.. |
AL
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Using latest version of AL from ioq3 codebase
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2023-01-31 01:32:06 +01:00 |
asm
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Hard reset
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2016-03-27 11:49:47 +02:00 |
bspc
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Hard reset
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2016-03-27 11:49:47 +02:00 |
cgame
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Implemented CG_AddBulletTracers and added other functions
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2023-05-07 19:46:10 +02:00 |
client
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Moved MAX_HUDDRAW_ELEMENTS to q_shared.h
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2023-05-01 15:15:13 +02:00 |
curl-7.54.0/include
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Using curl-7.54.0 from ioq3
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2023-01-31 01:34:57 +01:00 |
game
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Added MASK_VOLUMETRIC_SMOKE
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2023-05-06 20:31:46 +02:00 |
gamespy
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Useless comments removed
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2023-02-08 13:56:20 +01:00 |
jpeg-8c
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Hard reset
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2016-03-27 11:49:47 +02:00 |
libogg-1.3.3
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
libs
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Updated SDL libraries to latest version
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2023-01-31 01:21:48 +01:00 |
libvorbis-1.3.6
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
null
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Updated platform files to ioq3 codebase
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2023-01-31 00:54:21 +01:00 |
opus-1.2.1
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
opusfile-0.9
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
parser
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Debloated g_local.h include files
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2023-04-29 21:56:38 +02:00 |
qcommon
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Renamed beam flags
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2023-05-07 19:36:45 +02:00 |
renderercommon
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Moved a few structs to *code/cgame/tr_types.h*
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2023-04-30 00:04:12 +02:00 |
renderergl2
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Lot of changes
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2016-08-13 18:32:13 +02:00 |
script
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Removed CGAME_DLL checks
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2023-04-30 14:54:23 +02:00 |
sdl
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Updated SDL libraries to latest version
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2023-01-31 01:21:48 +01:00 |
SDL2
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Updated SDL libraries to latest version
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2023-01-31 01:21:48 +01:00 |
server
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Include tiki.h
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2023-04-30 01:09:57 +02:00 |
skeletor
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Fixed errors with Container<>
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2023-04-30 00:04:23 +02:00 |
sys
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Added "-dbg" suffix for debug builds
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2023-02-05 14:15:24 +01:00 |
tiki
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Added running/equipment anim flags
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2023-05-04 23:25:24 +02:00 |
tools
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Removed deprecated tool that has nothing to do with opm
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2023-01-30 00:44:10 +01:00 |
uilib
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Hard reset
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2016-03-27 11:49:47 +02:00 |