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https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
Added Draw_StretchPic2
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parent
47665fcd70
commit
0fea47bb69
6 changed files with 50 additions and 68 deletions
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@ -3732,6 +3732,7 @@ CL_FillUIImports
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void CL_FillUIImports( void ) {
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uii.Rend_DrawBox = re.DrawBox;
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uii.Rend_DrawPicStretched = re.DrawStretchPic;
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uii.Rend_DrawPicStretched2 = re.DrawStretchPic2;
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uii.Rend_DrawPicTiled = re.DrawTilePic;
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uii.Rend_GetShaderHeight = re.GetShaderHeight;
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uii.Rend_GetShaderWidth = re.GetShaderWidth;
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@ -91,6 +91,51 @@ void Draw_StretchPic(float x, float y, float w, float h, float s1, float t1, flo
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#endif
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}
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/*
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================
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Draw_StretchPic2
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================
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*/
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void Draw_StretchPic2(float x, float y, float w, float h, float s1, float t1, float s2, float t2, float a1, float sx, float sy, qhandle_t hShader) {
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shader_t* shader;
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// sx: ¯\_(?)_/¯
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// sy: ¯\_(?)_/¯
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R_SyncRenderThread();
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if (hShader) {
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shader = R_GetShaderByHandle(hShader);
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}
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else {
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shader = tr.defaultShader;
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}
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if (w <= 0) {
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w = shader->unfoggedStages[0]->bundle[0].image[0]->width;
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h = shader->unfoggedStages[0]->bundle[0].image[0]->height;
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}
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// draw the pic
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RB_Color4f(backEnd.color2D[0], backEnd.color2D[1], backEnd.color2D[2], backEnd.color2D[3]);
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RB_BeginSurface(shader);
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RB_Texcoord2f(s1, t1);
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RB_Vertex2f(x, y);
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RB_Texcoord2f(s2, t1);
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RB_Vertex2f(x + w, y);
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RB_Texcoord2f(s1, t2);
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RB_Vertex2f(x, y + h);
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RB_Texcoord2f(s2, t2);
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RB_Vertex2f(x + w, y + h);
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RB_StreamEnd();
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}
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/*
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================
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Draw_TilePic
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@ -1522,6 +1522,7 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
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re.R_Model_GetHandle = R_Model_GetHandle;
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re.SetColor = Draw_SetColor;
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re.DrawStretchPic = Draw_StretchPic;
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re.DrawStretchPic2 = Draw_StretchPic2;
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re.DrawStretchRaw = RE_StretchRaw;
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re.DebugLine = R_DebugLine;
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re.DrawTilePic = Draw_TilePic;
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@ -1688,6 +1688,7 @@ void GL_Cull( int cullType );
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void Draw_SetColor(const vec4_t rgba);
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void Draw_StretchPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader);
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void Draw_StretchPic2(float x, float y, float w, float h, float s1, float t1, float s2, float t2, float a1, float sx, float sy, qhandle_t hShader);
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void Draw_TilePic(float x, float y, float w, float h, qhandle_t hShader);
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void Draw_TilePicOffset(float x, float y, float w, float h, qhandle_t hShader, int offsetX, int offsetY);
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void Draw_TrianglePic(const vec2_t vPoints[3], const vec2_t vTexCoords[3], qhandle_t hShader);
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@ -127,6 +127,7 @@ typedef struct {
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void (*Set2DWindow)(int x, int y, int w, int h, float left, float right, float bottom, float top, float n, float f);
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void (*DrawStretchPic) ( float x, float y, float w, float h,
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float s1, float t1, float s2, float t2, qhandle_t hShader ); // 0 = white
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void (*DrawStretchPic2)(float x, float y, float w, float h, float s1, float t1, float s2, float t2, float sx, float sy, qhandle_t hShader);
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void (*DrawTilePic)(float x, float y, float w, float h, qhandle_t hShader);
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void (*DrawTilePicOffset)(float x, float y, float w, float h, qhandle_t hShader, int offsetX, int offsetY);
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void (*DrawTrianglePic)(vec2_t* points, vec2_t* texCoords, qhandle_t hShader);
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@ -66,6 +66,7 @@ typedef struct uiimport_s {
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void( *Rend_SetColor )( const vec4_t rgba );
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void( *Rend_Scissor )( int x, int y, int width, int height );
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void( *Rend_DrawPicStretched )( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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void( *Rend_DrawPicStretched2 )( float x, float y, float w, float h, float s1, float t1, float s2, float t2, float sx, float sy, qhandle_t hShader );
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void( *Rend_DrawPicTiled )( float x, float y, float w, float h, qhandle_t hShader );
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fontheader_t *( *Rend_LoadFont )( const char *name );
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void( *Rend_DrawString )( fontheader_t *font, const char *text, float x, float y, int maxlen, qboolean bVirtualScreen );
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@ -105,74 +106,6 @@ typedef struct uiimport_s {
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const char *( *Key_KeynumToString )( int keynum );
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const char *( *GetConfigstring )( int index );
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void ( *UI_CloseDMConsole )( void );
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/*
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cvar_t* (*Cvar_Get)( const char *var_name, const char *var_value, int flags );
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int (*Argc)( void );
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char* (*Argv)( int arg );
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void (*Cmd_ExecuteText)( int exec_when, const char *text ); // don't use EXEC_NOW!
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int (*FS_FOpenFile)( const char *qpath, fileHandle_t *f, fsMode_t mode );
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int (*FS_Read)( void *buffer, int len, fileHandle_t f );
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int (*FS_Write)( const void *buffer, int len, fileHandle_t f );
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void (*FS_FCloseFile)( fileHandle_t f );
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int (*FS_GetFileList)( const char *path, const char *extension, char *listbuf, int bufsize );
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int (*FS_Seek)( fileHandle_t f, long offset, fsOrigin_t origin ); // fsOrigin_t
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qhandle_t (*R_RegisterModel)( const char *name );
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qhandle_t (*R_RegisterSkin)( const char *name );
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qhandle_t (*R_RegisterShader)( const char *name );
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qhandle_t (*R_RegisterShaderNoMip)( const char *name );
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void (*R_ClearScene)( void );
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void (*R_AddRefEntityToScene)( const refEntity_t *re, int parentEntityNumber );
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qboolean (*R_AddPolyToScene)( qhandle_t hShader, int numVerts, const polyVert_t *verts, int renderfx );
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void (*R_AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b, int type );
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void (*R_RenderScene)( const refdef_t *fd );
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void (*R_SetColor)( const float *rgba );
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void (*R_DrawStretchPic)( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
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void (*R_RotatedPic)( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader, float angle );
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void (*UpdateScreen)( void );
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int (*CM_LerpTag)( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
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void (*S_StartLocalSound)( const char *sound_name, qboolean force_load );
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sfxHandle_t (*S_RegisterSound)( const char *sample, qboolean compressed, qboolean force_load );
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void (*Key_KeynumToStringBuf)( int keynum, char *buf, int buflen );
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void (*Key_GetBindingBuf)( int keynum, char *buf, int buflen );
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qboolean (*Key_IsDown)( int keynum );
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qboolean (*Key_GetOverstrikeMode)( void );
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void (*Key_SetOverstrikeMode)( qboolean state );
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void (*Key_ClearStates)( void );
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int (*Key_GetCatcher)( void );
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void (*Key_SetCatcher)( int catcher );
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void (*GetClipboardData)( char *buf, int bufsize );
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void (*GetClientState)( uiClientState_t *state );
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void (*GetGlconfig)( glconfig_t *glconfig );
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int (*LAN_GetServerCount)( int source );
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void (*LAN_GetServerAddressString)( int source, int n, char *buf, int buflen );
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void (*LAN_GetServerInfo)( int source, int n, char *buf, int buflen );
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int (*LAN_GetPingQueueCount)( void );
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int (*LAN_ServerStatus)( const char *serverAddress, char *serverStatus, int maxLen );
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void (*LAN_ClearPing)( int n );
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void (*LAN_GetPing)( int n, char *buf, int buflen, int *pingtime );
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void (*LAN_GetPingInfo)( int n, char *buf, int buflen );
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int (*LAN_GetServerPing)( int source, int n );
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void (*LAN_MarkServerVisible)( int source, int n, qboolean visible );
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qboolean (*LAN_UpdateVisiblePings)( int source );
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int (*MemoryRemaining)( void );
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void (*GetCDKey)( char *buf, int buflen );
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void (*SetCDKey)( char *buf );
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qboolean (*VerifyCDKey)( const char *key, const char *chksum );
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void (*SetPbClStatus)( int status );
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void (*R_RegisterFont)( const char *fontName, int pointSize, fontInfo_t *font );
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int (*R_Text_Width)( fontInfo_t *font, const char *text, int limit, qboolean useColourCodes );
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int (*R_Text_Height)( fontInfo_t *font, const char *text, int limit, qboolean useColourCodes );
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void (*R_Text_Paint)( fontInfo_t *font, float x, float y, float scale, float alpha, const char *text, float adjust, int limit, qboolean useColourCodes, qboolean is640 );
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void (*R_Text_PaintChar)( fontInfo_t *font, float x, float y, float scale, int c, qboolean is640 );
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dtiki_t* (*TIKI_RegisterModel)( const char *fname );
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bone_t* (*TIKI_GetBones)( int numBones );
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void (*TIKI_SetChannels)( tiki_t *tiki, int animIndex, float animTime, float animWeight, bone_t *bones );
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void (*TIKI_AppendFrameBoundsAndRadius)( struct tiki_s *tiki, int animIndex, float animTime, float *outRadius, vec3_t outBounds[ 2 ] );
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void (*TIKI_Animate)( tiki_t *tiki, bone_t *bones );
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int (*TIKI_GetBoneNameIndex)( const char *boneName );
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const char* (*R_GetShaderName)( qhandle_t shader );
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*/
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} uiimport_t;
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#if 1
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