mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
Debloated g_local.h include files
This commit is contained in:
parent
f5a58decf5
commit
fbd03b6a26
68 changed files with 169 additions and 98 deletions
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@ -23,7 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "../qcommon/q_shared.h"
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#include "../renderercommon/tr_types.h"
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#include "../game/bg_public.h"
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#include "../qcommon/tiki_local.h"
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#include "cg_public.h"
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef __CG_PUBLIC_H__
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#define __CG_PUBLIC_H__
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#include "qcommon.h"
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#include <tiki.h>
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#define CMD_BACKUP 128
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@ -22,6 +22,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// VehicleCollisionEntity.cpp : MOHAA Vehicle Collision
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#include "VehicleCollisionEntity.h"
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#include "g_phys.h"
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CLASS_DECLARATION( Entity, VehicleCollisionEntity, NULL )
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{
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@ -41,6 +41,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "bg_local.h"
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#include "weapturret.h"
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#include "sentient.h"
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#include "g_phys.h"
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#include "debuglines.h"
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#include "scriptexception.h"
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#include <parm.h>
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#include <tiki.h>
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@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// actor_balcony.cpp
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#include "actor.h"
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#include "scriptexception.h"
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void Actor::InitBalconyIdle
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(
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@ -26,6 +26,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define __ACTORENEMY_H__
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#include "g_local.h"
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#include "class.h"
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#include "archive.h"
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class Actor;
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class Sentient;
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@ -22,8 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// animate.cpp : Animate Class
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#include "animate.h"
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#include "../game/player.h"
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#include "../qcommon/qfiles.h"
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#include "player.h"
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#include "qfiles.h"
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#include "scriptexception.h"
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#include <tiki.h>
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// Leg Animation events
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@ -25,9 +25,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef __ARCHIVE_H__
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#define __ARCHIVE_H__
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#include "glb_local.h"
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#include "g_local.h"
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#include "class.h"
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#include "str.h"
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#include "vector.h"
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#define ARCHIVE_NULL_POINTER ( -654321 )
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#define ARCHIVE_POINTER_VALID ( 0 )
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@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "barrels.h"
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#include "weaputils.h"
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#include "level.h"
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#include "g_phys.h"
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/*****************************************************************************
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/*QUAKED func_barrel (0 0.25 0.5) ? INDESTRUCTABLE
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "animate.h"
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#include "body.h"
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#include "g_phys.h"
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CLASS_DECLARATION( Animate, Body, NULL )
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{
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@ -26,6 +26,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "g_local.h"
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#include "bspline.h"
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#include "game.h"
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#include "debuglines.h"
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#include "g_phys.h"
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#include "scriptexception.h"
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void BSpline::Set
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(
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@ -30,6 +30,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "bspline.h"
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#include "player.h"
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#include "camera.h"
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#include "debuglines.h"
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#include "scriptexception.h"
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#include "g_phys.h"
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#define CAMERA_PATHFILE_VERSION 1
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "crateobject.h"
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#include "player.h"
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#include "g_phys.h"
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/*****************************************************************************
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/*QUAKED func_crate (0 0.25 0.5) ? INDESTRUCTABLE NOTSTACKEDON
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@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "dm_manager.h"
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#include "dm_team.h"
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#include "playerstart.h"
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#include "scriptexception.h"
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cvar_t *g_tempaxisscore;
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cvar_t *g_tempaxiswinsinrow;
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@ -25,12 +25,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#include "g_local.h"
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#include "g_phys.h"
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#include "entity.h"
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#include "trigger.h"
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#include "mover.h"
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#include "doors.h"
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#include "sentient.h"
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#include "scriptmaster.h"
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#include "scriptexception.h"
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#include "item.h"
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#include "actor.h"
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#include "player.h"
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@ -52,8 +52,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "player.h"
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#include "weaputils.h"
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#include "soundman.h"
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#include "../qcommon/qfiles.h"
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#include "scriptexception.h"
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#include "qfiles.h"
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#include "g_spawn.h"
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#include "g_phys.h"
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#include "debuglines.h"
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#include <tiki.h>
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// Generic entity events
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@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#include "g_local.h"
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#include "g_phys.h"
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#include "actor.h"
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#include "entity.h"
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#include "trigger.h"
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@ -75,15 +75,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "g_main.h"
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#ifdef __cplusplus
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#include <Linklist.h>
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#include <mem_blockalloc.h>
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#include <vector.h>
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#include <str.h>
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#include <container.h>
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#endif
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class str;
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class Vector;
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class Archiver;
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class Entity;
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template<typename T>
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class Container;
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typedef enum {
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SPECTATOR_NOT,
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@ -577,20 +574,4 @@ void BotTestAAS(vec3_t origin);
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extern gentity_t *g_entities;
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#define FOFS(x) ((size_t)&(((gentity_t *)0)->x))
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#ifdef __cplusplus
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#include "const_str.h"
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#include <short3.h>
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#include <con_set.h>
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#include <con_arrayset.h>
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#include <scriptexception.h>
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#include <class.h>
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#include <containerclass.h>
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#include <listener.h>
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#include <g_spawn.h>
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#include "archive.h"
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#include "debuglines.h"
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#endif
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#include "g_phys.h"
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#endif /* g_local.h */
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@ -22,12 +22,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#include "g_local.h"
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#include "g_spawn.h"
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#include "g_phys.h"
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#include "debuglines.h"
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#include "entity.h"
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#include "gamecmds.h"
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#include "dm_manager.h"
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#include "player.h"
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#include "scriptmaster.h"
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#include "scriptexception.h"
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#include "lightstyleclass.h"
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#include "lodthing.h"
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#include "viewthing.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// g_phys.cpp
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//
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#include "g_local.h"
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#include "g_phys.h"
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#include "animate.h"
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#include "sentient.h"
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#include "actor.h"
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@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define __G_PHYS_H__
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#include "g_local.h"
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#include "vector.h"
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class Entity;
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@ -22,10 +22,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// g_spawn.h : spawner for scripts.
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#ifndef __G_SPAWN_H__
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#define __G_SPAWN_H__
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#pragma once
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#include "glb_local.h"
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#include "class.h"
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#include "container.h"
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// spawnflags
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// these are set with checkboxes on each entity in the map editor
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@ -77,5 +77,3 @@ ClassDef *FindClass( const char *name, qboolean *isModel );
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#ifdef GAME_DLL
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void G_InitClientPersistant( gclient_t *client );
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#endif
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#endif
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@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "actor.h"
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#include "player.h"
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#include "playerbot.h"
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#include "debuglines.h"
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#include <tiki.h>
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typedef struct {
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@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "scriptmaster.h"
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#include "scriptthread.h"
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#include "scriptclass.h"
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#include "scriptexception.h"
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#include "level.h"
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static unsigned char *current_progBuffer = NULL;
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@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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class Listener;
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class ScriptThread;
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class ScriptVariable;
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class GameScript;
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typedef struct {
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@ -25,6 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "gibs.h"
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#include "decals.h"
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#include "level.h"
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#include "g_phys.h"
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Event EV_ThrowGib
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(
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@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "navigate.h"
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#include "misc.h"
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#include "player.h"
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#include "g_phys.h"
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#include "debuglines.h"
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GravPathManager gravPathManager;
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@ -26,7 +26,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define __GRENADEHINT_H__
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#include "g_local.h"
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#include <simpleentity.h>
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#include "archive.h"
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#include "simpleentity.h"
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class GrenadeHint : public SimpleArchivedEntity {
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public:
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@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "game.h"
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#include "level.h"
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#include "scriptexception.h"
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Container< Hud * > hudElements;
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int lastNumberRemoved = -1;
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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#include "g_local.h"
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#include "g_phys.h"
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#include "entity.h"
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#include "trigger.h"
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#include "item.h"
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@ -22,21 +22,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// level.cpp : Global Level Info.
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#include "glb_local.h"
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#include "g_local.h"
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#include "g_spawn.h"
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#include "level.h"
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#include "parm.h"
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#include "../game/navigate.h"
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#include "../game/gravpath.h"
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#if defined( GAME_DLL )
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#include "../game/entity.h"
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#include "../game/dm_manager.h"
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#include "../game/player.h"
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#endif
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#include "navigate.h"
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#include "gravpath.h"
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#include "entity.h"
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#include "dm_manager.h"
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#include "player.h"
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#include "scriptmaster.h"
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#include "scriptthread.h"
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#include "scriptvariable.h"
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#include "scriptexception.h"
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Level level;
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#include "lightstyleclass.h"
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#include "g_local.h"
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#include "archive.h"
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////////////////////////
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//
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "lodthing.h"
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#include "player.h"
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#include "scriptexception.h"
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Event EV_LODTool_Spawn
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(
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@ -36,7 +36,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "specialfx.h"
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#include "player.h"
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#include "weaputils.h"
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#include <g_spawn.h>
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#include "g_spawn.h"
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#include "g_phys.h"
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/*****************************************************************************/
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/*QUAKED detail (0.5 0 1.0) ?
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@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "trigger.h"
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#include "mover.h"
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#include "level.h"
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#include "g_phys.h"
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#define MOVE_ANGLES 1
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#define MOVE_ORIGIN 2
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@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "doors.h"
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#include "actor.h"
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#include "player.h"
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#include "debuglines.h"
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#include "scriptexception.h"
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#define PATHFILE_VERSION 103
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@ -23,12 +23,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "g_local.h"
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#include "bg_local.h"
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#include "g_spawn.h"
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#include "g_phys.h"
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#include "entity.h"
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#include "player.h"
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#include "world.h"
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#include "weapon.h"
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#include "trigger.h"
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#include "scriptmaster.h"
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#include "scriptexception.h"
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#include "navigate.h"
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#include "misc.h"
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#include "earthquake.h"
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@ -41,7 +44,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "characterstate.h"
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#include "weaputils.h"
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#include "dm_manager.h"
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#include <parm.h>
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#include "parm.h"
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#include "body.h"
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#include "playerstart.h"
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#include "weapturret.h"
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@ -25,7 +25,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "player.h"
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#include "object.h"
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#include <g_spawn.h>
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#include "g_spawn.h"
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#include "scriptexception.h"
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extern Event EV_Entity_Start;
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//====================
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//Player::ActorInfo
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@ -25,6 +25,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "actor.h"
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#include "playerbot.h"
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#include "consoleevent.h"
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#include "debuglines.h"
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#include "scriptexception.h"
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// We assume that we have limited access to the server-side
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// and that most logic come from the playerstate_s structure
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@ -32,6 +32,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "object.h"
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#include "world.h"
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#include "scriptcompiler.h"
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#include "scriptexception.h"
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#ifdef WIN32
|
||||
#include <direct.h>
|
||||
|
|
|
@ -30,16 +30,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//
|
||||
|
||||
#include "g_local.h"
|
||||
#include "g_phys.h"
|
||||
#include "class.h"
|
||||
#include "mover.h"
|
||||
#include "scriptmaster.h"
|
||||
#include "scriptthread.h"
|
||||
#include "scriptslave.h"
|
||||
#include "scriptexception.h"
|
||||
#include "sentient.h"
|
||||
#include "weapon.h"
|
||||
#include "gibs.h"
|
||||
#include "explosion.h"
|
||||
#include "game.h"
|
||||
#include "debuglines.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/*QUAKED script_object (0 0.5 1) ? NOT_SOLID
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
#include "scriptmaster.h"
|
||||
#include "scriptclass.h"
|
||||
#include "scriptvariable.h"
|
||||
#include "scriptexception.h"
|
||||
|
||||
#include "g_spawn.h"
|
||||
#include "level.h"
|
||||
#include "game.h"
|
||||
#include "camera.h"
|
||||
|
|
|
@ -24,11 +24,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//
|
||||
|
||||
#include "g_local.h"
|
||||
#include "g_phys.h"
|
||||
#include "entity.h"
|
||||
#include "sentient.h"
|
||||
#include "weapon.h"
|
||||
#include "weaputils.h"
|
||||
#include "scriptmaster.h"
|
||||
#include "scriptexception.h"
|
||||
#include "ammo.h"
|
||||
#include "armor.h"
|
||||
#include "misc.h"
|
||||
|
@ -36,7 +38,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "player.h"
|
||||
#include "actor.h"
|
||||
#include "decals.h"
|
||||
#include <g_spawn.h>
|
||||
#include "g_spawn.h"
|
||||
|
||||
// FIXME
|
||||
// remove this when actor gets checked back in
|
||||
|
|
|
@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#include "actor.h"
|
||||
#include "bg_local.h"
|
||||
#include "scriptexception.h"
|
||||
#include <tiki.h>
|
||||
|
||||
CLASS_DECLARATION( Sentient, SimpleActor, NULL )
|
||||
|
|
|
@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//
|
||||
|
||||
#include "g_local.h"
|
||||
#include "debuglines.h"
|
||||
#include "entity.h"
|
||||
#include "trigger.h"
|
||||
#include "player.h"
|
||||
|
|
|
@ -34,6 +34,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#include "spawners.h"
|
||||
#include "game.h"
|
||||
#include "g_phys.h"
|
||||
#include "g_spawn.h"
|
||||
|
||||
Event EV_Spawn_ModelName
|
||||
(
|
||||
|
|
|
@ -22,12 +22,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// spawners.h: Various spawning entities
|
||||
|
||||
#ifndef __SPAWNWERS_H__
|
||||
#define __SPAWNWERS_H__
|
||||
#pragma once
|
||||
|
||||
#include "g_local.h"
|
||||
#include "scriptslave.h"
|
||||
|
||||
class SpawnArgs;
|
||||
|
||||
class Spawn : public ScriptSlave
|
||||
{
|
||||
private:
|
||||
|
@ -129,5 +130,3 @@ class SpawnChain : public Spawn
|
|||
public:
|
||||
CLASS_PROTOTYPE( SpawnChain );
|
||||
};
|
||||
|
||||
#endif //__SPAWNWERS_H__
|
||||
|
|
|
@ -24,6 +24,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//
|
||||
|
||||
#include "g_local.h"
|
||||
#include "g_phys.h"
|
||||
#include "g_spawn.h"
|
||||
#include "specialfx.h"
|
||||
#include "level.h"
|
||||
|
||||
|
|
|
@ -23,20 +23,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// trigger.cpp: Environment based triggers.
|
||||
//
|
||||
|
||||
#include "glb_local.h"
|
||||
|
||||
#if defined ( GAME_DLL )
|
||||
#include "../game/entity.h"
|
||||
#include "../game/misc.h"
|
||||
#include "../game/specialfx.h"
|
||||
#include "../game/sentient.h"
|
||||
#include "../game/item.h"
|
||||
#include "../game/player.h"
|
||||
#include "../game/camera.h"
|
||||
#include "../game/actor.h"
|
||||
#include "../game/weaputils.h"
|
||||
#include "../game/VehicleCollisionEntity.h"
|
||||
#endif
|
||||
#include "g_local.h"
|
||||
#include "g_phys.h"
|
||||
#include "g_spawn.h"
|
||||
#include "entity.h"
|
||||
#include "misc.h"
|
||||
#include "specialfx.h"
|
||||
#include "sentient.h"
|
||||
#include "item.h"
|
||||
#include "player.h"
|
||||
#include "camera.h"
|
||||
#include "actor.h"
|
||||
#include "weaputils.h"
|
||||
#include "VehicleCollisionEntity.h"
|
||||
#include "scriptexception.h"
|
||||
|
||||
#include "trigger.h"
|
||||
#include "scriptmaster.h"
|
||||
|
|
|
@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//
|
||||
|
||||
#include "g_local.h"
|
||||
#include "g_phys.h"
|
||||
#include "scriptslave.h"
|
||||
#include "vehicle.h"
|
||||
#include "player.h"
|
||||
|
@ -32,6 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "earthquake.h"
|
||||
#include "gibs.h"
|
||||
#include "vehicleturret.h"
|
||||
#include "scriptexception.h"
|
||||
#include "debuglines.h"
|
||||
|
||||
Event EV_Vehicle_Start
|
||||
(
|
||||
|
|
|
@ -23,11 +23,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// vehicleturret.cpp: Vehicle Turret.
|
||||
//
|
||||
|
||||
#include "g_phys.h"
|
||||
#include "vehicleturret.h"
|
||||
#include "player.h"
|
||||
#include "explosion.h"
|
||||
#include "gibs.h"
|
||||
|
||||
#include "scriptexception.h"
|
||||
|
||||
Event EV_VehicleTurretGun_SetBaseEntity
|
||||
(
|
||||
|
|
|
@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "viewthing.h"
|
||||
#include "game.h"
|
||||
#include "level.h"
|
||||
#include "scriptexception.h"
|
||||
|
||||
Event EV_ViewThing_Think
|
||||
(
|
||||
|
|
|
@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
//
|
||||
|
||||
#include "g_local.h"
|
||||
#include "g_phys.h"
|
||||
#include "entity.h"
|
||||
#include "item.h"
|
||||
#include "weapon.h"
|
||||
|
@ -37,6 +38,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "weaputils.h"
|
||||
#include "player.h"
|
||||
#include "vehicleturret.h"
|
||||
#include "debuglines.h"
|
||||
|
||||
Event EV_Weapon_Shoot
|
||||
(
|
||||
|
|
|
@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110EV_DEFAULT301 U
|
|||
// weapturret.cpp: MOH Turret. Usable by sentients and monsters.
|
||||
//
|
||||
|
||||
#include "g_phys.h"
|
||||
#include "weapturret.h"
|
||||
#include "player.h"
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// weaputils.cpp: General Weapon Utility Functions
|
||||
|
||||
#include "g_phys.h"
|
||||
#include "g_spawn.h"
|
||||
#include "weaputils.h"
|
||||
#include "specialfx.h"
|
||||
#include "sentient.h"
|
||||
|
@ -33,7 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "weapturret.h"
|
||||
#include "vehicleturret.h"
|
||||
#include "earthquake.h"
|
||||
#include <trigger.h>
|
||||
#include "trigger.h"
|
||||
#include "debuglines.h"
|
||||
|
||||
static void FlashPlayers
|
||||
(
|
||||
|
|
|
@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
// windows.cpp: Window class
|
||||
//
|
||||
|
||||
#include "g_phys.h"
|
||||
#include "windows.h"
|
||||
#include "game.h"
|
||||
|
||||
|
|
|
@ -22,9 +22,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// world.cpp : Holds the target list, and general info (fog and such).
|
||||
|
||||
#include "g_phys.h"
|
||||
#include "world.h"
|
||||
#include "level.h"
|
||||
#include <scriptmaster.h>
|
||||
#include "scriptmaster.h"
|
||||
#include "scriptexception.h"
|
||||
|
||||
#ifdef GAME_DLL
|
||||
#include "../game/soundman.h"
|
||||
|
|
|
@ -22,8 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// parsetree.h: Abstract Syntax Layer for Lexer/Parser
|
||||
|
||||
#ifndef __PARSETREE_H__
|
||||
#define __PARSETREE_H__
|
||||
#pragma once
|
||||
|
||||
#include "str.h"
|
||||
|
||||
#if defined ( GAME_DLL )
|
||||
#define showopcodes g_showopcodes
|
||||
|
@ -143,5 +144,3 @@ struct yyparsedata {
|
|||
};
|
||||
|
||||
extern yyparsedata parsedata;
|
||||
|
||||
#endif
|
|
@ -22,30 +22,37 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// container.h: C++ Container
|
||||
|
||||
#ifndef __CONTAINER_H__
|
||||
#define __CONTAINER_H__
|
||||
#pragma once
|
||||
|
||||
#ifdef GAME_DLL
|
||||
#ifdef WIN32
|
||||
#define glbprintf(text) gi.Printf(text)
|
||||
#else
|
||||
#define glbprintf(text)
|
||||
#endif
|
||||
#elif defined CGAME_DLL
|
||||
#define glbprintf(text) cgi.Printf(text)
|
||||
#else
|
||||
#define glbprintf(text) printf(text)
|
||||
#endif
|
||||
#if defined(GAME_DLL)
|
||||
//
|
||||
// game dll specific defines
|
||||
//
|
||||
#include "g_local.h"
|
||||
|
||||
#define CONTAINER_Error gi.Error
|
||||
#define CONTAINER_DPrintf gi.DPrintf
|
||||
#define CONTAINER_WDPrintf(text) gi.DPrintf(text)
|
||||
|
||||
#elif defined(CGAME_DLL)
|
||||
//
|
||||
// cgame dll specific defines
|
||||
//
|
||||
#include "cg_local.h"
|
||||
|
||||
#define CONTAINER_Error cgi.Error
|
||||
#define CONTAINER_DPrintf cgi.DPrintf
|
||||
#define CONTAINER_WDPrintf(text) cgi.DPrintf(text)
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define CONTAINER_Error(id, text) \
|
||||
glbprintf(text); \
|
||||
assert(0);
|
||||
#else
|
||||
#define CONTAINER_Error(id, text) throw(text) // gi.Error
|
||||
|
||||
//
|
||||
// client specific defines
|
||||
//
|
||||
#define CONTAINER_Error Com_Error
|
||||
#define CONTAINER_DPrintf Com_DPrintf
|
||||
#define CONTAINER_WDPrintf(text) Com_DPrintf(text)
|
||||
#endif
|
||||
#define CONTAINER_DPrintf(text) glbprintf(text)
|
||||
#define CONTAINER_WDPrintf(text) glbprintf(text)
|
||||
|
||||
class Archiver;
|
||||
|
||||
|
@ -483,5 +490,3 @@ Container<Type>& Container<Type>::operator=(const Container<Type>& container)
|
|||
|
||||
return *this;
|
||||
}
|
||||
|
||||
#endif /* __CONTAINER_H__ */
|
||||
|
|
|
@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "class.h"
|
||||
#include "container.h"
|
||||
|
||||
template<class Type>
|
||||
|
|
|
@ -1792,6 +1792,7 @@ int MSG_PackCoord(float coord)
|
|||
{
|
||||
unsigned int packed = (unsigned int)round(coord * 4.0 + MAX_PACKED_COORD_HALF);
|
||||
coordstats[packed]++;
|
||||
|
||||
return packed;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "scriptclass.h"
|
||||
#include "scriptmaster.h"
|
||||
#include "scriptthread.h"
|
||||
#include "scriptexception.h"
|
||||
|
||||
//====================
|
||||
// ScriptClass
|
||||
|
|
|
@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "scriptmaster.h"
|
||||
#include "scriptthread.h"
|
||||
#include "scriptclass.h"
|
||||
#include "scriptexception.h"
|
||||
#include "parsetree.h"
|
||||
#include "yyParser.h"
|
||||
#include "yyLexer.h"
|
||||
|
|
|
@ -30,6 +30,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include <gamescript.h>
|
||||
#include "parsetree.h"
|
||||
|
||||
class ScriptVariable;
|
||||
|
||||
enum
|
||||
{
|
||||
method_game,
|
||||
|
|
|
@ -22,8 +22,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// scriptopcodes.cpp
|
||||
|
||||
#include "glb_local.h"
|
||||
#include "scriptopcodes.h"
|
||||
#include "short3.h"
|
||||
#include "vector.h"
|
||||
|
||||
static opcode_t OpcodeInfo[] =
|
||||
{
|
||||
|
|
|
@ -24,6 +24,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "q_shared.h"
|
||||
|
||||
/** Should stay a 8-byte value. */
|
||||
using opval_t = uint8_t;
|
||||
/** Store an index in the string table. */
|
||||
|
|
|
@ -22,12 +22,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
// scriptvm.cpp : Script virtual machine, interprets and execute scripts
|
||||
|
||||
#include "glb_local.h"
|
||||
#include "g_local.h"
|
||||
#include "scriptmaster.h"
|
||||
#include "scriptthread.h"
|
||||
#include "scriptclass.h"
|
||||
#include "scriptvm.h"
|
||||
#include "scriptcompiler.h"
|
||||
#include "scriptexception.h"
|
||||
#include "game.h"
|
||||
#include "level.h"
|
||||
#include "parm.h"
|
||||
|
|
|
@ -48,6 +48,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define THREAD_SUSPENDED 2 // Suspended
|
||||
#define THREAD_CONTEXT_SWITCH 3 // Resume from context switch
|
||||
|
||||
class ScriptException;
|
||||
class ScriptThread;
|
||||
class ScriptVM;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue