mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
Fixed all errors (now compile & link)
This commit is contained in:
parent
b96afa380c
commit
521af45611
12 changed files with 117 additions and 123 deletions
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@ -320,33 +320,14 @@ void Message_Key( int key ) {
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if (key == K_ESCAPE) {
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
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Field_Clear( &chatField );
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return;
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}
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if ( key == K_ENTER || key == K_KP_ENTER )
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{
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if ( chatField.buffer[0] && cls.state == CA_ACTIVE ) {
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if (chat_playerNum != -1 )
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Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer );
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else if (chat_team)
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Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer );
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else
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Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer );
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CL_AddReliableCommand( buffer );
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}
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
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Field_Clear( &chatField );
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return;
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}
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Field_KeyDownEvent( &chatField, key );
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}
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//============================================================================
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@ -1320,10 +1301,6 @@ Key_SetCatcher
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====================
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*/
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void Key_SetCatcher( int catcher ) {
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// If the catcher state is changing, clear all key states
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if( catcher != keyCatchers )
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Key_ClearStates( );
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keyCatchers = catcher;
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}
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@ -3654,6 +3654,8 @@ CL_GamespyServers_f
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#define MAX_GAMESPYSERVERS 16
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void CL_GamespyServers_f( void ) {
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// FIXME: unimplemented
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#if 0
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char buffer[10240];
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int bytesRead;
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@ -3759,6 +3761,7 @@ void CL_GamespyServers_f( void ) {
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Com_Printf("%d servers parsed (total %d)\n", numservers, total);
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Cvar_Set( "dm_serverstatus", "Server List Received.");
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Cvar_SetValue( "dm_servercount", total );
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#endif
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}
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@ -1321,7 +1321,7 @@ void Com_Init( char *commandLine ) {
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// override anything from the config files with command line args
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Com_StartupVariable( "config" );
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config = Cvar_Get( "config", "openmohaa.cfg", 0 );
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config = Cvar_Get( "config", "omconfig.cfg", 0 );
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if( strlen( config->string ) <= 1 )
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{
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@ -1860,3 +1860,13 @@ void RE_LoadWorldMap( const char *name ) {
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ri.FS_FreeFile( buffer );
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}
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int RE_MapVersion(void)
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{
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// FIXME: unimplemented
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return 0;
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}
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void RE_PrintBSPFileSizes(void)
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{
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// FIXME: unimplemented
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}
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@ -278,79 +278,6 @@ void RE_DrawBackground_DrawPixels( int cols, int rows, int bgr, byte *data ) {
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// FIXME: stub
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}
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/*
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=============
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RE_StretchRaw
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Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle.
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Used for cinematics.
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=============
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*/
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void RE_StretchRaw( int x, int y, int w, int h, int cols, int rows, int components, const byte *data ) {
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int i, j;
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int start, end;
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if (!tr.registered) {
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return;
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}
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R_SyncRenderThread();
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// we definately want to sync every frame for the cinematics
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qglFinish();
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start = end = 0;
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if (r_speeds->integer) {
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start = ri.Milliseconds();
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}
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// make sure rows and cols are powers of 2
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for (i = 0; (1 << i) < cols; i++) {
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}
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for (j = 0; (1 << j) < rows; j++) {
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}
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if ((1 << i) != cols || (1 << j) != rows) {
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ri.Error(ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows);
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}
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GL_Bind(tr.scratchImage[0]);
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// if the scratchImage isn't in the format we want, specify it as a new texture
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if (cols != tr.scratchImage[0]->width || rows != tr.scratchImage[0]->height) {
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tr.scratchImage[0]->width = tr.scratchImage[0]->uploadWidth = cols;
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tr.scratchImage[0]->height = tr.scratchImage[0]->uploadHeight = rows;
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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}
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else {
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// otherwise, just subimage upload it so that drivers can tell we are going to be changing
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// it and don't try and do a texture compression
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qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data);
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}
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if (r_speeds->integer) {
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end = ri.Milliseconds();
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ri.Printf(PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start);
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}
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RB_SetGL2D();
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qglColor3f(tr.identityLight, tr.identityLight, tr.identityLight);
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qglBegin(GL_QUADS);
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qglTexCoord2f(0.5f / cols, 0.5f / rows);
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qglVertex2f(x, y);
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qglTexCoord2f((cols - 0.5f) / cols, 0.5f / rows);
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qglVertex2f(x + w, y);
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qglTexCoord2f((cols - 0.5f) / cols, (rows - 0.5f) / rows);
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qglVertex2f(x + w, y + h);
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qglTexCoord2f(0.5f / cols, (rows - 0.5f) / rows);
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qglVertex2f(x, y + h);
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qglEnd();
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}
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/*
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================
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AddBox
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@ -1403,7 +1403,7 @@ static void LoadJPG( const char *filename, unsigned char **pic, int *width, int
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cinfo.err = jpeg_std_error(&jerr);
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/* Now we can initialize the JPEG decompression object. */
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jpeg_create_decompress(&cinfo);
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jpeg_CreateDecompress(&cinfo);
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/* Step 2: specify data source (eg, a file) */
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@ -1728,7 +1728,7 @@ void SaveJPG(char * filename, int quality, int image_width, int image_height, un
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*/
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cinfo.err = jpeg_std_error(&jerr);
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/* Now we can initialize the JPEG compression object. */
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jpeg_create_compress(&cinfo);
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jpeg_CreateDecompress(&cinfo);
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/* Step 2: specify data destination (eg, a file) */
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/* Note: steps 2 and 3 can be done in either order. */
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@ -148,6 +148,46 @@ int max_polys;
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cvar_t *r_maxpolyverts;
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int max_polyverts;
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cvar_t* r_staticlod;
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cvar_t* r_lodscale;
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cvar_t* r_lodcap;
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cvar_t* r_lodviewmodelcap;
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cvar_t* r_uselod;
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cvar_t* lod_LOD;
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cvar_t* lod_minLOD;
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cvar_t* lod_maxLOD;
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cvar_t* lod_LOD_slider;
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cvar_t* lod_curve_0_val;
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cvar_t* lod_curve_1_val;
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cvar_t* lod_curve_2_val;
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cvar_t* lod_curve_3_val;
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cvar_t* lod_curve_4_val;
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cvar_t* lod_edit_0;
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cvar_t* lod_edit_1;
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cvar_t* lod_edit_2;
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cvar_t* lod_edit_3;
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cvar_t* lod_edit_4;
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cvar_t* lod_curve_0_slider;
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cvar_t* lod_curve_1_slider;
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cvar_t* lod_curve_2_slider;
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cvar_t* lod_curve_3_slider;
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cvar_t* lod_curve_4_slider;
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cvar_t* lod_pitch_val;
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cvar_t* lod_zee_val;
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cvar_t* lod_mesh;
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cvar_t* lod_meshname;
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cvar_t* lod_tikiname;
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cvar_t* lod_metric;
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cvar_t* lod_tris;
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cvar_t* lod_position;
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cvar_t* lod_save;
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cvar_t* lod_tool;
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cvar_t* r_numdebuglines;
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cvar_t* r_showSkeleton;
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void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
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void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
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void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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R_ModelInit();
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R_InitFreeType();
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err = qglGetError();
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if ( err != GL_NO_ERROR )
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ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
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@ -1144,8 +1181,6 @@ void RE_Shutdown( qboolean destroyWindow ) {
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R_DeleteTextures();
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}
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R_DoneFreeType();
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// shut down platform specific OpenGL stuff
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if ( destroyWindow ) {
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GLimp_Shutdown();
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tr.registered = qfalse;
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}
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/*
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** RE_BeginRegistration
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*/
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void RE_BeginRegistration(glconfig_t* glconfigOut) {
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// FIXME: redo
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R_Init();
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*glconfigOut = glConfig;
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R_SyncRenderThread();
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tr.viewCluster = -1; // force markleafs to regenerate
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R_ClearFlares();
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RE_ClearScene();
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tr.registered = qtrue;
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// NOTE: this sucks, for some reason the first stretch pic is never drawn
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// without this we'd see a white flash on a level load because the very
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// first time the level shot would not be drawn
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RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0);
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}
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/*
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=============
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@ -30,6 +30,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "tr_public.h"
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#include "qgl.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL_INDEX_TYPE GL_UNSIGNED_INT
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typedef unsigned int glIndex_t;
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extern shaderCommands_t tess;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void RB_BeginSurface(shader_t *shader, int fogNum );
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void RB_EndSurface(void);
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void RB_CheckOverflow( int verts, int indexes );
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@ -1812,6 +1812,7 @@ void RE_SetFrameNumber(int frameNumber);
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void R_UpdatePoseInternal(refEntity_t* model);
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void RB_SkelMesh(skelSurfaceGame_t* sf);
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void RB_StaticMesh(staticSurface_t* staticSurf);
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void R_AddSkelSurfaces(trRefEntity_t* ent);
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/*
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=============================================================
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@ -1845,6 +1846,24 @@ UTIL
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*/
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int RE_GetShaderHeight(qhandle_t hShader);
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int RE_GetShaderWidth(qhandle_t hShader);
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void RB_StreamBegin(shader_t* shader);
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void RB_StreamEnd(void);
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void RB_StreamBeginDrawSurf(void);
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void RB_StreamEndDrawSurf(void);
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static void addTriangle(void);
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void RB_Vertex3fv(vec3_t v);
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void RB_Vertex3f(vec_t x, vec_t y, vec_t z);
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void RB_Vertex2f(vec_t x, vec_t y);
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void RB_Color4f(vec_t r, vec_t g, vec_t b, vec_t a);
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void RB_Color3f(vec_t r, vec_t g, vec_t b);
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void RB_Color3fv(vec3_t col);
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void RB_Color4bv(unsigned char* colors);
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void RB_Texcoord2f(float s, float t);
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void RB_Texcoord2fv(vec2_t st);
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void R_DrawDebugNumber(const vec3_t org, float number, float scale, float r, float g, float b, int precision);
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void R_DebugRotatedBBox(const vec3_t org, vec3_t ang, vec3_t mins, vec3_t maxs, float r, float g, float b, float alpha);
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int RE_GetShaderWidth(qhandle_t hShader);
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int RE_GetShaderHeight(qhandle_t hShader);
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/*
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=============================================================
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@ -1895,10 +1914,6 @@ RENDERER BACK END COMMAND QUEUE
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=============================================================
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*/
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#ifdef __cplusplus
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}
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#endif
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#define MAX_RENDER_COMMANDS 0x40000
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typedef struct {
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void RE_EndFrame( int *frontEndMsec, int *backEndMsec );
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void SaveJPG(char * filename, int quality, int image_width, int image_height, unsigned char *image_buffer);
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// font stuff
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void R_InitFreeType();
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void R_DoneFreeType();
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void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
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#ifdef __cplusplus
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}
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#endif
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#endif //TR_LOCAL_H
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@ -24,6 +24,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "../cgame/tr_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define REF_API_VERSION 14
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typedef struct dtiki_s dtiki_t;
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@ -236,4 +240,8 @@ refexport_t*GetRefAPI( int apiVersion, refimport_t *rimp );
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qboolean R_ImageExists(const char* name);
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#ifdef __cplusplus
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}
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#endif
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#endif // __TR_PUBLIC_H
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@ -557,9 +557,6 @@ void RB_DeformTessGeometry( void ) {
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case DEFORM_MOVE:
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RB_CalcMoveVertexes( ds );
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break;
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case DEFORM_PROJECTION_SHADOW:
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RB_ProjectionShadowDeform();
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break;
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case DEFORM_AUTOSPRITE:
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AutospriteDeform();
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break;
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@ -57,7 +57,7 @@ typedef enum {
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#define TRY_PFD_FAIL_SOFT 1
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#define TRY_PFD_FAIL_HARD 2
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#define WINDOW_CLASS_NAME "Quake 3: Arena"
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#define WINDOW_CLASS_NAME PRODUCT_NAME_FULL
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static void GLW_InitExtensions( void );
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static rserr_t GLW_SetMode( const char *drivername,
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@ -33,10 +33,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include <io.h>
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#include <conio.h>
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#define CD_BASEDIR "quake3"
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#define CD_EXE "quake3.exe"
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#define CD_BASEDIR "openmohaa"
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#define CD_EXE "openmohaa.exe"
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#define CD_BASEDIR_LINUX "bin\\x86\\glibc-2.1"
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#define CD_EXE_LINUX "quake3"
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#define CD_EXE_LINUX "openmohaa"
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#define MEM_THRESHOLD 96*1024*1024
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static char sys_cmdline[MAX_STRING_CHARS];
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