.. |
actor.cpp
|
Fixes wrong sound volume and pitch
|
2024-07-02 19:10:48 +02:00 |
actor.h
|
Using parameters that take the entity rather than raw values
|
2024-06-02 19:55:42 +02:00 |
actor_aim.cpp
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Formatted actor source files
|
2023-10-12 18:19:22 +02:00 |
actor_alarm.cpp
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Call PostThink() in Think_Alarm()
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2024-02-13 16:22:18 +01:00 |
actor_anim.cpp
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Fixed anim state
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2023-10-19 23:15:45 +02:00 |
actor_animapi.cpp
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Fixed anim API
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2023-10-19 23:15:57 +02:00 |
actor_animcurious.cpp
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Finalized actor_curious
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2023-10-22 14:29:02 +02:00 |
actor_badplace.cpp
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Formatted actor_badplace source file
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2023-10-15 20:53:20 +02:00 |
actor_balcony.cpp
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Reduced compilation warnings
|
2024-06-07 20:34:13 +02:00 |
actor_cover.cpp
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Fixed cover hide
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2024-02-14 20:32:57 +01:00 |
actor_curious.cpp
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Reduced compilation warnings
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2024-06-07 20:34:13 +02:00 |
actor_disguise_common.cpp
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Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_disguise_officer.cpp
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Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_disguise_rover.cpp
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Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_disguise_salute.cpp
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Fixed DisguiseSalute never finishing animation
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2024-02-26 15:53:38 +01:00 |
actor_disguise_sentry.cpp
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Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_dog.cpp
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Fixed/finalized actor_dog
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2023-10-22 15:03:12 +02:00 |
actor_grenade.cpp
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Initialize bHasThrowTarget
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2023-10-24 22:55:22 +02:00 |
actor_idle.cpp
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Finalized actor_idle
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2023-10-22 15:42:36 +02:00 |
actor_killed.cpp
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Finalized actor_killed
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2023-10-22 15:45:08 +02:00 |
actor_machinegunner.cpp
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If the actor is an american, always call ThinkHoldGun_TurretGun() without checking for enemy
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2024-04-28 20:39:54 +02:00 |
actor_noclip.cpp
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Finalized actor_noclip
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2023-10-22 16:20:29 +02:00 |
actor_pain.cpp
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Finalized actor_pain
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2023-10-22 16:23:33 +02:00 |
actor_patrol.cpp
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Finalized actor_patrol
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2023-10-22 16:26:28 +02:00 |
actor_runandshoot.cpp
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Fixed RunAndShoot state crash due to NULL moving patrol node
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2024-02-19 23:25:39 +01:00 |
actor_runner.cpp
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Finalized actor_runner
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2023-10-22 16:28:06 +02:00 |
actor_turret.cpp
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Don't suppress below 2.0
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2024-02-14 20:48:11 +01:00 |
actor_weaponless.cpp
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Finalized actor_weaponless
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2023-10-22 16:34:15 +02:00 |
actorenemy.cpp
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minimum visibility is 0.999 and not 1.0
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2024-02-26 15:53:17 +01:00 |
actorenemy.h
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Fixed Actor Enemy system
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2023-10-15 17:11:20 +02:00 |
actorpath.cpp
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Using Added in OPM comments
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2023-12-28 20:35:33 +01:00 |
actorpath.h
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Fixed ActorPath algorithm
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2023-10-15 17:52:00 +02:00 |
ammo.cpp
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Initialize all Ammo members
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2024-06-22 16:11:03 +02:00 |
ammo.h
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Archive name_index
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2024-02-21 20:59:41 +01:00 |
animate.cpp
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Call SetWeight() rather than setting it manually
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2024-06-14 21:19:04 +02:00 |
animate.h
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Better for loop clarity
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2023-11-26 19:55:07 +01:00 |
animationevent.cpp
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
animationevent.h
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
archive.cpp
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Improved/fixed archive support for big-endian platforms
|
2024-06-09 16:53:50 +02:00 |
archive.h
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Added ArchiveObject() that accepts a SafePtr
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2024-03-04 23:34:31 +01:00 |
armor.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
barrels.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
baseimp.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
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Include <utility> for std::move
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2023-09-07 20:01:07 +02:00 |
beam.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
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Moved MINS/MAXS to bg_pmove
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2023-10-14 13:31:19 +02:00 |
bg_misc.cpp
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Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
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Fixed MINS/MAXS bounding box (especially for Actor)
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2023-10-22 20:16:22 +02:00 |
bg_public.h
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Fixes MASK_PLAYERSOLID incorrectly using CONTENTS_WEAPONCLIP instead of CONTENTS_PLAYERCLIP for invisible player collision
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2024-07-02 18:51:53 +02:00 |
bg_slidemove.cpp
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Removed trace.startsolid check
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2024-01-21 23:30:48 +01:00 |
bg_voteoptions.cpp
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Fixed Subclient not having the correct client name
|
2024-06-07 20:36:55 +02:00 |
bg_voteoptions.h
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Added vote commands for cgame
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2023-12-31 00:39:43 +01:00 |
body.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
bspline.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
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Initialize watchFadeTime
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2024-02-23 23:53:27 +01:00 |
camera.h
|
Marked overridden virtual methods
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2024-04-11 00:30:00 +02:00 |
characterstate.cpp
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
characterstate.h
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
chars.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
|
Fixed library locations
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2023-08-19 23:29:19 +02:00 |
consoleevent.cpp
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Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
consoleevent.h
|
Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
crateobject.cpp
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
crateobject.h
|
Formatted document
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2023-08-30 23:33:00 +02:00 |
crc32.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
|
Fixed Archive method not calling parent class archive method
|
2023-11-26 20:00:12 +01:00 |
damagemodel.h
|
Explicitly mark as override
|
2024-06-07 19:49:29 +02:00 |
debuglines.cpp
|
Implemented G_DebugRotatedBBox
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2024-02-26 19:56:23 +01:00 |
debuglines.h
|
Implemented G_DebugRotatedBBox
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2024-02-26 19:56:23 +01:00 |
decals.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
|
Fixed FFA scores
|
2024-02-21 19:37:49 +01:00 |
dm_manager.h
|
Added CTeamSpawnClock and ported fixes from moh >= 2.0
|
2023-09-23 19:37:55 +02:00 |
doors.cpp
|
Fixed door open direction
|
2024-02-06 23:32:33 +01:00 |
doors.h
|
Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
|
2023-09-19 21:24:00 +02:00 |
DrivableVehicleTandem.cpp
|
Use EV_TakeDamage on pTurret instead, and process all pending events
|
2023-10-06 19:46:47 +02:00 |
DrivableVehicleTandem.h
|
Marked overridden methods as "override"
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2023-09-24 23:36:30 +02:00 |
earthquake.cpp
|
Fixed ViewJitter never being removed
|
2024-02-14 18:40:34 +01:00 |
earthquake.h
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Entities.cpp
|
Fixed some setters and getters being inverted
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2024-04-22 19:59:20 +02:00 |
Entities.h
|
Implemented FencePost
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2024-04-10 00:05:00 +02:00 |
entity.cpp
|
Fixes wrong sound volume and pitch
|
2024-07-02 19:10:48 +02:00 |
entity.h
|
Using AI_EVENT_MAX to check for max ai events
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2024-05-29 23:54:48 +02:00 |
explosion.cpp
|
Set default explosion to "fx/fx_explosion.tik"
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2023-08-16 02:04:28 +02:00 |
explosion.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
|
Fixed useless statement
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2023-09-24 23:37:18 +02:00 |
fixedturret.h
|
Implemented FixedTurret
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2023-09-23 18:30:59 +02:00 |
g_active.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
g_arenas.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
|
Removed unused source files
|
2024-04-09 22:41:41 +02:00 |
g_bot.h
|
Added g_bot.h file
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2023-08-19 21:21:32 +02:00 |
g_client.cpp
|
Allows clients to join a single-player game
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2024-06-16 20:48:34 +02:00 |
g_items.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
|
Renamed g_session functions
|
2024-06-16 18:16:14 +02:00 |
g_main.cpp
|
Save the client-game state into the archive file (feature from moh spearhead 2.0)
|
2024-07-15 23:45:32 +02:00 |
g_main.h
|
Added g_target_game
|
2024-01-02 18:30:46 +01:00 |
g_mem.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
|
Fixed MM stepping
|
2024-03-31 22:52:30 +02:00 |
g_phys.cpp
|
Removed "touch" unregistration
|
2024-04-11 00:26:45 +02:00 |
g_phys.h
|
Added MOVETYPE_PORTABLE_TURRET
|
2023-08-11 01:21:29 +02:00 |
g_public.h
|
Save the client-game state into the archive file (feature from moh spearhead 2.0)
|
2024-07-15 23:45:32 +02:00 |
g_session.cpp
|
Fixes gametype incorrectly checked in G_InitWorldSession
|
2024-06-22 16:43:03 +02:00 |
g_spawn.cpp
|
When spawning pathnodes, use archived instance of pathnodes
|
2023-10-23 17:17:56 +02:00 |
g_spawn.h
|
SPAWNFLAG_DETAIL must be 0x1000
|
2023-10-23 15:56:27 +02:00 |
g_utils.cpp
|
Using AI_EVENT_MAX to check for max ai events
|
2024-05-29 23:54:48 +02:00 |
g_utils.h
|
Added visual obfuscation feature (not implemented yet)
|
2023-10-14 19:56:06 +02:00 |
g_vmove.cpp
|
Fixed velocity clip (sliding along plane)
|
2024-03-04 22:40:49 +01:00 |
g_weapon.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
game.cpp
|
Implemented Game::Archive()
|
2024-02-28 22:52:44 +01:00 |
game.h
|
Implemented game.detail and game.skill
|
2024-02-28 22:21:53 +01:00 |
gamecmds.cpp
|
Added more console commands to initialize
|
2023-11-02 20:23:45 +01:00 |
gamecmds.h
|
Added "reloadmap" console command from moh 2.0 and above
|
2023-11-02 20:20:58 +01:00 |
gamecvars.cpp
|
Set default values for sv_invulnerabletime and sv_team_spawn_interval depending on the target protocol
|
2024-01-24 20:37:43 +01:00 |
gamecvars.h
|
Added sv_minplayers variable
|
2024-01-02 18:14:13 +01:00 |
gamescript.cpp
|
When parsing and compiling a script, return the length in an output parameter instead so the method can return a boolean to indicate success.
|
2024-04-08 21:04:26 +02:00 |
gamescript.h
|
Fixed ScriptThreadLabel::Execute with other/owner param
|
2023-12-28 18:30:15 +01:00 |
gibs.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gibs.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
glb_local.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gravpath.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
gravpath.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
grenadehint.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
health.cpp
|
Health must have a targetname by default in 2.0 and above
|
2024-02-16 23:52:25 +01:00 |
health.h
|
Added health queue
|
2023-09-12 20:33:49 +02:00 |
hud.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
hud.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
huddraw.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
huddraw.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
SimpleEntity subclass flags name now starts with ECF_ prefix
|
2023-11-16 23:17:06 +01:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.cpp
|
SimpleEntity subclass flags name now starts with ECF_ prefix
|
2023-11-16 23:17:06 +01:00 |
item.h
|
Formatted item source files
|
2023-08-09 16:54:38 +02:00 |
level.cpp
|
Ignore NumShaders in protocol version 8 and below
|
2024-06-09 19:32:15 +02:00 |
level.h
|
Added a feature to let each team have their own objective location
|
2024-01-02 00:52:25 +01:00 |
light.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
lodthing.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Added FuncLadder archive method
|
2024-02-19 19:36:46 +01:00 |
misc.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
movegrid.cpp
|
Use floating-point operation in CalculateBoxPoints()
|
2024-02-02 23:05:18 +01:00 |
movegrid.h
|
Fully implemented cMoveGrid
|
2023-10-01 13:42:16 +02:00 |
mover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Removed useless print
|
2024-06-09 13:08:01 +02:00 |
navigate.h
|
Added PathInfo() constructor initialization
|
2024-06-22 21:41:28 +02:00 |
object.cpp
|
Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient
|
2024-04-08 21:52:48 +02:00 |
object.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
parm.cpp
|
Implemented all parm methods
|
2024-02-22 20:44:15 +01:00 |
parm.h
|
Implemented all parm methods
|
2024-02-22 20:44:15 +01:00 |
player.cpp
|
Fix medals always being awarded
|
2024-07-23 19:53:40 +02:00 |
player.h
|
Implements Player::EventTestAnim()
|
2024-06-14 21:20:15 +02:00 |
player_animation.cpp
|
Implements Player::EventTestAnim()
|
2024-06-14 21:20:15 +02:00 |
player_combat.cpp
|
Fixed weapon attachment not correcting properly
|
2023-12-28 19:16:54 +01:00 |
player_conditionals.cpp
|
Implemented Player::MeasureLandmineDistances()
|
2024-06-13 23:58:31 +02:00 |
player_util.cpp
|
Fixed crash with WhatIs command if the entity doesn't have a model
|
2024-01-28 23:32:43 +01:00 |
playerbot.cpp
|
SimpleEntity subclass flags name now starts with ECF_ prefix
|
2023-11-16 23:17:06 +01:00 |
playerbot.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portableturret.h
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portal.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
portal.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Fixed an issue where scripts would get compiled every time they are executed, causing a performance issue
|
2024-05-01 17:54:45 +02:00 |
scriptmaster.h
|
Fixed ScriptThread timing
|
2023-10-27 21:02:18 +02:00 |
scriptslave.cpp
|
Fixed script_skyorigin never being sent to clients
|
2024-06-03 21:34:48 +02:00 |
scriptslave.h
|
Implemented special func
|
2024-02-26 23:25:39 +01:00 |
scriptthread.cpp
|
Reduced compilation warnings
|
2024-06-07 20:34:13 +02:00 |
scriptthread.h
|
Formatted scriptthread source file
|
2024-01-29 00:03:51 +01:00 |
scripttimer.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Fixes some variables being uninitialized
|
2024-06-22 19:03:04 +02:00 |
sentient.h
|
Using Added in OPM comments
|
2023-12-28 20:35:33 +01:00 |
sentient_combat.cpp
|
Correctly archive the active weapon (safe pointer)
|
2024-05-12 23:55:11 +02:00 |
simpleactor.cpp
|
Fixed path not found spam
|
2024-02-18 15:47:07 +01:00 |
simpleactor.h
|
Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
|
2024-02-15 20:23:50 +01:00 |
simpleentity.cpp
|
SimpleEntity subclass flags name now starts with ECF_ prefix
|
2023-11-16 23:17:06 +01:00 |
simpleentity.h
|
Made SetTargetName virtual functions
|
2023-08-17 17:37:43 +02:00 |
slre.c
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
|
Fixed "spin" event name
|
2023-11-14 14:09:52 +01:00 |
smokegrenade.h
|
Added setOwner/getOwner
|
2023-10-03 18:30:19 +02:00 |
smokesprite.cpp
|
Fixed division by zero error when getting a random smoke sprite
|
2023-10-18 19:57:31 +02:00 |
smokesprite.h
|
Fixed G_ObfuscationForSmokeSprites parameters
|
2023-10-14 19:11:48 +02:00 |
soundman.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
soundman.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spawners.cpp
|
Cleaned up SimpleEntity
|
2023-08-09 20:57:17 +02:00 |
spawners.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spline.h
|
use double instead of float
|
2024-03-04 22:25:31 +01:00 |
stack.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
syn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
|
Fixed objectives being wrong
|
2023-11-13 18:23:15 +01:00 |
Tow_Entities.h
|
Export g_TOWObjectiveMan
|
2023-08-16 01:32:07 +02:00 |
trigger.cpp
|
Trigger must not be effective when being damaged if it does not take damage
|
2024-04-30 20:26:08 +02:00 |
trigger.h
|
Added trigger_sideduse from 2.30
|
2024-04-10 21:44:03 +02:00 |
umap.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
vehicle.cpp
|
Initialize m_iLastTiresUpdate
|
2024-06-22 16:12:29 +02:00 |
vehicle.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
VehicleCollisionEntity.cpp
|
Added GetOwner event
|
2024-04-10 21:37:49 +02:00 |
VehicleCollisionEntity.h
|
Added GetOwner event
|
2024-04-10 21:37:49 +02:00 |
VehicleHalfTrack.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
|
Fixed slot notsolid/solid for bound entities, for player and for weapons
|
2023-09-26 20:49:00 +02:00 |
VehicleSlot.h
|
Fixed slot notsolid/solid for bound entities, for player and for weapons
|
2023-09-26 20:49:00 +02:00 |
VehicleSoundEntity.cpp
|
Fixed vehicle sound entity using bad sound prefix
|
2024-01-25 21:55:03 +01:00 |
VehicleSoundEntity.h
|
Formatted VehicleSoundEntity source files
|
2024-01-25 21:54:44 +01:00 |
VehicleTank.cpp
|
Make the driver non-solid instead of the tank if it's a player
|
2023-10-13 21:31:47 +02:00 |
vehicletanktandem.cpp
|
Use EV_TakeDamage on pTurret instead, and process all pending events
|
2023-10-06 19:46:47 +02:00 |
vehicletanktandem.h
|
Marked overridden methods as "override"
|
2023-09-24 23:36:30 +02:00 |
vehicleturret.cpp
|
Fixed turret gun never being killed
|
2024-03-02 15:29:08 +01:00 |
vehicleturret.h
|
End remote control for all linked turrets (this removes the user camera)
|
2023-10-13 21:16:56 +02:00 |
VehicleWheelsX2.cpp
|
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
|
2023-10-13 19:11:14 +02:00 |
VehicleWheelsX4.cpp
|
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
|
2023-10-13 19:11:14 +02:00 |
viewthing.cpp
|
Fixed str() being passed as an instance for variadic arguments
|
2023-10-07 23:50:16 +02:00 |
viewthing.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weapon.cpp
|
Fixed weapon pickup logic, like player picking up the weapon indefinitely when reaching max ammo
|
2024-03-03 18:09:19 +01:00 |
weapon.h
|
Fixed AI mg42 fire delay
|
2024-02-20 23:29:38 +01:00 |
weapturret.cpp
|
Fixed call to GunTarget()
|
2024-02-26 19:21:12 +01:00 |
weapturret.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
weaputils.cpp
|
Initialize explosion flash
|
2024-06-22 16:39:08 +02:00 |
weaputils.h
|
Using Added in OPM comments
|
2023-12-28 20:35:33 +01:00 |
windows.cpp
|
Fixed Archive method not calling parent class archive method
|
2023-11-26 20:00:12 +01:00 |
windows.h
|
Formatted document
|
2023-11-26 19:54:07 +01:00 |
worldspawn.cpp
|
Fixes skyboxSpeed using an integer rather than a float
|
2024-07-01 00:19:50 +02:00 |
worldspawn.h
|
Moved con_set entry to the header file
|
2024-03-05 18:30:31 +01:00 |