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Compilation fixes
This commit is contained in:
parent
e2910930da
commit
8451cff91e
5 changed files with 511 additions and 7 deletions
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@ -226,6 +226,13 @@ typedef struct {
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float (*GetCentroidRadiusInternal)(dtiki_t* tiki, int entNum, float scale, vec3_t centroid);
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void (*GetFrameInternal)(dtiki_t* tiki, int entNum, skelAnimFrame_t* newFrame);
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// SDL/ioq3 stuff
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// input event handling
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void (*IN_Init)(void* windowData);
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void (*IN_Shutdown)(void);
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void (*IN_Restart)(void);
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// system stuff
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void (*Sys_SetEnv)(const char* name, const char* value);
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void (*Sys_GLimpSafeInit)(void);
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451
code/renderergl2/tr_draw.c
Normal file
451
code/renderergl2/tr_draw.c
Normal file
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@ -0,0 +1,451 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_draw.c -- drawing
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#include "tr_local.h"
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vec4_t r_colorWhite = { 1.0, 1.0, 1.0, 1.0 };
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/*
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================
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Draw_SetColor
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================
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*/
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void Draw_SetColor( const vec4_t rgba ) {
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#if 1
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if( !rgba ) {
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rgba = r_colorWhite;
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}
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backEnd.color2D[ 0 ] = rgba[ 0 ] * tr.identityLight;
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backEnd.color2D[ 1 ] = rgba[ 1 ] * tr.identityLight;
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backEnd.color2D[ 2 ] = rgba[ 2 ] * tr.identityLight;
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backEnd.color2D[ 3 ] = rgba[ 3 ];
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qglColor4fv( backEnd.color2D );
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#else
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RE_SetColor( rgba );
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#endif
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}
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/*
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================
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Draw_StretchPic
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================
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*/
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void Draw_StretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
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#if 1
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shader_t *shader;
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R_SyncRenderThread();
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if( hShader ) {
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shader = R_GetShaderByHandle( hShader );
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} else {
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shader = tr.defaultShader;
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}
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if( w <= 0 ) {
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w = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->width;
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h = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->height;
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}
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// draw the pic
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RB_Color4f( backEnd.color2D[ 0 ], backEnd.color2D[ 1 ], backEnd.color2D[ 2 ], backEnd.color2D[ 3 ] );
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RB_BeginSurface( shader, 0, 0 );
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RB_Texcoord2f( s1, t1 );
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RB_Vertex2f( x, y );
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RB_Texcoord2f( s2, t1 );
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RB_Vertex2f( x + w, y );
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RB_Texcoord2f( s1, t2 );
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RB_Vertex2f( x, y + h );
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RB_Texcoord2f( s2, t2 );
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RB_Vertex2f( x + w, y + h );
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RB_StreamEnd();
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#else
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RE_StretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
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#endif
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}
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/*
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================
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Draw_TilePic
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================
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*/
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void Draw_TilePic( float x, float y, float w, float h , qhandle_t hShader ) {
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shader_t *shader;
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float picw, pich;
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R_SyncRenderThread();
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if( hShader ) {
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shader = R_GetShaderByHandle( hShader );
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}
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else {
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shader = tr.defaultShader;
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}
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if( w <= 0 ) {
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w = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->width;
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h = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->height;
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}
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picw = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadWidth;
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pich = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadHeight;
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// draw the pic
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RB_Color4f( backEnd.color2D[ 0 ], backEnd.color2D[ 1 ], backEnd.color2D[ 2 ], backEnd.color2D[ 3 ] );
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RB_StreamBegin( shader );
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RB_Texcoord2f( x / picw, y / pich );
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RB_Vertex2f( x, y );
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RB_Texcoord2f( ( x + w ) / picw, y / pich );
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RB_Vertex2f( x + w, y );
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RB_Texcoord2f( x / picw, ( y + h ) / pich );
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RB_Vertex2f( x, y + h );
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RB_Texcoord2f( ( x + w ) / picw, ( y + h ) / pich );
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RB_Vertex2f( x + w, y + h );
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RB_StreamEnd();
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}
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/*
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================
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Draw_TilePicOffset
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================
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*/
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void Draw_TilePicOffset( float x, float y, float w, float h, qhandle_t hShader, int offsetX, int offsetY ) {
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shader_t *shader;
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float picw, pich;
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R_SyncRenderThread();
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if( hShader ) {
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shader = R_GetShaderByHandle( hShader );
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} else {
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shader = tr.defaultShader;
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}
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if( w <= 0 ) {
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w = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->width;
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h = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->height;
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}
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picw = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadWidth;
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pich = shader->stages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadHeight;
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// draw the pic
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RB_Color4f( backEnd.color2D[ 0 ], backEnd.color2D[ 1 ], backEnd.color2D[ 2 ], backEnd.color2D[ 3 ] );
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RB_StreamBegin( shader );
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RB_Texcoord2f( x / picw, y / pich );
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RB_Vertex2f( x + offsetX, y + offsetY );
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RB_Texcoord2f( ( x + w ) / picw, y / pich );
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RB_Vertex2f( x + offsetX + w, y + offsetY );
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RB_Texcoord2f( x / picw, ( y + h ) / pich );
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RB_Vertex2f( x + offsetX, y + offsetY + h );
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RB_Texcoord2f( ( x + w ) / picw, ( y + h ) / pich );
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RB_Vertex2f( x + offsetX + w, y + offsetY + h );
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RB_StreamEnd();
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}
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/*
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================
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Draw_TrianglePic
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================
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*/
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void Draw_TrianglePic( const vec2_t vPoints[ 3 ], const vec2_t vTexCoords[ 3 ], qhandle_t hShader ) {
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int i;
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shader_t *shader;
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R_SyncRenderThread();
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if( hShader ) {
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shader = R_GetShaderByHandle( hShader );
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} else {
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shader = tr.defaultShader;
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}
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// draw the pic
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RB_Color4f( backEnd.color2D[ 0 ], backEnd.color2D[ 1 ], backEnd.color2D[ 2 ], backEnd.color2D[ 3 ] );
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RB_BeginSurface( shader, 0, 0 );
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for( i = 0; i < 3; i++ ) {
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RB_Texcoord2f( vTexCoords[ i ][ 0 ], vTexCoords[ i ][ 1 ] );
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RB_Vertex2f( vPoints[ i ][ 0 ], vPoints[ i ][ 1 ] );
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}
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RB_StreamEnd();
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}
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/*
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================
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RE_DrawBackground_TexSubImage
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================
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*/
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void RE_DrawBackground_TexSubImage( int cols, int rows, int bgr, byte *data ) {
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GLenum format;
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int w, h;
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w = glConfig.vidWidth;
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h = glConfig.vidHeight;
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R_SyncRenderThread();
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qglFinish();
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if( bgr ) {
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format = GL_BGR_EXT;
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} else {
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format = GL_RGB;
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}
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GL_Bind( tr.scratchImage[ 0 ] );
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if( cols == tr.scratchImage[ 0 ]->width && rows == tr.scratchImage[ 0 ]->height && format == tr.scratchImage[ 0 ]->internalFormat )
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{
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qglTexSubImage2D( 3553, 0, 0, 0, cols, rows, format, 5121, data );
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}
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else
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{
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tr.scratchImage[ 0 ]->uploadWidth = cols;
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tr.scratchImage[ 0 ]->uploadHeight = rows;
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tr.scratchImage[ 0 ]->internalFormat = format;
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qglTexImage2D( GL_TEXTURE_2D, 0, 3, cols, rows, 0, format, 5121, data );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729.0 );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729.0 );
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}
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qglDisable( GL_CULL_FACE );
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qglDisable( GL_DEPTH_TEST );
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qglEnable( GL_TEXTURE_2D );
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qglBegin( GL_QUADS );
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qglTexCoord2f( 0.5 / ( GLfloat )cols, ( ( GLfloat )rows - 0.5 ) / rows );
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qglVertex2f( 0, 0 );
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qglTexCoord2f( ( ( GLfloat )cols - 0.5 ) / cols, ( ( GLfloat )rows - 0.5 ) / rows );
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qglVertex2f( w, 0 );
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qglTexCoord2f( ( ( GLfloat )cols - 0.5 ) / cols, 0.5 / ( GLfloat )rows );
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qglVertex2f( w, h );
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qglTexCoord2f( 0.5 / ( GLfloat )rows, 0.5 / ( GLfloat )rows );
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qglVertex2f( 0, h );
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qglEnd();
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}
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/*
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================
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RE_DrawBackground_DrawPixels
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================
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*/
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void RE_DrawBackground_DrawPixels( int cols, int rows, int bgr, byte *data ) {
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// FIXME: stub
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}
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/*
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=============
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RE_StretchRaw
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Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle.
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Used for cinematics.
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=============
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*/
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void RE_StretchRaw( int x, int y, int w, int h, int cols, int rows, int components, const byte *data ) {
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int i, j;
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int start, end;
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if (!tr.registered) {
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return;
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}
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R_SyncRenderThread();
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// we definately want to sync every frame for the cinematics
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qglFinish();
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start = end = 0;
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if (r_speeds->integer) {
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start = ri.Milliseconds();
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}
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// make sure rows and cols are powers of 2
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for (i = 0; (1 << i) < cols; i++) {
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}
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for (j = 0; (1 << j) < rows; j++) {
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}
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if ((1 << i) != cols || (1 << j) != rows) {
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ri.Error(ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows);
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}
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GL_Bind(tr.scratchImage[0]);
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// if the scratchImage isn't in the format we want, specify it as a new texture
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if (cols != tr.scratchImage[0]->width || rows != tr.scratchImage[0]->height) {
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tr.scratchImage[0]->width = tr.scratchImage[0]->uploadWidth = cols;
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tr.scratchImage[0]->height = tr.scratchImage[0]->uploadHeight = rows;
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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}
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else {
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// otherwise, just subimage upload it so that drivers can tell we are going to be changing
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// it and don't try and do a texture compression
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qglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data);
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}
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if (r_speeds->integer) {
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end = ri.Milliseconds();
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ri.Printf(PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start);
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}
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RB_SetGL2D();
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qglColor3f(tr.identityLight, tr.identityLight, tr.identityLight);
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qglBegin(GL_QUADS);
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qglTexCoord2f(0.5f / cols, 0.5f / rows);
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qglVertex2f(x, y);
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qglTexCoord2f((cols - 0.5f) / cols, 0.5f / rows);
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qglVertex2f(x + w, y);
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qglTexCoord2f((cols - 0.5f) / cols, (rows - 0.5f) / rows);
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qglVertex2f(x + w, y + h);
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qglTexCoord2f(0.5f / cols, (rows - 0.5f) / rows);
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qglVertex2f(x, y + h);
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qglEnd();
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}
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/*
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================
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AddBox
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================
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*/
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void AddBox( float x, float y, float w, float h ) {
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R_SyncRenderThread();
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qglColor4fv( backEnd.color2D );
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qglDisable( GL_TEXTURE_2D );
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GL_State( 0x422 );
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qglBegin( GL_QUADS );
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qglVertex2f( x, y );
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qglVertex2f( x + w, y );
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qglVertex2f( x + w, y + h );
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qglVertex2f( x, y + h );
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qglEnd();
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qglEnable( GL_TEXTURE_2D );
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}
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/*
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================
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DrawBox
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================
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*/
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void DrawBox( float x, float y, float w, float h ) {
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R_SyncRenderThread();
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qglColor4fv( backEnd.color2D );
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qglDisable( GL_TEXTURE_2D );
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GL_State( 0x465 );
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qglBegin( GL_QUADS );
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qglVertex2f( x, y );
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qglVertex2f( x + w, y );
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qglVertex2f( x + w, y + h );
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qglVertex2f( x, y + h );
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qglEnd();
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qglEnable( GL_TEXTURE_2D );
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}
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/*
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================
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DrawLineLoop
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================
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*/
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void DrawLineLoop( const vec2_t *points, int count, int stipple_factor, int stipple_mask ) {
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int i;
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R_SyncRenderThread();
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qglDisable( GL_TEXTURE_2D );
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if( stipple_factor ) {
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qglEnable( GL_LINE_STIPPLE );
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qglLineStipple( stipple_factor, stipple_mask );
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}
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qglBegin( GL_LINE_LOOP );
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for( i = 0; i < count; i++ ) {
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qglVertex2i( points[ i ][ 0 ], points[ i ][ 1 ] );
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}
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qglEnd();
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qglEnable( GL_TEXTURE_2D );
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if( stipple_factor ) {
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qglDisable( GL_LINE_STIPPLE );
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}
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}
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/*
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================
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Set2DWindow
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================
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*/
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void Set2DWindow( int x, int y, int w, int h, float left, float right, float bottom, float top, float n, float f ) {
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// FIXME: unimplemented
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}
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/*
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================
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RE_Scissor
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================
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*/
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void RE_Scissor( int x, int y, int width, int height ) {
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qglEnable( GL_SCISSOR_TEST );
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qglScissor( x, y, width, height );
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}
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@ -236,6 +236,46 @@ int max_polys;
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cvar_t *r_maxpolyverts;
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int max_polyverts;
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cvar_t* r_staticlod;
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cvar_t* r_lodscale;
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cvar_t* r_lodcap;
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cvar_t* r_lodviewmodelcap;
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cvar_t* r_uselod;
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cvar_t* lod_LOD;
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cvar_t* lod_minLOD;
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cvar_t* lod_maxLOD;
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cvar_t* lod_LOD_slider;
|
||||
cvar_t* lod_curve_0_val;
|
||||
cvar_t* lod_curve_1_val;
|
||||
cvar_t* lod_curve_2_val;
|
||||
cvar_t* lod_curve_3_val;
|
||||
cvar_t* lod_curve_4_val;
|
||||
cvar_t* lod_edit_0;
|
||||
cvar_t* lod_edit_1;
|
||||
cvar_t* lod_edit_2;
|
||||
cvar_t* lod_edit_3;
|
||||
cvar_t* lod_edit_4;
|
||||
cvar_t* lod_curve_0_slider;
|
||||
cvar_t* lod_curve_1_slider;
|
||||
cvar_t* lod_curve_2_slider;
|
||||
cvar_t* lod_curve_3_slider;
|
||||
cvar_t* lod_curve_4_slider;
|
||||
cvar_t* lod_pitch_val;
|
||||
cvar_t* lod_zee_val;
|
||||
cvar_t* lod_mesh;
|
||||
cvar_t* lod_meshname;
|
||||
cvar_t* lod_tikiname;
|
||||
cvar_t* lod_metric;
|
||||
cvar_t* lod_tris;
|
||||
cvar_t* lod_position;
|
||||
cvar_t* lod_save;
|
||||
cvar_t* lod_tool;
|
||||
|
||||
cvar_t* r_numdebuglines;
|
||||
|
||||
cvar_t* r_showSkeleton;
|
||||
|
||||
/*
|
||||
** InitOpenGL
|
||||
**
|
||||
|
|
|
@ -20,9 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
===========================================================================
|
||||
*/
|
||||
|
||||
|
||||
#ifndef TR_LOCAL_H
|
||||
#define TR_LOCAL_H
|
||||
#pragma once
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "../qcommon/qfiles.h"
|
||||
|
@ -1536,7 +1534,6 @@ void R_ModelInit (void);
|
|||
model_t *R_GetModelByHandle( qhandle_t hModel );
|
||||
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame,
|
||||
float frac, const char *tagName );
|
||||
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs );
|
||||
|
||||
void R_Modellist_f (void);
|
||||
|
||||
|
@ -1922,6 +1919,10 @@ typedef struct {
|
|||
fontheader_t* pFontDebugStrings;
|
||||
} trGlobals_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern backEndState_t backEnd;
|
||||
extern trGlobals_t tr;
|
||||
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
||||
|
@ -2716,6 +2717,10 @@ RENDERER BACK END FUNCTIONS
|
|||
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
=============================================================
|
||||
|
||||
|
@ -2879,7 +2884,6 @@ void R_AddPostProcessCmd (void);
|
|||
void RE_SetColor( const float *rgba );
|
||||
void RE_StretchPic ( float x, float y, float w, float h,
|
||||
float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void RE_BeginFrame( stereoFrame_t stereoFrame );
|
||||
void RE_EndFrame( int *frontEndMsec, int *backEndMsec );
|
||||
void RE_SaveJPG(char * filename, int quality, int image_width, int image_height,
|
||||
unsigned char *image_buffer, int padding);
|
||||
|
@ -2888,5 +2892,3 @@ size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality,
|
|||
void RE_TakeVideoFrame( int width, int height,
|
||||
byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg );
|
||||
|
||||
|
||||
#endif //TR_LOCAL_H
|
||||
|
|
|
@ -393,6 +393,10 @@ void R_AddBrushModelSurfaces ( trRefEntity_t *ent ) {
|
|||
=============================================================
|
||||
*/
|
||||
|
||||
void R_GetInlineModelBounds(int iIndex, vec3_t vMins, vec3_t vMaxs)
|
||||
{
|
||||
// FIXME: unimplemented
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue