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Added new/tr_shade_calc.c
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code/renderergl2/new/tr_shade_calc.c
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code/renderergl2/new/tr_shade_calc.c
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/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../tr_local.h"
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/*
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** RB_CalcColorFromConstant
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*/
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void RB_CalcColorFromConstant(unsigned char* dstColors, unsigned char* constantColor)
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{
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int i;
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for (i = 0; i < tess.numVertexes; i++) {
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dstColors[i * 4] = constantColor[0];
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dstColors[i * 4 + 1] = constantColor[1];
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dstColors[i * 4 + 2] = constantColor[2];
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dstColors[i * 4 + 3] = constantColor[3];
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}
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}
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void RB_CalcRGBFromDot(unsigned char* colors, float alphaMin, float alphaMax)
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{
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// FIXME: unimplemented
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}
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void RB_CalcRGBFromOneMinusDot(unsigned char* colors, float alphaMin, float alphaMax)
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{
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// FIXME: unimplemented
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}
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void RB_CalcAlphaFromConstant(unsigned char* dstColors, int constantAlpha)
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{
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int i;
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for (i = 0; i < tess.numVertexes; i++) {
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dstColors[i * 4 + 3] = constantAlpha;
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}
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}
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void RB_CalcAlphaFromDot(unsigned char* colors, float alphaMin, float alphaMax)
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{
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// FIXME: unimplemented
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}
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void RB_CalcAlphaFromOneMinusDot(unsigned char* colors, float alphaMin, float alphaMax)
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{
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// FIXME: unimplemented
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}
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void RB_CalcAlphaFromTexCoords(unsigned char* colors, float alphaMin, float alphaMax, int alphaMinCap, int alphaCap, float sWeight, float tWeight, float* st)
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{
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// FIXME: unimplemented
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}
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void RB_CalcRGBFromTexCoords(unsigned char* colors, float alphaMin, float alphaMax, int alphaMinCap, int alphaCap, float sWeight, float tWeight, float* st)
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{
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// FIXME: unimplemented
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}
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