Commit graph

48 commits

Author SHA1 Message Date
smallmodel
047a7bb949
Deprecate r_forceClampToEdge in favor of automatic detection
This avoids setting the variable manually to fix sky seams and weird graphical artifacts. Now, it's detected automatically
2024-09-19 21:00:22 +02:00
smallmodel
3e70a9fab8
Fix mistakes that lead to compilation errors 2024-09-19 19:19:58 +02:00
smallmodel
7c0f0672bd
Add r_vidmode1024 and r_vidmodemax so the display resolution can be changed in Spearhead and Breakthrough 2024-09-18 22:59:30 +02:00
smallmodel
96d10fb8b0
Mark r_light_nolight as cheat 2024-09-16 20:50:02 +02:00
smallmodel
500e3a3b2c
Add support for JPEG screenshots 2024-09-12 23:33:39 +02:00
smallmodel
eb899be95e
Implement RE_GetGraphicsInfo 2024-09-12 21:40:07 +02:00
smallmodel
2b43ebfca4
Add ter_crater command 2024-09-12 20:43:24 +02:00
smallmodel
83d486ceeb
Add missing declarations 2024-09-11 18:48:47 +02:00
smallmodel
d9e3cc2188
Add a way to draw the skeleton for debugging purposes 2024-09-10 20:16:56 +02:00
smallmodel
4460466cb3
Implement RE_SetRenderTime 2024-09-08 19:43:37 +02:00
smallmodel
86ddec3f76
Clear the world to prevent crashes 2024-09-08 14:59:10 +02:00
smallmodel
b463c905cf
Free up unused images
This fixes #93 where the game would hit `MAX_DRAWIMAGES` after loading a few maps
2024-08-07 21:11:16 +02:00
smallmodel
7b59f07181
Allow precaching image manually with r_precacheimages 2024-08-07 20:01:38 +02:00
smallmodel
1d60405eaa
Fix heap corruption when taking screenshots with non-standard resolutions like 1366x768 2024-08-05 19:48:23 +02:00
smallmodel
89eae68318
Fixed parameter mistake
(Why didn't you tell anything about that, MSVC?)
2024-07-20 22:09:03 +02:00
smallmodel
fc0a995c66
Added code to save image with custom resolution to a file 2024-07-20 16:04:04 +02:00
smallmodel
74ccb03e54
Reduced compilation warnings 2024-06-07 20:34:13 +02:00
smallmodel
13612d3de9
r_fastdlights is not a cheat-protected cvar 2024-01-01 22:52:08 +01:00
smallmodel
9c8ca98e68
Added anisotropic filtering 2024-01-01 14:25:02 +01:00
smallmodel
0bbf39660e
Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
smallmodel
5e8b54be7e
Added new cvars from mohaas/mohaab 2023-08-27 23:24:06 +02:00
smallmodel
0fea47bb69
Added Draw_StretchPic2 2023-08-15 22:44:37 +02:00
smallmodel
078223c1b6
Centerprint when screenshotting 2023-07-30 11:40:33 +02:00
OM
b14e678bbe Fixed R_Shutdown not clearing gl values 2023-05-28 23:13:35 +02:00
OM
7536301d2e Using qgl functions 2023-05-28 22:55:29 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
4a582cfbb5 Updated 2023-05-27 21:39:56 +02:00
OM
f3be59f64d update 2023-05-26 23:32:27 +02:00
OM
bea35d28fc Added RefreshShaderNoMip 2023-05-21 02:05:06 +02:00
OM
b4e22d3040 set *r_ignoreFastPath* to 0 by default 2023-05-20 21:12:00 +02:00
OM
a8bb9aaa77 Using qglFogi instead 2023-05-19 03:12:55 +02:00
OM
e9b5c7efd5 Initialize extension and level marks
Initialize the font debug string
2023-05-19 02:10:38 +02:00
OM
ee030f27e2 Early implementation of fog and sky portal 2023-05-19 00:29:13 +02:00
OM
f6ebdd1998 Better multitexture / bundle support 2023-05-18 18:17:32 +02:00
OM
4dcd1111fb overbright bits fix 2023-05-16 14:09:18 +02:00
OM
e605159f7f Removed R_InitSkins 2023-05-11 23:28:36 +02:00
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
OM
8b73d676cb Fakk modifications 2023-05-11 18:56:40 +02:00
OM
537c381644 Fixed rendering crashes 2023-05-10 18:26:17 +02:00
OM
776d3fa897 Added all mohaa renderer Cvars 2023-05-10 18:21:26 +02:00
OM
929cb3eb79 JPEG-6 fix 2023-05-10 00:51:18 +02:00
OM
0fad7c1ad6 Ubertools modifications 2023-05-09 22:54:13 +02:00
OM
797ae47b46 Renderer fixes 2023-05-09 21:58:24 +02:00
OM
15a00c0792 Fixed some functions not matched
Initialize terrain marks
2023-05-09 20:08:28 +02:00
L
0d7b822216 Implemented R_LoadFont 2023-05-09 19:13:37 +02:00
L
521af45611 Fixed all errors (now compile & link) 2023-05-09 17:50:29 +02:00
L
8908890d72 Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00