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Fixed AI mg42 fire delay
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parent
7945c2ca66
commit
b0c1d79132
2 changed files with 17 additions and 11 deletions
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@ -399,12 +399,12 @@ public:
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virtual void GetMuzzlePosition(
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vec3_t position, vec3_t vBarrelPos = NULL, vec3_t forward = NULL, vec3_t right = NULL, vec3_t up = NULL
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);
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qboolean AutoChange(void);
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int ClipAmmo(firemode_t mode);
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qboolean IsDroppable(void);
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float FireDelay(firemode_t mode);
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void SetFireDelay(Event *ev);
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void SetDMFireDelay(Event *ev);
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qboolean AutoChange(void);
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int ClipAmmo(firemode_t mode);
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qboolean IsDroppable(void);
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virtual float FireDelay(firemode_t mode);
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virtual void SetFireDelay(Event *ev);
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void SetDMFireDelay(Event *ev);
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weaponstate_t GetState(void);
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void ForceState(weaponstate_t state);
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@ -1266,6 +1266,10 @@ void TurretGun::AI_DoFiring()
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void TurretGun::AI_ThinkActive()
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{
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if (!g_ai->integer) {
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return;
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}
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AI_DoAiming();
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AI_DoFiring();
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}
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@ -1917,16 +1921,18 @@ void TurretGun::StopWeaponAnim(void)
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float TurretGun::FireDelay(firemode_t mode)
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{
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if (owner && owner->IsSubclassOfPlayer()) {
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return 0.06f;
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} else {
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return Weapon::FireDelay(mode);
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}
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return fire_delay[FIRE_PRIMARY];
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}
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void TurretGun::SetFireDelay(Event *ev)
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{
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fire_delay[FIRE_PRIMARY] = ev->GetFloat(1);
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if (!m_fMaxBurstTime) {
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// Added in OPM
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// default values if not set
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m_fMaxBurstTime = m_fMinBurstTime = 0.001f;
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m_fMaxBurstDelay = m_fMinBurstDelay = fire_delay[FIRE_PRIMARY];
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}
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}
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void TurretGun::ShowInfo(float fDot, float fDist)
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