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Adds CHANNEL_NONE case statement even if there is nothing to do
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@ -584,6 +584,9 @@ void ReadEncodedFramesEx(msg_t *msg, skelAnimDataGameHeader_t *enAnim)
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pFrame->pChannelData[0] = MSG_ReadFloat(msg);
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}
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break;
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case CHANNEL_NONE:
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// Nothing to do
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break;
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}
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}
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}
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