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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
19 lines
No EOL
334 B
C++
19 lines
No EOL
334 B
C++
#include "framework.h"
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#include "Renderer11.h"
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void Renderer11::EnableCinematicBars(bool value)
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{
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m_enableCinematicBars = value;
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}
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void Renderer11::FadeIn()
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{
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m_fadeStatus = RENDERER_FADE_STATUS::FADE_IN;
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m_fadeFactor = 0.0f;
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}
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void Renderer11::FadeOut()
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{
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m_fadeStatus = RENDERER_FADE_STATUS::FADE_OUT;
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m_fadeFactor = 1.0f;
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} |