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CMakeLists.txt
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Reworked CMakeLists
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2023-06-17 01:44:38 +02:00 |
qgl.h
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update
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2023-05-26 23:32:27 +02:00 |
qgl_linked.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Allow precaching image manually with r_precacheimages
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2024-08-07 20:01:38 +02:00 |
tr_bsp.c
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Implement RE_MapVersion and RE_PrintBSPFileSizes
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2024-09-02 19:52:30 +02:00 |
tr_cmds.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_curve.c
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Fixed patch subdivisions
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2024-02-07 23:44:59 +01:00 |
tr_draw.c
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Clear fog when drawing 2D window
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2023-08-28 19:45:54 +02:00 |
tr_flares.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_font.cpp
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Using font system from SH/BT to support different code pages
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2023-07-17 00:24:04 +02:00 |
tr_ghost.cpp
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_ghost.h
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Pre-added renderer files
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2023-05-09 19:18:16 +02:00 |
tr_image.c
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Use qglGenTextures to guarantee the uniqueness of the texture number
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2024-08-08 19:07:09 +02:00 |
tr_init.c
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Free up unused images
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2024-08-07 21:11:16 +02:00 |
tr_light.c
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Fix lighting grid being incorrect
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2024-08-08 20:31:19 +02:00 |
tr_local.h
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Free up unused images
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2024-08-07 21:11:16 +02:00 |
tr_main.c
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Use shader's distance range instead of the portal range
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2024-06-30 23:57:32 +02:00 |
tr_marks.c
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Reduced compilation warnings
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2024-06-07 20:34:13 +02:00 |
tr_marks_permanent.c
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
tr_model.cpp
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Mark the functions as inline to optimize function calls
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2024-08-24 17:35:02 +02:00 |
tr_noise.c
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Reduced compilation warnings
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2024-06-07 20:34:13 +02:00 |
tr_public.h
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Using qgl functions
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2023-05-28 22:55:29 +02:00 |
tr_scene.c
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Rendering fog fixes
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2023-08-28 20:50:32 +02:00 |
tr_shade.c
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Fix animated images playing at the same time for all entities
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2024-07-28 19:01:34 +02:00 |
tr_shade_calc.c
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Fix Dot/Texcoords calc
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2024-08-27 01:07:51 +02:00 |
tr_shader.c
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Add shader flags with tcMod rotate
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2024-08-24 00:35:39 +02:00 |
tr_shadows.c
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
tr_sky.c
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Don't iterate the sky when tr.farclip is set
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2023-08-28 19:52:12 +02:00 |
tr_sky_portal.cpp
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Fixed sky portal rendering
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2024-06-03 21:36:58 +02:00 |
tr_sphere_shade.cpp
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Fix accessing 8th leaves element before finishing the loop
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2024-08-13 20:41:53 +02:00 |
tr_sprite.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_staticmodels.cpp
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Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models
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2024-06-21 22:02:59 +02:00 |
tr_sun_flare.cpp
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
tr_surface.c
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Removed tess.numVertexes check from RB_CheckOverflow
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2023-07-23 18:21:09 +02:00 |
tr_swipe.cpp
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Added **R_AddSwipeSurfaces**
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2023-05-29 13:48:01 +02:00 |
tr_terrain.c
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Fixes g_pVert/g_pTris being freed even when they are NULL
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2024-07-02 18:46:27 +02:00 |
tr_util.cpp
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Make sure to cast the float number to int when using it in the format specifier
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2024-06-07 20:25:47 +02:00 |
tr_vis.cpp
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_vis.h
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Added R_VisDebug
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2023-05-10 20:56:38 +02:00 |
tr_world.c
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Don't render terrain when refdef.render_terrain is set to false
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2024-06-11 23:37:45 +02:00 |