Adds CHANNEL_NONE case statement even if there is nothing to do

This commit is contained in:
smallmodel 2024-07-11 22:04:03 +02:00
parent 551fccb761
commit d56498e622
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@ -584,6 +584,9 @@ void ReadEncodedFramesEx(msg_t *msg, skelAnimDataGameHeader_t *enAnim)
pFrame->pChannelData[0] = MSG_ReadFloat(msg);
}
break;
case CHANNEL_NONE:
// Nothing to do
break;
}
}
}