Fixed RunAndShoot state crash due to NULL moving patrol node

(#214)
This commit is contained in:
smallmodel 2024-02-19 23:25:39 +01:00
parent b77f62ab58
commit 4122ee4168
No known key found for this signature in database
GPG key ID: 9F2D623CEDF08512

View file

@ -125,7 +125,7 @@ bool Actor::RunAndShoot_MoveToPatrolCurrentNode(void)
{
UpdatePatrolCurrentNode();
if (!m_patrolCurrentNode && m_bPatrolWaitTrigger) {
if (!m_patrolCurrentNode || m_bPatrolWaitTrigger) {
IdleLook();
Anim_Idle();
return false;