diff --git a/code/fgame/actor_runandshoot.cpp b/code/fgame/actor_runandshoot.cpp index e8a82958..13088e82 100644 --- a/code/fgame/actor_runandshoot.cpp +++ b/code/fgame/actor_runandshoot.cpp @@ -125,7 +125,7 @@ bool Actor::RunAndShoot_MoveToPatrolCurrentNode(void) { UpdatePatrolCurrentNode(); - if (!m_patrolCurrentNode && m_bPatrolWaitTrigger) { + if (!m_patrolCurrentNode || m_bPatrolWaitTrigger) { IdleLook(); Anim_Idle(); return false;