openmohaa/code
2024-09-02 19:52:32 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fix invisible bullet tracers 2024-09-02 00:25:07 +02:00
client Fix UI library forcing latched variables 2024-09-01 23:34:57 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30 2024-09-02 19:52:32 +02:00
gamespy Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Fix wrong parameters 2024-08-21 18:48:16 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Fix class not dumping properly 2024-08-31 22:10:44 +02:00
renderer Implement RE_MapVersion and RE_PrintBSPFileSizes 2024-09-02 19:52:30 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Fix the loop protection not working when multiple scripts are executed 2024-08-24 18:50:04 +02:00
sdl Use OpenAL by default 2024-08-21 18:35:06 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Add ioq3 server fixes and improvement 2024-08-31 21:04:10 +02:00
skeletor Fix animation delta repeating when getting delta of the same frame 2024-08-26 18:18:20 +02:00
sys Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
tiki Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element 2024-08-13 20:55:12 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Use a raw pointer instead of the str object 2024-08-26 23:09:55 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00