mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
1544 lines
46 KiB
C
1544 lines
46 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
// tr_init.c -- functions that are not called every frame
|
|
|
|
#include "tr_local.h"
|
|
|
|
glconfig_t glConfig;
|
|
glstate_t glState;
|
|
int r_sequencenumber;
|
|
|
|
static void GfxInfo_f( void );
|
|
|
|
cvar_t *r_flareSize;
|
|
cvar_t *r_flareFade;
|
|
|
|
cvar_t *r_ignoreFastPath;
|
|
|
|
cvar_t *r_verbose;
|
|
cvar_t *r_ignore;
|
|
|
|
cvar_t *r_displayRefresh;
|
|
|
|
cvar_t *r_znear;
|
|
|
|
cvar_t *r_smp;
|
|
cvar_t *r_showSmp;
|
|
cvar_t *r_skipBackEnd;
|
|
|
|
cvar_t *r_ignorehwgamma;
|
|
cvar_t *r_measureOverdraw;
|
|
|
|
cvar_t *r_inGameVideo;
|
|
cvar_t *r_fastsky;
|
|
cvar_t *r_fastdlights;
|
|
cvar_t *r_drawSun;
|
|
cvar_t *r_dlightBacks;
|
|
|
|
cvar_t *r_lodscale;
|
|
|
|
cvar_t *r_norefresh;
|
|
cvar_t *r_drawentities;
|
|
cvar_t *r_drawentitypoly;
|
|
cvar_t *r_drawstaticmodels;
|
|
cvar_t *r_drawstaticmodelpoly;
|
|
cvar_t *r_drawbrushes;
|
|
cvar_t *r_drawbrushmodels;
|
|
cvar_t *r_drawstaticdecals;
|
|
cvar_t *r_drawterrain;
|
|
cvar_t *r_drawsprites;
|
|
cvar_t *r_drawspherelights;
|
|
cvar_t *r_drawworld;
|
|
cvar_t *r_speeds;
|
|
cvar_t *r_fullbright;
|
|
cvar_t *r_novis;
|
|
cvar_t *r_nocull;
|
|
cvar_t *r_showcull;
|
|
cvar_t *r_facePlaneCull;
|
|
cvar_t *r_showcluster;
|
|
cvar_t *r_nocurves;
|
|
|
|
cvar_t *r_allowExtensions;
|
|
|
|
cvar_t *r_ext_compressed_textures;
|
|
cvar_t *r_ext_gamma_control;
|
|
cvar_t *r_ext_multitexture;
|
|
cvar_t *r_ext_compiled_vertex_array;
|
|
cvar_t *r_ext_texture_env_add;
|
|
|
|
cvar_t *r_ext_texture_env_combine;
|
|
cvar_t *r_ext_aniso_filter;
|
|
cvar_t *r_forceClampToEdge;
|
|
cvar_t *r_geForce3WorkAround;
|
|
cvar_t *r_reset_tc_array;
|
|
|
|
cvar_t *r_ignoreGLErrors;
|
|
cvar_t *r_logFile;
|
|
|
|
cvar_t *r_stencilbits;
|
|
cvar_t *r_depthbits;
|
|
cvar_t *r_colorbits;
|
|
cvar_t *r_stereo;
|
|
cvar_t *r_primitives;
|
|
cvar_t *r_textureDetails;
|
|
cvar_t *r_texturebits;
|
|
|
|
cvar_t *r_drawBuffer;
|
|
cvar_t *r_glDriver;
|
|
cvar_t *r_lightmap;
|
|
cvar_t *r_vertexLight;
|
|
cvar_t *r_shadows;
|
|
cvar_t *r_entlight_scale;
|
|
cvar_t *r_entlight_errbound;
|
|
cvar_t *r_entlight_cubelevel;
|
|
cvar_t *r_entlight_cubefraction;
|
|
cvar_t *r_entlight_maxcalc;
|
|
cvar_t *r_flares;
|
|
cvar_t *r_mode;
|
|
cvar_t *r_nobind;
|
|
cvar_t *r_singleShader;
|
|
cvar_t *r_lerpmodels;
|
|
cvar_t *r_roundImagesDown;
|
|
cvar_t *r_colorMipLevels;
|
|
cvar_t *r_picmip;
|
|
cvar_t *r_showtris;
|
|
cvar_t *r_showsky;
|
|
cvar_t *r_shownormals;
|
|
cvar_t *r_showhbox;
|
|
cvar_t *r_showstaticbboxes;
|
|
cvar_t *r_finish;
|
|
cvar_t *r_clear;
|
|
cvar_t *r_swapInterval;
|
|
cvar_t *r_textureMode;
|
|
cvar_t *r_offsetFactor;
|
|
cvar_t *r_offsetUnits;
|
|
cvar_t *r_gamma;
|
|
cvar_t *r_intensity;
|
|
cvar_t *r_lockpvs;
|
|
cvar_t *r_noportals;
|
|
cvar_t *r_entlightmap;
|
|
cvar_t *r_fastentlight;
|
|
cvar_t *r_portalOnly;
|
|
|
|
cvar_t *r_subdivisions;
|
|
cvar_t *r_lodCurveError;
|
|
|
|
cvar_t *r_fullscreen;
|
|
|
|
cvar_t *r_customwidth;
|
|
cvar_t *r_customheight;
|
|
cvar_t *r_customaspect;
|
|
|
|
cvar_t *r_overBrightBits;
|
|
cvar_t *r_mapOverBrightBits;
|
|
|
|
cvar_t *r_debugSurface;
|
|
|
|
cvar_t *r_showImages;
|
|
cvar_t *r_showlod;
|
|
cvar_t *r_showstaticlod;
|
|
|
|
cvar_t *r_ambientScale;
|
|
cvar_t *r_directedScale;
|
|
cvar_t *r_debugSort;
|
|
cvar_t *r_printShaders;
|
|
cvar_t *r_saveFontData;
|
|
|
|
cvar_t *r_maxpolys;
|
|
int max_polys;
|
|
cvar_t *r_maxpolyverts;
|
|
int max_polyverts;
|
|
cvar_t* r_maxtermarks;
|
|
int max_termarks;
|
|
cvar_t* r_precacheimages;
|
|
|
|
cvar_t* r_staticlod;
|
|
cvar_t* r_lodscale;
|
|
cvar_t* r_lodcap;
|
|
cvar_t* r_lodviewmodelcap;
|
|
|
|
cvar_t* r_uselod;
|
|
cvar_t* lod_LOD;
|
|
cvar_t* lod_minLOD;
|
|
cvar_t* lod_maxLOD;
|
|
cvar_t* lod_LOD_slider;
|
|
cvar_t* lod_curve_0_val;
|
|
cvar_t* lod_curve_1_val;
|
|
cvar_t* lod_curve_2_val;
|
|
cvar_t* lod_curve_3_val;
|
|
cvar_t* lod_curve_4_val;
|
|
cvar_t* lod_edit_0;
|
|
cvar_t* lod_edit_1;
|
|
cvar_t* lod_edit_2;
|
|
cvar_t* lod_edit_3;
|
|
cvar_t* lod_edit_4;
|
|
cvar_t* lod_curve_0_slider;
|
|
cvar_t* lod_curve_1_slider;
|
|
cvar_t* lod_curve_2_slider;
|
|
cvar_t* lod_curve_3_slider;
|
|
cvar_t* lod_curve_4_slider;
|
|
cvar_t* lod_pitch_val;
|
|
cvar_t* lod_zee_val;
|
|
cvar_t* lod_mesh;
|
|
cvar_t* lod_meshname;
|
|
cvar_t* lod_tikiname;
|
|
cvar_t* lod_metric;
|
|
cvar_t* lod_tris;
|
|
cvar_t* lod_position;
|
|
cvar_t* lod_save;
|
|
cvar_t* lod_tool;
|
|
|
|
cvar_t* sys_cpuid;
|
|
cvar_t* r_sse;
|
|
cvar_t* r_static_shaderdata0;
|
|
cvar_t* r_static_shaderdata1;
|
|
cvar_t* r_static_shaderdata2;
|
|
cvar_t* r_static_shaderdata3;
|
|
cvar_t* r_static_shadermultiplier0;
|
|
cvar_t* r_static_shadermultiplier1;
|
|
cvar_t* r_static_shadermultiplier2;
|
|
cvar_t* r_static_shadermultiplier3;
|
|
|
|
cvar_t* r_numdebuglines;
|
|
|
|
|
|
cvar_t* r_stipplelines;
|
|
cvar_t* r_light_lines;
|
|
cvar_t* r_light_sun_line;
|
|
cvar_t* r_light_int_scale;
|
|
cvar_t* r_light_nolight;
|
|
cvar_t* r_light_showgrid;
|
|
cvar_t* r_skyportal;
|
|
cvar_t* r_skyportal_origin;
|
|
cvar_t* r_farplane;
|
|
cvar_t* r_farplane_color;
|
|
cvar_t* r_farplane_nocull;
|
|
cvar_t* r_farplane_nofog;
|
|
cvar_t* r_lightcoronasize;
|
|
cvar_t* r_useglfog;
|
|
cvar_t* r_debuglines_depthmask;
|
|
cvar_t* r_smoothsmokelight;
|
|
cvar_t* r_showportal;
|
|
cvar_t* ter_minMarkRadius;
|
|
cvar_t* ter_fastMarks;
|
|
cvar_t* r_bumpmap;
|
|
cvar_t* r_loadjpg;
|
|
cvar_t* r_loadftx;
|
|
|
|
cvar_t* r_showSkeleton;
|
|
|
|
cvar_t* r_ext_multisample;
|
|
cvar_t* r_noborder;
|
|
cvar_t* r_ext_texture_filter_anisotropic;
|
|
cvar_t* r_stereoEnabled;
|
|
|
|
qboolean textureFilterAnisotropic = qtrue;
|
|
int maxAnisotropy = 16;
|
|
float displayAspect = 16.f / 9.f;
|
|
qboolean haveClampToEdge = qtrue;
|
|
|
|
static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral )
|
|
{
|
|
if ( shouldBeIntegral )
|
|
{
|
|
if ( ( int ) cv->value != cv->integer )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "WARNING: cvar '%s' must be integral (%f)\n", cv->name, cv->value );
|
|
ri.Cvar_Set( cv->name, va( "%d", cv->integer ) );
|
|
}
|
|
}
|
|
|
|
if ( cv->value < minVal )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "WARNING: cvar '%s' out of range (%f < %f)\n", cv->name, cv->value, minVal );
|
|
ri.Cvar_Set( cv->name, va( "%f", minVal ) );
|
|
}
|
|
else if ( cv->value > maxVal )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "WARNING: cvar '%s' out of range (%f > %f)\n", cv->name, cv->value, maxVal );
|
|
ri.Cvar_Set( cv->name, va( "%f", maxVal ) );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
** InitOpenGL
|
|
**
|
|
** This function is responsible for initializing a valid OpenGL subsystem. This
|
|
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
|
|
** setting variables, checking GL constants, and reporting the gfx system config
|
|
** to the user.
|
|
*/
|
|
static void InitOpenGL( void )
|
|
{
|
|
char renderer_buffer[1024];
|
|
|
|
//
|
|
// initialize OS specific portions of the renderer
|
|
//
|
|
// GLimp_Init directly or indirectly references the following cvars:
|
|
// - r_fullscreen
|
|
// - r_glDriver
|
|
// - r_mode
|
|
// - r_(color|depth|stencil)bits
|
|
// - r_ignorehwgamma
|
|
// - r_gamma
|
|
//
|
|
|
|
if ( glConfig.vidWidth == 0 )
|
|
{
|
|
GLint temp;
|
|
|
|
GLimp_Init();
|
|
|
|
strcpy( renderer_buffer, glConfig.renderer_string );
|
|
Q_strlwr( renderer_buffer );
|
|
|
|
// OpenGL driver constants
|
|
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
|
|
glConfig.maxTextureSize = temp;
|
|
|
|
// stubbed or broken drivers may have reported 0...
|
|
if ( glConfig.maxTextureSize <= 0 )
|
|
{
|
|
glConfig.maxTextureSize = 0;
|
|
}
|
|
}
|
|
|
|
// init command buffers and SMP
|
|
R_InitCommandBuffers();
|
|
|
|
// print info
|
|
GfxInfo_f();
|
|
|
|
// set default state
|
|
GL_SetDefaultState();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_CheckErrors
|
|
==================
|
|
*/
|
|
void GL_CheckErrors( void ) {
|
|
int err;
|
|
char s[64];
|
|
|
|
err = qglGetError();
|
|
if ( err == GL_NO_ERROR ) {
|
|
return;
|
|
}
|
|
if ( r_ignoreGLErrors->integer ) {
|
|
return;
|
|
}
|
|
switch( err ) {
|
|
case GL_INVALID_ENUM:
|
|
strcpy( s, "GL_INVALID_ENUM" );
|
|
break;
|
|
case GL_INVALID_VALUE:
|
|
strcpy( s, "GL_INVALID_VALUE" );
|
|
break;
|
|
case GL_INVALID_OPERATION:
|
|
strcpy( s, "GL_INVALID_OPERATION" );
|
|
break;
|
|
case GL_STACK_OVERFLOW:
|
|
strcpy( s, "GL_STACK_OVERFLOW" );
|
|
break;
|
|
case GL_STACK_UNDERFLOW:
|
|
strcpy( s, "GL_STACK_UNDERFLOW" );
|
|
break;
|
|
case GL_OUT_OF_MEMORY:
|
|
strcpy( s, "GL_OUT_OF_MEMORY" );
|
|
break;
|
|
default:
|
|
Com_sprintf( s, sizeof(s), "%i", err);
|
|
break;
|
|
}
|
|
|
|
ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s );
|
|
}
|
|
|
|
|
|
/*
|
|
** R_GetModeInfo
|
|
*/
|
|
typedef struct vidmode_s
|
|
{
|
|
const char *description;
|
|
int width, height;
|
|
float pixelAspect; // pixel width / height
|
|
} vidmode_t;
|
|
|
|
vidmode_t r_vidModes[] =
|
|
{
|
|
{ "Mode 0: 320x240", 320, 240, 1 },
|
|
{ "Mode 1: 400x300", 400, 300, 1 },
|
|
{ "Mode 2: 512x384", 512, 384, 1 },
|
|
{ "Mode 3: 640x480", 640, 480, 1 },
|
|
{ "Mode 4: 800x600", 800, 600, 1 },
|
|
{ "Mode 5: 960x720", 960, 720, 1 },
|
|
{ "Mode 6: 1024x768", 1024, 768, 1 },
|
|
{ "Mode 7: 1152x864", 1152, 864, 1 },
|
|
{ "Mode 8: 1280x1024", 1280, 1024, 1 },
|
|
{ "Mode 9: 1600x1200", 1600, 1200, 1 },
|
|
{ "Mode 10: 2048x1536", 2048, 1536, 1 },
|
|
{ "Mode 11: 856x480 (wide)",856, 480, 1 }
|
|
};
|
|
static int s_numVidModes = ( sizeof( r_vidModes ) / sizeof( r_vidModes[0] ) );
|
|
|
|
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) {
|
|
vidmode_t *vm;
|
|
|
|
if ( mode < -1 ) {
|
|
return qfalse;
|
|
}
|
|
if ( mode >= s_numVidModes ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if ( mode == -1 ) {
|
|
*width = r_customwidth->integer;
|
|
*height = r_customheight->integer;
|
|
*windowAspect = r_customaspect->value;
|
|
return qtrue;
|
|
}
|
|
|
|
vm = &r_vidModes[mode];
|
|
|
|
*width = vm->width;
|
|
*height = vm->height;
|
|
*windowAspect = (float)vm->width / ( vm->height * vm->pixelAspect );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
** R_ModeList_f
|
|
*/
|
|
static void R_ModeList_f( void )
|
|
{
|
|
int i;
|
|
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
for ( i = 0; i < s_numVidModes; i++ )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
|
|
}
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
NOTE TTimo
|
|
some thoughts about the screenshots system:
|
|
screenshots get written in fs_homepath + fs_gamedir
|
|
vanilla q3 .. baseq3/screenshots/ *.tga
|
|
team arena .. missionpack/screenshots/ *.tga
|
|
|
|
two commands: "screenshot" and "screenshotJPEG"
|
|
we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available
|
|
(with FS_FileExists / FS_FOpenFileWrite calls)
|
|
FIXME: the statics don't get a reinit between fs_game changes
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshot
|
|
==================
|
|
*/
|
|
void RB_TakeScreenshot( int x, int y, int width, int height, char *fileName ) {
|
|
byte *buffer;
|
|
int i, c, temp;
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*3+18);
|
|
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = width & 255;
|
|
buffer[13] = width >> 8;
|
|
buffer[14] = height & 255;
|
|
buffer[15] = height >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
qglReadPixels( x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
|
|
|
// swap rgb to bgr
|
|
c = 18 + width * height * 3;
|
|
for (i=18 ; i<c ; i+=3) {
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i+2];
|
|
buffer[i+2] = temp;
|
|
}
|
|
|
|
// gamma correct
|
|
if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, glConfig.vidWidth * glConfig.vidHeight * 3 );
|
|
}
|
|
|
|
ri.FS_WriteFile( fileName, buffer, c );
|
|
|
|
ri.Hunk_FreeTempMemory( buffer );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshotJPEG
|
|
==================
|
|
*/
|
|
void RB_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) {
|
|
// FIXME: unimplemented
|
|
#if 0
|
|
byte *buffer;
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(glConfig.vidWidth*glConfig.vidHeight*4);
|
|
|
|
qglReadPixels( x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer );
|
|
|
|
// gamma correct
|
|
if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer, glConfig.vidWidth * glConfig.vidHeight * 4 );
|
|
}
|
|
|
|
ri.FS_WriteFile( fileName, buffer, 1 ); // create path
|
|
SaveJPG( fileName, 95, glConfig.vidWidth, glConfig.vidHeight, buffer);
|
|
|
|
ri.Hunk_FreeTempMemory( buffer );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==================
|
|
RB_TakeScreenshotCmd
|
|
==================
|
|
*/
|
|
const void *RB_TakeScreenshotCmd( const void *data ) {
|
|
const screenshotCommand_t *cmd;
|
|
|
|
cmd = (const screenshotCommand_t *)data;
|
|
|
|
if (cmd->jpeg)
|
|
RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
|
|
else
|
|
RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
|
|
|
|
return (const void *)(cmd + 1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_TakeScreenshot
|
|
==================
|
|
*/
|
|
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
|
|
static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
|
|
screenshotCommand_t *cmd;
|
|
|
|
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
|
|
if ( !cmd ) {
|
|
return;
|
|
}
|
|
cmd->commandId = RC_SCREENSHOT;
|
|
|
|
cmd->x = x;
|
|
cmd->y = y;
|
|
cmd->width = width;
|
|
cmd->height = height;
|
|
Q_strncpyz( fileName, name, sizeof(fileName) );
|
|
cmd->fileName = fileName;
|
|
cmd->jpeg = jpeg;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_LevelShot
|
|
|
|
levelshots are specialized 128*128 thumbnails for
|
|
the menu system, sampled down from full screen distorted images
|
|
====================
|
|
*/
|
|
void R_LevelShot( void ) {
|
|
char checkname[MAX_OSPATH];
|
|
byte *buffer;
|
|
byte *source;
|
|
byte *src, *dst;
|
|
int x, y;
|
|
int r, g, b;
|
|
float xScale, yScale;
|
|
int xx, yy;
|
|
|
|
sprintf( checkname, "levelshots/%s.tga", tr.world->baseName );
|
|
|
|
source = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight * 3 );
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory( 128 * 128*3 + 18);
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = 128;
|
|
buffer[14] = 128;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_RGB, GL_UNSIGNED_BYTE, source );
|
|
|
|
// resample from source
|
|
xScale = glConfig.vidWidth / 512.0f;
|
|
yScale = glConfig.vidHeight / 384.0f;
|
|
for ( y = 0 ; y < 128 ; y++ ) {
|
|
for ( x = 0 ; x < 128 ; x++ ) {
|
|
r = g = b = 0;
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) );
|
|
r += src[0];
|
|
g += src[1];
|
|
b += src[2];
|
|
}
|
|
}
|
|
dst = buffer + 18 + 3 * ( y * 128 + x );
|
|
dst[0] = b / 12;
|
|
dst[1] = g / 12;
|
|
dst[2] = r / 12;
|
|
}
|
|
}
|
|
|
|
// gamma correct
|
|
if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
|
|
}
|
|
|
|
ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );
|
|
|
|
ri.Hunk_FreeTempMemory( buffer );
|
|
ri.Hunk_FreeTempMemory( source );
|
|
|
|
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShot_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShot_f (void) {
|
|
char checkname[MAX_OSPATH];
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
lastNumber = 0;
|
|
}
|
|
// scan for a free number
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilename( lastNumber, checkname );
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
{
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
if ( lastNumber >= 9999 ) {
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse );
|
|
|
|
if ( !silent ) {
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
}
|
|
|
|
void R_ScreenShotJPEG_f (void) {
|
|
char checkname[MAX_OSPATH];
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
lastNumber = 0;
|
|
}
|
|
// scan for a free number
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilenameJPEG( lastNumber, checkname );
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
{
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
if ( lastNumber == 10000 ) {
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue );
|
|
|
|
if ( !silent ) {
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
** GL_SetDefaultState
|
|
*/
|
|
void GL_SetDefaultState( void )
|
|
{
|
|
qglClearDepth( 1.0f );
|
|
|
|
qglCullFace(GL_FRONT);
|
|
|
|
qglColor4f (1,1,1,1);
|
|
|
|
// initialize downstream texture unit if we're running
|
|
// in a multitexture environment
|
|
if ( qglActiveTextureARB ) {
|
|
GL_SelectTexture( 1 );
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
qglDisable( GL_TEXTURE_2D );
|
|
GL_SelectTexture( 0 );
|
|
}
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
|
|
qglShadeModel( GL_SMOOTH );
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
// the vertex array is always enabled, but the color and texture
|
|
// arrays are enabled and disabled around the compiled vertex array call
|
|
qglEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
//
|
|
// make sure our GL state vector is set correctly
|
|
//
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglDepthMask( GL_TRUE );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
qglDisable( GL_CULL_FACE );
|
|
qglDisable( GL_BLEND );
|
|
|
|
glFogi(GL_FOG_MODE, GL_LINEAR);
|
|
|
|
glState.fFogColor[0] = 0.0;
|
|
glState.fFogColor[1] = 0.0;
|
|
glState.fFogColor[2] = 0.0;
|
|
glState.fFogColor[3] = 1.0;
|
|
}
|
|
|
|
const char* RE_GetGraphicsInfo() {
|
|
// FIXME: unimplemented
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GfxInfo_f
|
|
================
|
|
*/
|
|
void GfxInfo_f( void )
|
|
{
|
|
cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
|
|
const char *enablestrings[] =
|
|
{
|
|
"disabled",
|
|
"enabled"
|
|
};
|
|
const char *fsstrings[] =
|
|
{
|
|
"windowed",
|
|
"fullscreen"
|
|
};
|
|
|
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
|
//ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
|
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
|
|
if ( glConfig.displayFrequency )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "N/A\n" );
|
|
}
|
|
if ( glConfig.deviceSupportsGamma )
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );
|
|
|
|
// rendering primitives
|
|
{
|
|
int primitives;
|
|
|
|
// default is to use triangles if compiled vertex arrays are present
|
|
ri.Printf( PRINT_ALL, "rendering primitives: " );
|
|
primitives = r_primitives->integer;
|
|
if ( primitives == 0 ) {
|
|
if ( qglLockArraysEXT ) {
|
|
primitives = 2;
|
|
} else {
|
|
primitives = 1;
|
|
}
|
|
}
|
|
if ( primitives == -1 ) {
|
|
ri.Printf( PRINT_ALL, "none\n" );
|
|
} else if ( primitives == 2 ) {
|
|
ri.Printf( PRINT_ALL, "single glDrawElements\n" );
|
|
} else if ( primitives == 1 ) {
|
|
ri.Printf( PRINT_ALL, "multiple glArrayElement\n" );
|
|
} else if ( primitives == 3 ) {
|
|
ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
|
|
}
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
|
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
|
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
|
|
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
|
|
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
|
|
}
|
|
if ( glConfig.hardwareType == GLHW_RAGEPRO )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
|
|
}
|
|
if ( glConfig.hardwareType == GLHW_RIVA128 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
|
}
|
|
if ( glConfig.smpActive ) {
|
|
ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
|
|
}
|
|
if ( r_finish->integer ) {
|
|
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
}
|
|
}
|
|
|
|
qboolean R_SetMode(int mode, const glconfig_t* glConfig) {
|
|
// FIXME: unimplemented
|
|
return qfalse;
|
|
}
|
|
|
|
void R_SetFullscreen(qboolean fullscreen) {
|
|
// FIXME: unimplemented
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Register
|
|
===============
|
|
*/
|
|
void R_Register( void )
|
|
{
|
|
//
|
|
// latched and archived variables
|
|
//
|
|
r_glDriver = ri.Cvar_Get( "r_glDriver", OPENGL_DRIVER_NAME, CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#ifdef __linux__ // broken on linux
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#else
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#endif
|
|
r_ext_texture_env_combine = ri.Cvar_Get("r_ext_texture_env_combine", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_aniso_filter = ri.Cvar_Get("r_ext_aniso_filter", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_forceClampToEdge = ri.Cvar_Get("r_forceClampToEdge", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_geForce3WorkAround = ri.Cvar_Get("r_geForce3WorkAround", "1", CVAR_ARCHIVE);
|
|
r_reset_tc_array = ri.Cvar_Get("r_reset_tc_array", "1", CVAR_ARCHIVE);
|
|
|
|
r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
AssertCvarRange( r_picmip, 0, 16, qtrue );
|
|
r_textureDetails = ri.Cvar_Get("r_textureDetails", "1", 33);
|
|
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
#ifdef __linux__
|
|
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
#else
|
|
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
|
#endif
|
|
r_depthbits = ri.Cvar_Get("r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_fullscreen = ri.Cvar_Get("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customaspect = ri.Cvar_Get( "r_customaspect", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_vertexLight = ri.Cvar_Get("r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#if (defined(MACOS_X) || defined(__linux__)) && defined(SMP)
|
|
// Default to using SMP on Mac OS X or Linux if we have multiple processors
|
|
r_smp = ri.Cvar_Get( "r_smp", Sys_ProcessorCount() > 1 ? "1" : "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#else
|
|
r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
#endif
|
|
r_ignoreFastPath = ri.Cvar_Get("r_ignoreFastPath", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_subdivisions = ri.Cvar_Get("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
//
|
|
// temporary latched variables that can only change over a restart
|
|
//
|
|
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
|
|
AssertCvarRange( r_displayRefresh, 0, 200, qtrue );
|
|
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
|
|
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "1", CVAR_LATCH );
|
|
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
|
|
r_numdebuglines = ri.Cvar_Get("g_numdebuglines", "4096", CVAR_LATCH);
|
|
r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0);
|
|
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT );
|
|
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
|
|
r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT );
|
|
AssertCvarRange( r_znear, 0.001f, 200, qtrue );
|
|
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
|
|
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
|
|
r_fastdlights = ri.Cvar_Get("r_fastdlights", "1", CVAR_CHEAT | CVAR_LATCH);
|
|
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
|
|
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
|
|
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
|
|
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
|
|
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE );
|
|
#ifdef __MACOS__
|
|
r_gamma = ri.Cvar_Get( "r_gamma", "1.2", CVAR_ARCHIVE );
|
|
#else
|
|
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
|
|
#endif
|
|
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
|
|
|
|
r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE );
|
|
|
|
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
|
|
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP );
|
|
r_showlod = ri.Cvar_Get("r_showlod", "0", CVAR_TEMP);
|
|
r_showstaticlod = ri.Cvar_Get("r_showstaticlod", "0", CVAR_TEMP);
|
|
r_uselod = ri.Cvar_Get("r_uselod", "1", CVAR_TEMP);
|
|
lod_LOD = ri.Cvar_Get("lod_LOD", "0", CVAR_TEMP);
|
|
lod_minLOD = ri.Cvar_Get("lod_minLOD", "1.0", CVAR_TEMP);
|
|
lod_maxLOD = ri.Cvar_Get("lod_maxLOD", "0.3", CVAR_TEMP);
|
|
lod_LOD_slider = ri.Cvar_Get("lod_LOD_slider", "0.5", CVAR_TEMP);
|
|
lod_edit_0 = ri.Cvar_Get("lod_edit_0", "0", CVAR_TEMP);
|
|
lod_edit_1 = ri.Cvar_Get("lod_edit_1", "0", CVAR_TEMP);
|
|
lod_edit_2 = ri.Cvar_Get("lod_edit_2", "0", CVAR_TEMP);
|
|
lod_edit_3 = ri.Cvar_Get("lod_edit_3", "0", CVAR_TEMP);
|
|
lod_edit_4 = ri.Cvar_Get("lod_edit_4", "0", CVAR_TEMP);
|
|
lod_curve_0_val = ri.Cvar_Get("lod_curve_0_val", "0", CVAR_TEMP);
|
|
lod_curve_1_val = ri.Cvar_Get("lod_curve_1_val", "0", CVAR_TEMP);
|
|
lod_curve_2_val = ri.Cvar_Get("lod_curve_2_val", "0", CVAR_TEMP);
|
|
lod_curve_3_val = ri.Cvar_Get("lod_curve_3_val", "0", CVAR_TEMP);
|
|
lod_curve_4_val = ri.Cvar_Get("lod_curve_4_val", "0", CVAR_TEMP);
|
|
lod_curve_0_slider = ri.Cvar_Get("lod_curve_0_slider", "0", CVAR_TEMP);
|
|
lod_curve_1_slider = ri.Cvar_Get("lod_curve_1_slider", "0", CVAR_TEMP);
|
|
lod_curve_2_slider = ri.Cvar_Get("lod_curve_2_slider", "0", CVAR_TEMP);
|
|
lod_curve_3_slider = ri.Cvar_Get("lod_curve_3_slider", "0", CVAR_TEMP);
|
|
lod_curve_4_slider = ri.Cvar_Get("lod_curve_4_slider", "0", CVAR_TEMP);
|
|
lod_pitch_val = ri.Cvar_Get("lod_pitch_val", "0", CVAR_TEMP);
|
|
lod_zee_val = ri.Cvar_Get("lod_zee_val", "0", CVAR_TEMP);
|
|
lod_mesh = ri.Cvar_Get("lod_mesh", "0", CVAR_TEMP);
|
|
lod_meshname = ri.Cvar_Get("lod_meshname", "", CVAR_TEMP);
|
|
lod_tikiname = ri.Cvar_Get("lod_tikiname", "", CVAR_TEMP);
|
|
lod_metric = ri.Cvar_Get("lod_metric", "0.0", CVAR_TEMP);
|
|
lod_tris = ri.Cvar_Get("lod_tris", "", CVAR_TEMP);
|
|
lod_save = ri.Cvar_Get("lod_save", "0", CVAR_TEMP);
|
|
lod_position = ri.Cvar_Get("lod_position", "0 0 0", CVAR_TEMP);
|
|
lod_tool = ri.Cvar_Get("lod_tool", "0", CVAR_TEMP);
|
|
|
|
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
|
|
|
|
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 );
|
|
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
|
|
r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT);
|
|
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
|
|
|
r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
|
|
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
|
|
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
|
r_norefresh = ri.Cvar_Get("r_norefresh", "0", CVAR_CHEAT);
|
|
r_drawentities = ri.Cvar_Get("r_drawentities", "1", CVAR_CHEAT);
|
|
r_drawentitypoly = ri.Cvar_Get("r_drawentitypoly", "1", CVAR_CHEAT);
|
|
r_drawstaticmodels = ri.Cvar_Get("r_drawstaticmodels", "1", CVAR_CHEAT);
|
|
r_drawstaticmodelpoly = ri.Cvar_Get("r_drawstaticmodelpoly", "1", CVAR_CHEAT);
|
|
r_drawbrushes = ri.Cvar_Get("r_drawbrushes", "1", CVAR_CHEAT);
|
|
r_drawbrushmodels = ri.Cvar_Get("r_drawbrushmodels", "1", CVAR_CHEAT);
|
|
r_drawstaticdecals = ri.Cvar_Get("r_drawstaticdecals", "0", 0);
|
|
r_drawterrain = ri.Cvar_Get("r_drawterrain", "1", CVAR_CHEAT);
|
|
r_drawsprites = ri.Cvar_Get("r_drawsprites", "1", CVAR_CHEAT);
|
|
r_drawspherelights = ri.Cvar_Get("r_drawspherelights", "1", CVAR_CHEAT);
|
|
r_staticlod = ri.Cvar_Get("r_staticlod", "1", CVAR_CHEAT);
|
|
r_lodscale = ri.Cvar_Get("r_lodscale", "5", CVAR_ARCHIVE);
|
|
r_lodcap = ri.Cvar_Get("r_lodcap", "0.35", CVAR_ARCHIVE);
|
|
r_lodviewmodelcap = ri.Cvar_Get("r_lodviewmodelcap", "0.25", CVAR_ARCHIVE);
|
|
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT );
|
|
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
r_showcull = ri.Cvar_Get("r_showcull", "0", CVAR_CHEAT);
|
|
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
|
|
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
|
|
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
|
|
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
r_showhbox = ri.Cvar_Get("r_showhbox", "0", CVAR_CHEAT);
|
|
r_showstaticbboxes = ri.Cvar_Get("r_showstaticbboxes", "0", CVAR_CHEAT);
|
|
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
|
|
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
|
|
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT );
|
|
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
|
|
r_entlightmap = ri.Cvar_Get("r_entlightmap", "0", CVAR_CHEAT);
|
|
r_fastentlight = ri.Cvar_Get("r_fastentlight", "1", CVAR_ARCHIVE);
|
|
r_entlight_scale = ri.Cvar_Get("r_entlight_scale", "1.3", CVAR_CHEAT);
|
|
r_entlight_errbound = ri.Cvar_Get("r_entlight_errbound", "6", CVAR_ARCHIVE);
|
|
r_entlight_cubelevel = ri.Cvar_Get("r_entlight_cubelevel", "0", CVAR_ARCHIVE);
|
|
r_entlight_cubefraction = ri.Cvar_Get("r_entlight_cubefraction", "0.5", CVAR_ARCHIVE);
|
|
r_entlight_maxcalc = ri.Cvar_Get("r_entlight_maxcalc", "2", CVAR_ARCHIVE);
|
|
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
|
|
|
|
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
|
|
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
|
|
r_maxtermarks = ri.Cvar_Get("r_maxtermarks", va("%d", MAX_TERMARKS), 0);
|
|
|
|
r_stipplelines = ri.Cvar_Get("r_stipplelines", "1", CVAR_ARCHIVE);
|
|
r_light_lines = ri.Cvar_Get("r_light_lines", "0", CVAR_CHEAT);
|
|
r_light_sun_line = ri.Cvar_Get("r_light_sun_line", "0", CVAR_CHEAT);
|
|
r_light_int_scale = ri.Cvar_Get("r_light_int_scale", "0.05", CVAR_ARCHIVE);
|
|
r_light_nolight = ri.Cvar_Get("r_light_nolight", "0", CVAR_ARCHIVE);
|
|
r_light_showgrid = ri.Cvar_Get("r_light_showgrid", "0", CVAR_CHEAT);
|
|
r_skyportal = ri.Cvar_Get("r_skyportal", "0", 0);
|
|
r_skyportal_origin = ri.Cvar_Get("r_skyportal_origin", "0 0 0", 0);
|
|
r_farplane = ri.Cvar_Get("r_farplane", "0", CVAR_CHEAT);
|
|
r_farplane_color = ri.Cvar_Get("r_farplane_color", ".5 .5 .5", CVAR_CHEAT);
|
|
r_farplane_nocull = ri.Cvar_Get("r_farplane_nocull", "0", CVAR_CHEAT);
|
|
r_farplane_nofog = ri.Cvar_Get("r_farplane_nofog", "0", CVAR_CHEAT);
|
|
r_skyportal = ri.Cvar_Get("r_skyportal", "0", 0);
|
|
r_skyportal_origin = ri.Cvar_Get("r_skyportal_origin", "0 0 0", 0);
|
|
r_lightcoronasize = ri.Cvar_Get("r_lightcoronasize", ".1", CVAR_ARCHIVE);
|
|
r_useglfog = ri.Cvar_Get("r_useglfog", "1", 64);
|
|
r_debuglines_depthmask = ri.Cvar_Get("r_debuglines_depthmask", "0", CVAR_ARCHIVE);
|
|
r_smoothsmokelight = ri.Cvar_Get("vss_smoothsmokelight", "1", CVAR_ARCHIVE);
|
|
r_showportal = ri.Cvar_Get("r_showportal", "0", 0);
|
|
sys_cpuid = ri.Cvar_Get("sys_cpuid", "0", 0);
|
|
r_sse = ri.Cvar_Get("r_sse", "0", CVAR_ARCHIVE);
|
|
r_static_shaderdata0 = ri.Cvar_Get("r_static_shaderdata0", "0", CVAR_SYSTEMINFO);
|
|
r_static_shaderdata1 = ri.Cvar_Get("r_static_shaderdata1", "0", CVAR_SYSTEMINFO);
|
|
r_static_shaderdata2 = ri.Cvar_Get("r_static_shaderdata2", "0", CVAR_SYSTEMINFO);
|
|
r_static_shaderdata3 = ri.Cvar_Get("r_static_shaderdata3", "0", CVAR_SYSTEMINFO);
|
|
r_static_shadermultiplier0 = ri.Cvar_Get("r_static_shadermultiplier0", "1", CVAR_SYSTEMINFO);
|
|
r_static_shadermultiplier1 = ri.Cvar_Get("r_static_shadermultiplier1", "1", CVAR_SYSTEMINFO);
|
|
r_static_shadermultiplier2 = ri.Cvar_Get("r_static_shadermultiplier2", "1", CVAR_SYSTEMINFO);
|
|
r_static_shadermultiplier3 = ri.Cvar_Get("r_static_shadermultiplier3", "1", CVAR_SYSTEMINFO);
|
|
r_precacheimages = (cvar_t*)Cvar_Get("r_precacheimages", "0", 0);
|
|
ter_minMarkRadius = ri.Cvar_Get("ter_minMarkRadius", "8", CVAR_ARCHIVE);
|
|
ter_fastMarks = ri.Cvar_Get("ter_fastMarks", "1", CVAR_ARCHIVE);
|
|
fps = ri.Cvar_Get("fps", "0", 0);
|
|
r_loadjpg = ri.Cvar_Get("r_loadjpg", "1", CVAR_LATCH);
|
|
r_loadftx = ri.Cvar_Get("r_loadftx", "0", CVAR_LATCH);
|
|
|
|
r_ext_multisample = ri.Cvar_Get("r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_texture_filter_anisotropic = ri.Cvar_Get("r_ext_texture_filter_anisotropic",
|
|
"0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_stereoEnabled = ri.Cvar_Get("r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
// make sure all the commands added here are also
|
|
// removed in R_Shutdown
|
|
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
|
|
ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f );
|
|
ri.Cmd_AddCommand( "skinlist", R_SkinList_f );
|
|
ri.Cmd_AddCommand( "modellist", R_Modellist_f );
|
|
ri.Cmd_AddCommand( "modelist", R_ModeList_f );
|
|
ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f );
|
|
ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f );
|
|
ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f );
|
|
}
|
|
|
|
void R_InitExtensions() {
|
|
// FIXME: qglTextureEnvCombineExists
|
|
glState.cntTexEnvExt = 0;
|
|
glState.cntnvblendmode = 0;
|
|
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, 34165.0);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, 8448.0);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, 0x47057700);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, 0x44400000);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, 5890.0);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, 0x44400000);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB, 0x47057700);
|
|
qglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, 770.0);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void R_Init( void ) {
|
|
int err;
|
|
int i;
|
|
byte *ptr;
|
|
|
|
ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
|
|
// clear all our internal state
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
|
|
// Swap_Init();
|
|
|
|
if ( (int)tess.xyz & 15 ) {
|
|
Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" );
|
|
}
|
|
Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
|
|
|
|
tr.worldEntity.e.shaderRGBA[0] = -1;
|
|
tr.worldEntity.e.shaderRGBA[1] = 0;
|
|
tr.worldEntity.e.shaderRGBA[2] = -1;
|
|
tr.worldEntity.e.shaderRGBA[3] = -1;
|
|
|
|
//
|
|
// init function tables
|
|
//
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
|
|
{
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
|
|
if ( i < FUNCTABLE_SIZE / 2 )
|
|
{
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
{
|
|
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
|
|
}
|
|
}
|
|
|
|
tr.rendererhandle = ri.Milliseconds();
|
|
|
|
if (!tr.rendererhandle) {
|
|
tr.rendererhandle = -1;
|
|
}
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Sky_Init();
|
|
|
|
R_Register();
|
|
|
|
max_polys = r_maxpolys->integer;
|
|
if (max_polys < MAX_POLYS)
|
|
max_polys = MAX_POLYS;
|
|
|
|
max_polyverts = r_maxpolyverts->integer;
|
|
if (max_polyverts < MAX_POLYVERTS)
|
|
max_polyverts = MAX_POLYVERTS;
|
|
|
|
max_termarks = r_maxtermarks->integer;
|
|
if (max_termarks < MAX_TERMARKS)
|
|
max_termarks = MAX_TERMARKS;
|
|
|
|
ptr = ri.Malloc(sizeof(*backEndData[0]) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts + sizeof(srfMarkFragment_t) * max_termarks);
|
|
backEndData[0] = (backEndData_t*)ptr;
|
|
backEndData[0]->polys = (srfPoly_t*)((char*)ptr + sizeof(*backEndData[0]));
|
|
backEndData[0]->polyVerts = (polyVert_t*)((char*)ptr + sizeof(*backEndData[0]) + sizeof(srfPoly_t) * max_polys);
|
|
backEndData[0]->terMarks = (srfMarkFragment_t*)((char*)ptr + sizeof(*backEndData[0]) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts);
|
|
backEndData[0]->staticModels = NULL;
|
|
backEndData[0]->staticModelData = NULL;
|
|
if (r_smp->integer) {
|
|
ptr = ri.Malloc(sizeof(*backEndData[1]) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts);
|
|
backEndData[1] = (backEndData_t*)ptr;
|
|
backEndData[1]->polys = (srfPoly_t*)((char*)ptr + sizeof(*backEndData[1]));
|
|
backEndData[1]->polyVerts = (polyVert_t*)((char*)ptr + sizeof(*backEndData[1]) + sizeof(srfPoly_t) * max_polys);
|
|
backEndData[1]->terMarks = (srfMarkFragment_t*)((char*)ptr + sizeof(*backEndData[1]) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts);
|
|
backEndData[1]->staticModels = NULL;
|
|
backEndData[1]->staticModelData = NULL;
|
|
}
|
|
else {
|
|
backEndData[1] = NULL;
|
|
}
|
|
R_ToggleSmpFrame();
|
|
|
|
InitOpenGL();
|
|
|
|
R_InitExtensions();
|
|
|
|
R_InitImages();
|
|
|
|
R_StartupShaders();
|
|
|
|
R_ModelInit();
|
|
|
|
R_LevelMarksInit();
|
|
|
|
tr.pFontDebugStrings = R_LoadFont("verdana-14");
|
|
g_bInfoworldtris = qfalse;
|
|
|
|
err = qglGetError();
|
|
if ( err != GL_NO_ERROR )
|
|
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
|
|
|
ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RE_Shutdown
|
|
===============
|
|
*/
|
|
void RE_Shutdown( qboolean destroyWindow ) {
|
|
|
|
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
ri.Cmd_RemoveCommand ("modellist");
|
|
ri.Cmd_RemoveCommand ("screenshotJPEG");
|
|
ri.Cmd_RemoveCommand ("screenshot");
|
|
ri.Cmd_RemoveCommand ("imagelist");
|
|
ri.Cmd_RemoveCommand ("shaderlist");
|
|
ri.Cmd_RemoveCommand ("skinlist");
|
|
ri.Cmd_RemoveCommand ("gfxinfo");
|
|
ri.Cmd_RemoveCommand( "modelist" );
|
|
ri.Cmd_RemoveCommand( "shaderstate" );
|
|
|
|
|
|
if ( tr.registered ) {
|
|
R_SyncRenderThread();
|
|
R_ShutdownCommandBuffers();
|
|
R_DeleteTextures();
|
|
}
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( destroyWindow ) {
|
|
GLimp_Shutdown();
|
|
}
|
|
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
extern qboolean scr_initialized;
|
|
|
|
/*
|
|
** RE_BeginRegistration
|
|
*/
|
|
void RE_BeginRegistration(glconfig_t* glconfigOut) {
|
|
|
|
UI_LoadResource("*123");
|
|
scr_initialized = 0;
|
|
|
|
R_SyncRenderThread();
|
|
|
|
R_LevelMarksFree();
|
|
ri.Hunk_Clear();
|
|
|
|
*glconfigOut = glConfig;
|
|
|
|
r_sequencenumber++;
|
|
tr.viewCluster = -1; // force markleafs to regenerate
|
|
R_ClearFlares();
|
|
RE_ClearScene();
|
|
R_SetupShaders();
|
|
R_InitLensFlare();
|
|
R_LevelMarksInit();
|
|
|
|
tr.registered = qtrue;
|
|
|
|
scr_initialized = 1;
|
|
UI_LoadResource("*124");
|
|
}
|
|
|
|
/*
|
|
=============
|
|
RE_EndRegistration
|
|
|
|
Touch all images to make sure they are resident
|
|
=============
|
|
*/
|
|
void RE_EndRegistration( void ) {
|
|
R_SyncRenderThread();
|
|
if (!Sys_LowPhysicalMemory()) {
|
|
RB_ShowImages();
|
|
}
|
|
}
|
|
|
|
void RE_SetRenderTime(int t) {
|
|
// FIXME: unimplemented
|
|
}
|
|
|
|
/*
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
GetRefAPI
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
*/
|
|
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
static refexport_t re;
|
|
|
|
ri = *rimp;
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
REF_API_VERSION, apiVersion );
|
|
return NULL;
|
|
}
|
|
|
|
R_Init();
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.FreeModels = RE_FreeModels;
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.SpawnEffectModel = RE_SpawnEffectModel;
|
|
re.RegisterServerModel = RE_RegisterServerModel;
|
|
re.UnregisterServerModel = RE_UnregisterServerModel;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.RefreshShaderNoMip = RE_RefreshShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.PrintBSPFileSizes = RE_PrintBSPFileSizes;
|
|
re.MapVersion = RE_MapVersion;
|
|
re.LoadFont = R_LoadFont;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.MarkFragmentsForInlineModel = R_MarkFragmentsForInlineModel;
|
|
re.GetInlineModelBounds = R_GetInlineModelBounds;
|
|
re.GetLightingForDecal = R_GetLightingForDecal;
|
|
re.GetLightingForSmoke = R_GetLightingForSmoke;
|
|
re.R_GatherLightSources = R_GatherLightSources;
|
|
re.ModelBounds = R_ModelBounds;
|
|
re.ModelRadius = R_ModelRadius;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
re.AddRefSpriteToScene = RE_AddRefSpriteToScene;
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
re.AddTerrainMarkToScene = RE_AddTerrainMarkToScene;
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
re.RenderScene = RE_RenderScene;
|
|
re.GetRenderEntity = RE_GetRenderEntity;
|
|
|
|
re.SavePerformanceCounters = R_SavePerformanceCounters;
|
|
|
|
re.R_Model_GetHandle = R_Model_GetHandle;
|
|
re.SetColor = Draw_SetColor;
|
|
re.DrawStretchPic = Draw_StretchPic;
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
re.DebugLine = R_DebugLine;
|
|
re.DrawTilePic = Draw_TilePic;
|
|
re.DrawTilePicOffset = Draw_TilePicOffset;
|
|
re.DrawTrianglePic = Draw_TrianglePic;
|
|
re.DrawBox = DrawBox;
|
|
re.AddBox = AddBox;
|
|
re.Set2DWindow = Set2DWindow;
|
|
re.Scissor = RE_Scissor;
|
|
re.DrawLineLoop = DrawLineLoop;
|
|
re.DrawString = R_DrawString;
|
|
re.GetFontHeight = R_GetFontHeight;
|
|
re.GetFontStringWidth = R_GetFontStringWidth;
|
|
re.SwipeBegin = RE_SwipeBegin;
|
|
re.SwipeEnd = RE_SwipeEnd;
|
|
re.SetRenderTime = RE_SetRenderTime;
|
|
re.Noise = R_NoiseGet4f;
|
|
|
|
re.SetMode = R_SetMode;
|
|
re.SetFullscreen = R_SetFullscreen;
|
|
|
|
re.GetShaderHeight = RE_GetShaderHeight;
|
|
re.GetShaderWidth = RE_GetShaderWidth;
|
|
re.GetGraphicsInfo = RE_GetGraphicsInfo;
|
|
re.ForceUpdatePose = RE_ForceUpdatePose;
|
|
re.TIKI_Orientation = RE_TIKI_Orientation;
|
|
re.TIKI_IsOnGround = RE_TIKI_IsOnGround;
|
|
re.SetFrameNumber = RE_SetFrameNumber;
|
|
|
|
return &re;
|
|
}
|