Commit graph

4326 commits

Author SHA1 Message Date
OM
2b9241ee01 Increased **MAX_SPRITES** to 2048 2023-05-29 13:48:19 +02:00
OM
b7f071f80d Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
OM
c7138bfb92 Implemented **LightGlowDeform** 2023-05-29 13:47:41 +02:00
OM
ccfdc1ef2d Changed version number 2023-05-29 01:58:05 +02:00
OM
e45289d28b Renamed **NO_SCRIPTENGINE** to **WITH_SCRIPT_ENGINE** 2023-05-29 01:33:07 +02:00
OM
6b1da4af57 Removed "quotes" in command-line... 2023-05-29 01:32:40 +02:00
OM
b14e678bbe Fixed R_Shutdown not clearing gl values 2023-05-28 23:13:35 +02:00
OM
223463729a Added con_autochat 2023-05-28 23:13:15 +02:00
OM
7536301d2e Using qgl functions 2023-05-28 22:55:29 +02:00
OM
5575b68c94 Added CallList, Fog and LineStipple 2023-05-28 22:55:14 +02:00
OM
3f0e2e7430 Added parameters to CL_Shutdown 2023-05-28 22:54:45 +02:00
OM
24cf12dd36 Fixed Linux compilation errors 2023-05-28 22:54:19 +02:00
OM
92a5883243 Networking fixes 2023-05-28 21:36:09 +02:00
OM
3dc4418a93 Added 4 cvar flags 2023-05-28 21:00:14 +02:00
OM
bea0f126fc Added **always** and **forcesubtitle** 2023-05-28 20:59:42 +02:00
OM
0b82b5d3e0 Why would it error out when the default sfx doesn't exist...? 2023-05-28 20:59:23 +02:00
OM
c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
306d282639 Added new/tr_shade_calc.c 2023-05-27 22:22:49 +02:00
OM
4a582cfbb5 Updated 2023-05-27 21:39:56 +02:00
OM
9f669cff1c Updates 2023-05-27 21:21:25 +02:00
OM
8e1b2ea296 Updates 2023-05-27 21:02:16 +02:00
OM
f1f9ed744d Updates 2023-05-27 16:19:31 +02:00
OM
3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
OM
f3be59f64d update 2023-05-26 23:32:27 +02:00
OM
dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM
f013e82b98 updates 2023-05-25 19:34:01 +02:00
OM
c32c377946 ioq3 sys 2023-05-25 19:09:32 +02:00
OM
6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
OM
eef8f65830 Removed DebugGraph color param 2023-05-24 21:45:21 +02:00
OM
ba0ed7504d New sound system 2023-05-24 19:42:48 +02:00
OM
41fc217a06 ioq3 changes 2023-05-24 19:40:02 +02:00
OM
02f2256079 moves 2023-05-24 19:30:17 +02:00
OM
ca3340b158 ioquake3 porting 2023-05-24 19:29:36 +02:00
OM
03406ea9ff Fixed architectures name 2023-05-24 00:59:45 +02:00
OM
dba6b82df8 Removed **Sys_LoadDll** (unused) 2023-05-24 00:49:49 +02:00
DraGoN
0035dc6b61
ARM64 compilation fix 2023-05-24 00:22:02 +03:00
OM
6a74d72017 Added animation num checks 2023-05-23 23:06:26 +02:00
OM
0477224085 Added backtrace support 2023-05-23 15:25:56 +02:00
OM
312332ac5e Fixed weapon commands not working as intended 2023-05-23 01:57:18 +02:00
OM
27dcbdb49a Removed **HOLSTERWEAPON** state condition (useless) 2023-05-23 01:56:19 +02:00
OM
96ecb4535a **CG_WeaponCommandButtonBits** get iWeaponCommand before setting it to 0 2023-05-23 01:55:54 +02:00
OM
f1f1f6e073 Fixed stackoverflow issues 2023-05-23 00:17:03 +02:00
OM
55dc84d932 Fixed CGM values for AA and SH/BT 2023-05-23 00:08:12 +02:00
OM
6c874641d7 Increased **MAX_RELIABLE_COMMANDS** to 512 2023-05-22 23:28:30 +02:00
OM
fe01523cb1 Using viewmodel constants from bg_public.h 2023-05-22 23:28:18 +02:00
OM
827bd38603 Fixed bits value on spearhead/breakthrough 2023-05-22 23:28:01 +02:00
OM
862142b6c4 Added farplane stuff from spearhead/breakthrough (this fixes client version >=2.0 rendering maps incorrectly) 2023-05-22 23:27:40 +02:00
OM
08057f52bc Fixed bad morph/weight index on ARM 2023-05-22 18:00:58 +02:00
OM
d3870ccf45 Compilation fixes for ARM 2023-05-22 17:33:26 +02:00