TombEngine/TR5Main/Renderer/Renderer11PostProcess.cpp
TokyoSU 29f0724693 New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00

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C++

#include "framework.h"
#include "Renderer11.h"
void Renderer11::EnableCinematicBars(bool value)
{
m_enableCinematicBars = value;
}
void Renderer11::FadeIn()
{
m_fadeStatus = RENDERER_FADE_STATUS::FADE_IN;
m_fadeFactor = 0.0f;
}
void Renderer11::FadeOut()
{
m_fadeStatus = RENDERER_FADE_STATUS::FADE_OUT;
m_fadeFactor = 1.0f;
}