TombEngine/TR5Main/Renderer
2020-06-26 23:18:44 +02:00
..
CameraMatrixBuffer.h Made g_Inventory a constant object. 2020-06-16 19:45:06 +02:00
Frustum.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
Frustum.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
HUDBarBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
HUDBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
IndexBuffer.cpp Refactored Index/Vertex Buffer 2020-06-16 15:11:30 +02:00
IndexBuffer.h Refactored Index/Vertex Buffer 2020-06-16 15:11:30 +02:00
ItemBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
LightBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
MiscBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
Render11Helper.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-06-26 07:06:51 +02:00
RenderEnums.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
Renderer11.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
Renderer11.h New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Renderer11Compatibility.cpp New level format: ambient light now is Vector3 2020-06-26 20:51:59 +02:00
Renderer11Debug.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
Renderer11Draw.cpp Merge branch 'master' into DiagonalCollisions 2020-06-26 11:13:13 -03:00
Renderer11Draw2D.cpp resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
Renderer11DrawEffect.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
Renderer11Frame.cpp New FLOOR_INFO struct; Refactoring rooms part I 2020-06-26 07:06:18 +02:00
Renderer11Init.cpp Fixed std namespace collisions 2020-06-20 23:39:08 +02:00
Renderer11Lara.cpp New level format: textures and sprites 2020-06-20 21:20:36 +02:00
Renderer11PostProcess.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
Renderer11Settings.cpp Refactored RenderTarget2D 2020-06-16 17:40:32 +02:00
Renderer11String.cpp New project format (#206) 2020-05-27 09:21:20 +02:00
RenderTarget2D.cpp Refactored RenderTarget2D 2020-06-16 17:40:32 +02:00
RenderTarget2D.h Refactored RenderTarget2D 2020-06-16 17:40:32 +02:00
RoomBuffer.h Added Water Vertex Refraction 2020-06-15 14:39:10 +02:00
ShaderLight.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
ShadowLightBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
StaticBuffer.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
Utils.cpp Refactored Index/Vertex Buffer 2020-06-16 15:11:30 +02:00
Utils.h Refactored Index/Vertex Buffer 2020-06-16 15:11:30 +02:00
VertexBuffer.cpp Refactored Index/Vertex Buffer 2020-06-16 15:11:30 +02:00
VertexBuffer.h Refactored Index/Vertex Buffer 2020-06-16 15:11:30 +02:00