetItemSlot() fixed missing bitwise negate
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2023-11-15 19:36:09 +01:00 |
weapon.h
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Made ApplyFireKickback() and ReadyToFire() virtual
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2023-09-19 21:01:41 +02:00 |
weapturret.cpp
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Make sure to remove the view model and detach the player when the turret gun is being removed
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2023-11-15 20:42:16 +01:00 |
weapturret.h
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Export EV_Turret_SetMaxUseAngle
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2023-09-24 23:20:43 +02:00 |
weaputils.cpp
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Fixed bad bullet coords being sent
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2023-11-15 21:02:23 +01:00 |
weaputils.h
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Implemented Projectile::SetMartyr
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2023-10-22 15:41:13 +02:00 |
windows.cpp
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Fixed a crash when a window breaks on mohaa mode
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2023-10-03 18:04:12 +02:00 |
windows.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
worldspawn.cpp
|
Added WithinFarplaneDistance
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2023-10-14 20:23:35 +02:00 |
worldspawn.h
|
Added WithinFarplaneDistance
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2023-10-14 20:23:35 +02:00 |