openmohaa/code/skeletor
smallmodel a150c1b18b
Fix animation delta repeating when getting delta of the same frame
This fixes actors moving too much and strangely
2024-08-26 18:18:20 +02:00
..
bonetable.cpp Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
skeletor.cpp Fix animation delta repeating when getting delta of the same frame 2024-08-26 18:18:20 +02:00
skeletor.h Made ChannelNames() method public 2024-06-13 21:25:45 +02:00
skeletor_animation_file_format.h Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
skeletor_imports.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_internal.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_loadanimation.cpp Adds CHANNEL_NONE case statement even if there is nothing to do 2024-07-11 22:04:03 +02:00
skeletor_model_file_format.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_model_files.cpp Fixed a tiny mistake that prevented morphs from working correctly 2024-06-11 00:12:59 +02:00
skeletor_name_lists.h Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
skeletor_utilities.cpp Some refactoring, + implemented SetLocalFromGlobal() 2024-06-13 21:26:51 +02:00
skeletorbones.cpp Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
SkelMat3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelMat4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelQuat.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00