Commit graph

406 commits

Author SHA1 Message Date
OM
b4ad70dc20 Fixed server connection issue 2023-05-10 18:21:21 +02:00
OM
95c0f4fe2d Fixed renderer crash 2023-05-10 17:07:10 +02:00
OM
08cf0462dc CL_MapLoading refactor + added connectStartTime 2023-05-10 00:52:29 +02:00
OM
102e395133 Fixed loadString empty 2023-05-10 00:52:05 +02:00
OM
6c552b0cb3 Added com_dedicated check in Com_Frame 2023-05-10 00:51:32 +02:00
OM
929cb3eb79 JPEG-6 fix 2023-05-10 00:51:18 +02:00
OM
e1f391fa4b made tr.images statically allocated 2023-05-10 00:00:40 +02:00
OM
eddd56f770 R_FindShader fix 2023-05-09 23:47:26 +02:00
OM
0fad7c1ad6 Ubertools modifications 2023-05-09 22:54:13 +02:00
OM
797ae47b46 Renderer fixes 2023-05-09 21:58:24 +02:00
OM
5b89e25e9b Fixed null spawnthing crash 2023-05-09 21:21:16 +02:00
OM
048c555973 TIKI crash fix 2023-05-09 21:21:11 +02:00
OM
4824f8a3b3 MOHAA BSP implementation 2023-05-09 20:49:04 +02:00
OM
082465ac98 Fixed infinite loop issue 2023-05-09 20:08:35 +02:00
OM
15a00c0792 Fixed some functions not matched
Initialize terrain marks
2023-05-09 20:08:28 +02:00
OM
a01cf19c47 Fixed some functions not matched 2023-05-09 20:08:06 +02:00
OM
86cfa42f2c ri.Hunk_Alloc: use CL_RefStaticMalloc instead 2023-05-09 20:07:40 +02:00
OM
8a821b51bd Fixed usereyes uninitialized 2023-05-09 20:07:17 +02:00
OM
79baec1625 Initialize localization 2023-05-09 20:06:56 +02:00
L
c93faed19a Pre-added renderer files 2023-05-09 19:18:16 +02:00
L
0d7b822216 Implemented R_LoadFont 2023-05-09 19:13:37 +02:00
L
e268c47e16 Fixed title name 2023-05-09 17:51:44 +02:00
L
521af45611 Fixed all errors (now compile & link) 2023-05-09 17:50:29 +02:00
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b96afa380c Fixed NET_Init called twice 2023-05-08 23:41:06 +02:00
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50a2578a49 Fixed unix build compilation 2023-05-08 23:34:24 +02:00
L
c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
L
8451cff91e Compilation fixes 2023-05-08 20:07:45 +02:00
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e2910930da Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
L
8908890d72 Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
L
53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
L
5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
L
26944dcf4a Fixed renderer compile errors 2023-05-07 22:19:54 +02:00
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f68b402d24 Other fixes 2023-05-07 21:32:30 +02:00
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72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
L
7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
L
4ce1bb71e4 Implemented CG_AddBulletTracers and added other functions 2023-05-07 19:46:10 +02:00
L
f30b1cb409 Implemented all 2D functions 2023-05-07 19:37:56 +02:00
L
6c3a4e7a18 const char* param fix 2023-05-07 19:36:53 +02:00
L
50fe18d41f Renamed beam flags 2023-05-07 19:36:45 +02:00
L
9f879d978d Fixed beam flags 2023-05-07 17:58:41 +02:00
L
d805881721 Added more beams features 2023-05-07 17:45:07 +02:00
L
2f2a4d0ad6 Fixed rain float values 2023-05-07 17:45:01 +02:00
L
b5bcd68038 Added CG_Rain implementation 2023-05-07 16:50:59 +02:00
L
1a44bd8fec Added cg_vehicle.cpp and moved stub treads code 2023-05-07 16:50:32 +02:00
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f2714340e7 Various FX fixes like color and spawning 2023-05-07 15:32:10 +02:00
L
16a007e214 Fixed crashes 2023-05-07 15:21:58 +02:00
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c463974c15 Fixed scores not showing properly 2023-05-07 14:49:16 +02:00
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422d16e8eb Crash fixes 2023-05-07 14:45:23 +02:00
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288b208921 Added a way to debug memory allocations 2023-05-07 14:43:30 +02:00
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830ed4957b Implemented scoreboard 2023-05-07 14:43:07 +02:00