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* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
22 lines
464 B
C++
22 lines
464 B
C++
#include "framework.h"
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#include "Renderer11.h"
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bool Renderer11::printDebugMessage(int x, int y, int alpha, byte r, byte g, byte b, LPCSTR Message)
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{
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return true;
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}
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void Renderer11::printDebugMessage(LPCSTR message, ...)
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{
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char buffer[255];
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ZeroMemory(buffer, 255);
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va_list args;
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va_start(args, message);
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_vsprintf_l(buffer, message, NULL, args);
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va_end(args);
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PrintString(10, m_currentY, buffer, 0xFFFFFFFF, PRINTSTRING_OUTLINE);
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m_currentY += 20;
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}
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