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CameraMatrixBuffer.h
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Made g_Inventory a constant object.
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2020-06-16 19:45:06 +02:00 |
Frustum.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
Frustum.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
HUDBarBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
HUDBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
IndexBuffer.cpp
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Refactored Index/Vertex Buffer
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2020-06-16 15:11:30 +02:00 |
IndexBuffer.h
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Refactored Index/Vertex Buffer
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2020-06-16 15:11:30 +02:00 |
ItemBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
LightBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
MiscBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
Render11Helper.cpp
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-06-26 07:06:51 +02:00 |
RenderEnums.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
Renderer11.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
Renderer11.h
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
Renderer11Compatibility.cpp
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New level format: ambient light now is Vector3
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2020-06-26 20:51:59 +02:00 |
Renderer11Debug.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
Renderer11Draw.cpp
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Merge branch 'master' into DiagonalCollisions
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2020-06-26 11:13:13 -03:00 |
Renderer11Draw2D.cpp
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
Renderer11DrawEffect.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
Renderer11Frame.cpp
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New FLOOR_INFO struct; Refactoring rooms part I
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2020-06-26 07:06:18 +02:00 |
Renderer11Init.cpp
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Fixed std namespace collisions
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2020-06-20 23:39:08 +02:00 |
Renderer11Lara.cpp
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New level format: textures and sprites
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2020-06-20 21:20:36 +02:00 |
Renderer11PostProcess.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
Renderer11Settings.cpp
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Refactored RenderTarget2D
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2020-06-16 17:40:32 +02:00 |
Renderer11String.cpp
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
RenderTarget2D.cpp
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Refactored RenderTarget2D
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2020-06-16 17:40:32 +02:00 |
RenderTarget2D.h
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Refactored RenderTarget2D
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2020-06-16 17:40:32 +02:00 |
RoomBuffer.h
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Added Water Vertex Refraction
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2020-06-15 14:39:10 +02:00 |
ShaderLight.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
ShadowLightBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
StaticBuffer.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
Utils.cpp
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Refactored Index/Vertex Buffer
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2020-06-16 15:11:30 +02:00 |
Utils.h
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Refactored Index/Vertex Buffer
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2020-06-16 15:11:30 +02:00 |
VertexBuffer.cpp
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Refactored Index/Vertex Buffer
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2020-06-16 15:11:30 +02:00 |
VertexBuffer.h
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Refactored Index/Vertex Buffer
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2020-06-16 15:11:30 +02:00 |