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- No more enums.h, constants.h, macro.h, etc... - moved all structure in types.h to there respective file.
10 lines
186 B
C
10 lines
186 B
C
#pragma once
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#include "ShaderLight.h"
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#include "RenderEnums.h"
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struct alignas(16) CLightBuffer
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{
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ShaderLight Lights[NUM_LIGHTS_PER_BUFFER];
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int NumLights;
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Vector3 CameraPosition;
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};
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